Announcements Homework for tomorrow… Ch. 23, CQ 3, Probs. 4, 8, & 9

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Presentation transcript:

Announcements Homework for tomorrow… Ch. 23, CQ 3, Probs. 4, 8, & 9 CQ7: closer together 22.16: 20 mm 22.18: 0.24 mm 22.20: 2.9° Office hours… MW 10-11 am TR 9-10 am F 12-1 pm Tutorial Learning Center (TLC) hours: MTWR 8-6 pm F 8-11 am, 2-5 pm Su 1-5 pm

Ray Optics (The Ray Model of Light & Reflection) Chapter 23 Ray Optics (The Ray Model of Light & Reflection)

23.1: The Ray Model of Light The ray model is valid as long as any apertures through which the light passes are very wide compared to the wavelength of light. Define a light ray as a line in the direction along which light energy is flowing. A light ray is an abstract idea, not a physical entity.

The Ray Model of Light (5 basic ideas)… Light rays travel in straight lines. The speed of light is v = c/n, where n is the index of refraction of the material. Light rays can cross. Light rays do not interact with each other. A light ray travels forever unless it interacts with matter. Light interacts with matter four ways: Either reflected or refracted at an interface. Either scattered or absorbed within a material. An object is a source of light rays. Rays originate from every point on the object and sends rays in all directions. The eye sees by focusing a diverging bundle of rays.

Objects… Objects can be either self-luminous (i.e.: sun, flames, and light bulbs) or reflective. Most objects are reflective.

Objects… The diverging rays from a point source are emitted in all directions. Each point on an object is a point source of light rays. A parallel bundle of rays could be a laser beam, or light from a distant object.

Ray Diagrams… Rays originate from every point on an object and travel outward in all directions, but a diagram trying to show all these rays would be messy and confusing. To simplify the picture, we use a ray diagram showing only a few rays.

Apertures… Consider passing light through a small aperture… The geometry of the rays causes the image to be upside down. The object and image heights are related by:

Apertures… Consider passing light through a small aperture… The geometry of the rays causes the image to be upside down. The object and image heights are related by:

23.2 Reflection Specular Reflection… reflection from a flat, smooth surface, such as a mirror or a piece of polished metal.

Law of Reflection.. The incident and reflected ray are in the same plane normal to the surface. The angle of reflection equals the angle of incidence:

i.e. 23.1: Light reflecting from a mirror A dressing mirror on a closet door is 1.50 m tall. The bottom is 0.50 m above the floor. A bare light bulb hangs 1.00 m from the closet door, 2.50 m above the floor. How long is the streak of reflected light across the floor?

Diffuse Reflection… The Law of Reflection is obeyed at each point but the irregularities of the surface cause the reflected rays to leave in many directions.

The Plane Mirror… Consider a source of rays from point P, which reflect from a mirror… The reflected rays appear to emanate from P’, which is the same distance behind the mirror as P is in front of the mirror (s = s’)

i.e. 23.2: How high is the mirror? If your height is h, what is the shortest mirror on the wall in which you can see your full image? Where must the top of the mirror be hung?