Game Technology Animation.

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Presentation transcript:

Game Technology Animation

Physically Based Animation Generate motion of objects using numerical simulation methods

Physically Based Animation

Physically Based Animation in Games Half Life 2 Max Payne 2 Fuel Black

Particle Systems Single particles are very simple Large groups can produce interesting effects Supplement basic ballistic rules Collisions Interactions Force fields Springs Others... Should digitize video from SVR #39, 1988. Karl Sims, SIGGRAPH 1990

Particle Systems Single particles are very simple Large groups can produce interesting effects Supplement basic ballistic rules Collisions Interactions Force fields Springs Others... Should digitize video from SVR #39, 1988. Feldman, Klingner, O’Brien, SIGGRAPH 2005

Basic Particles Basic governing equation is a sum of a number of things Gravity: constant downward force proportional to mass Simple drag: force proportional to negative velocity Particle interactions: particles mutually attract and/or repel Beware complexity! Force fields Wind forces User interaction

Basic Particles Properties other than position Color Temp Age Differential equations also needed to govern these properties Collisions and other constrains directly modify position and/or velocity