Building Java Programs

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Building Java Programs Supplement 3G: Graphics

Chapter outline drawing 2D graphics DrawingPanel and Graphics objects drawing and filling shapes coordinate system colors drawing with loops drawing with parameterized methods basic animation

Graphical objects Java’s original graphics tools are were called ”Abstract Window Toolkit” or AWT. You need to import that package. import java.awt.*; //to get graphics We will draw graphics using these classes of objects: DrawingPanel: A window on the screen. This is not part of Java AWT it is an object based on AWT provided by the book authors. Graphics: A "pen" that can draw shapes and lines onto a window. Color: The colors that a shape will use

DrawingPanel To create a window, construct a DrawingPanel object: DrawingPanel <name> = new DrawingPanel(<width>, <height>); Example: DrawingPanel panel = new DrawingPanel(300, 200); The window has nothing on it. But we can draw shapes and lines on it using another object of a class named Graphics.

Graphics Shapes are drawn using an object of class Graphics. You must place an import declaration in your program: import java.awt.*; Access it by calling getGraphics on your DrawingPanel. Example: Graphics g = panel.getGraphics(); Once you have the Graphics object, draw shapes by calling its methods. g.fillRect(10, 30, 60, 35); g.fillOval(80, 40, 50, 70);

Graphics methods Method name Description drawLine(x1, y1, x2, y2) line between points (x1, y1), (x2, y2) drawOval(x, y, width, height) draws outline of largest oval that fits in a box of size width * height with top-left corner at (x, y) drawRect(x, y, width, height) draws outline of rectangle of size width * height with top-left corner at (x, y) drawString(text, x, y) writes text with bottom-left corner at (x, y) fillOval(x, y, width, height) fills largest oval that fits in a box of size width * height with top-left corner at (x,y) fillRect(x, y, width, height) fills rectangle of size width * height with top-left corner at (x, y) setColor(Color) Sets Graphics to paint subsequent shapes in the given color

Coordinate system Each (x, y) position on the DrawingPanel is represented by a pixel (short for "picture element"). The origin (0, 0) is at the window's top-left corner. x increases rightward and the y increases downward The y is reversed from what you may expect. The rectangle from (0, 0) to (200, 100) looks like this: (0, 0) (200, 100)

A complete program import java.awt.*; public class DrawingExample1 { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(300, 200); Graphics g = panel.getGraphics(); g.fillRect(10, 30, 60, 35); g.fillOval(80, 40, 50, 70); }

Colors Colors are specified by Color class constants named: BLACK, BLUE, CYAN, DARK_GRAY, GRAY, GREEN, LIGHT_GRAY, MAGENTA, ORANGE, PINK, RED, WHITE, YELLOW Pass these to the Graphics object's setColor method. Example: g.setColor(Color.BLACK); g.fillRect(10, 30, 100, 50); g.setColor(Color.RED); g.fillOval(60, 40, 40, 70); The background color can be set by calling setBackground on the DrawingPanel: panel.setBackground(Color.YELLOW);

Superimposing shapes Drawing one shape on top of another causes the last shape to appear on top of the previous one(s). import java.awt.*; public class DrawCar { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(200, 100); panel.setBackground(Color.LIGHT_GRAY); Graphics g = panel.getGraphics(); g.setColor(Color.BLACK); g.fillRect(10, 30, 100, 50); g.setColor(Color.RED); g.fillOval(20, 70, 20, 20); g.fillOval(80, 70, 20, 20); g.setColor(Color.CYAN); g.fillRect(80, 40, 30, 20); }

Custom colors It is also legal to construct a Color object of your own. Colors are specified by three numbers (ints from 0 to 255) representing the amount of red, green, and blue. Computers use red-green-blue or "RGB" as primary colors. Example: DrawingPanel panel = new DrawingPanel(80, 50); Color brown = new Color(192, 128, 64); panel.setBackground(brown); or: panel.setBackground(new Color(192, 128, 64));

Drawing with loops We can draw many repetitions of the same item at different x/y positions with for loops. The x or y expression contains the loop counter, i, so that in each pass of the loop, when i changes, so does x or y. DrawingPanel panel = new DrawingPanel(400, 300); panel.setBackground(Color.YELLOW); Graphics g = panel.getGraphics(); g.setColor(Color.RED); for (int i = 1; i <= 10; i++) { g.fillOval(100 + 20 * i, 5 + 20 * i, 50, 50); } g.setColor(Color.BLUE); g.drawString("Hello, world!", 150 - 10 * i, 200 + 10 * i);

Loops to change shape's size A for loop can also vary a shape's size: import java.awt.*; public class DrawCircles { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(250, 220); Graphics g = panel.getGraphics(); g.setColor(Color.MAGENTA); for (int i = 1; i <= 10; i++) { g.drawOval(30, 5, 20 * i, 20 * i); }

A loop that varies both The loop in this program affects both the size and shape of the figures being drawn. Each pass of the loop, the square drawn becomes 20 pixels smaller in size, and shifts 10 pixels to the right. DrawingPanel panel = new DrawingPanel(250, 200); Graphics g = panel.getGraphics(); for (int i = 1; i <= 10; i++) { g.drawRect(20 + 10 * i, 5, 200 - 20 * i, 200 - 20 * i); }

Drawing example 2 What sort of figure does the following code draw? import java.awt.*; public class DrawingExample2 { public static final int NUM_CIRCLES = 10; public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(220, 200); Graphics g = panel.getGraphics(); g.setColor(Color.BLUE); for (int i = 1; i <= NUM_CIRCLES; i++) { g.fillOval(15 * i, 15 * i, 30, 30); } g.setColor(Color.MAGENTA); g.fillOval(15 * (NUM_CIRCLES + 1 - i), 15 * i, 30, 30);

Loops that begin at 0 Often with graphics (and loops in general), we begin our count at 0 and use < instead of <=. A loop that repeats from 0 to < 10 still repeats 10 times, just like a loop that repeats from 1 to <= 10. But when the loop counter variable i is used to set the figure's coordinates, often starting at 0 gives the coordinates we want. Example: Draw ten stacked rectangles starting at (20, 20), height 10, with widths that start at 100 and decrease by 10 each time: DrawingPanel panel = new DrawingPanel(160, 160); Graphics g = panel.getGraphics(); for (int i = 0; i < 10; i++) { g.drawRect(20, 20 + 10 * i, 100 - 10 * i, 10); }

Drawing w/ loops questions Write variations of the preceding program that draw the figures at right as output.

Drawing w/ loops answers Solution #1: Graphics g = panel.getGraphics(); for (int i = 0; i < 10; i++) { g.drawRect(20 + 10 * i, 20 + 10 * i, 100 - 10 * i, 10); } Solution #2: g.drawRect(110 - 10 * i, 20 + 10 * i, 10 + 10 * i, 10);

Drawing with methods It is possible to draw graphics in multiple methods. Since you'll need to send commands to the Graphics g to draw the figure, you should pass Graphics g as a parameter. import java.awt.*; public class DrawCar { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(200, 100); panel.setBackground(Color.LIGHT_GRAY); Graphics g = panel.getGraphics(); drawCar(g); } public static void drawCar(Graphics g) { g.setColor(Color.BLACK); g.fillRect(10, 30, 100, 50); g.setColor(Color.RED); g.fillOval(20, 70, 20, 20); g.fillOval(80, 70, 20, 20); g.setColor(Color.CYAN); g.fillRect(80, 40, 30, 20);

Parameterized figures If you want to draw the same figure many times, write a method to draw that figure and accept the x/y position as parameters. Adjust the x/y coordinates of your drawing commands to take into account the parameters. Exercise: Modify the previous car-drawing method to work at any location, so that it can produce an image such as the following: One car's top-left corner is at (10, 30). The other car's top-left corner is at (150, 10).

Drawing parameters answer import java.awt.*; public class DrawingWithParameters { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(260, 100); panel.setBackground(Color.LIGHT_GRAY); Graphics g = panel.getGraphics(); drawCar(g, 10, 30); drawCar(g, 150, 10); } public static void drawCar(Graphics g, int x, int y) { g.setColor(Color.BLACK); g.fillRect(x, y, 100, 50); g.setColor(Color.RED); g.fillOval(x + 10, y + 40, 20, 20); g.fillOval(x + 70, y + 40, 20, 20); g.setColor(Color.CYAN); g.fillRect(x + 70, y + 10, 30, 20);

Drawing parameter question Methods can accept any number of parameters to adjust the figure's appearance. Exercise: Write a new version of the drawCar method that allows the cars to be drawn at any size, such as the following:

Drawing parameter solution import java.awt.*; public class DrawingWithParameters2 { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(210, 100); panel.setBackground(Color.LIGHT_GRAY); Graphics g = panel.getGraphics(); drawCar(g, 10, 30, 100); drawCar(g, 150, 10, 50); } public static void drawCar(Graphics g, int x, int y, int size) { g.setColor(Color.BLACK); g.fillRect(x, y, size, size / 2); g.setColor(Color.RED); g.fillOval(x + size / 10, y + 2 * size / 5, size / 5, size / 5); g.fillOval(x + 7 * size / 10, y + 2 * size / 5, g.setColor(Color.CYAN); g.fillRect(x + 7 * size / 10, y + size / 10, 3 * size / 10, size / 5);

Parameterized figure exercise Write a program that will display the following figures on a drawing panel of size 300x400: top-left figure: overall size = 100 top-left corner = (10, 10) inner rectangle and oval size = 50 inner top-left corner = (35, 35) top-right figure: overall size = 60 top-left corner = (150, 10) inner rectangle and oval size = 30 inner top-left corner = (165, 25) bottom figure: overall size = 140 top-left corner = (60, 120) inner rectangle and oval size = 70 inner top-left corner = (95, 155)

Parameterized figure answer // Draws several parameterized circle figures. import java.awt.*; public class DrawFigures { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(400, 400); panel.setBackground(Color.CYAN); Graphics g = panel.getGraphics(); drawFigure(g, 10, 10, 100); drawFigure(g, 150, 10, 60); drawFigure(g, 60, 120, 140); } // parameterize one piece at a time / one parameter at a time public static void drawFigure(Graphics g, int x, int y, int size) { g.setColor(Color.RED); g.fillRect(x, y, size, size); g.setColor(Color.YELLOW); g.fillOval(x + size / 4, y + size / 4, size / 2, size / 2); g.setColor(Color.BLACK); g.drawLine(x + size / 4, y + size / 2, x + size * 3 / 4, y + size / 2); g.drawLine(x + size / 2, y + size / 4, x + size / 2, y + size * 3 / 4);

Animation with sleep DrawingPanel has a method named sleep that pauses your program for a given number of milliseconds. You can use sleep to produce simple animations. DrawingPanel panel = new DrawingPanel(250, 200); Graphics g = panel.getGraphics(); g.setColor(Color.BLUE); for (int i = 1; i <= NUM_CIRCLES; i++) { g.fillOval(15 * i, 15 * i, 30, 30); panel.sleep(500); } Try adding sleep commands to loops in past exercises in this chapter and watch the panel draw itself piece by piece.

Drawing polygons Polygon objects represent arbitrary shapes. Example: Add points to a Polygon using its addPoint(x, y) method. Example: DrawingPanel p = new DrawingPanel(100, 100); Graphics g = p.getGraphics(); Polygon poly = new Polygon(); poly.addPoint(10, 90); poly.addPoint(50, 10); poly.addPoint(90, 90); g.setColor(Color.GREEN); g.fillPolygon(poly);