Modelling Behaviour in Simulation Models

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Modelling Behaviour in Simulation Models Stewart Robinson Dean, School of Business and Economics Professor of Management Science

Four examples: A Lorry Loading Bay Problem Outline Four examples: A Lorry Loading Bay Problem Knowledge Based Improvement (KBI): Ford Engine Plant Agent-Based Modelling (ABS): the Axelrod Cultural Model ABS and KBI: the Newsvendor Problem

Modelling Behaviour Part I: 1995 A Lorry Loading Bay Problem

Modelling Behaviour Part I: 1995 A Lorry Loading Bay Problem: Decision tree derived from example cases using a simulation model Idea extended to Ford Bridgend maintenance supervisors

Modelling Behaviour Part II: Knowledge Based Improvement (KBI) Investigation of the operations system Stage 1 Understanding the process and the decision- making required Generate decision- making scenarios VIS model Elicit knowledge Predict performance of decision-making strategies Stage 4 Stage 2 Data sets Decisions taken under scenarios (data sets held for each decision-maker) Provide input to the VIS in place of the decision-makers Stage 3 Stage 5 AI model Seek improvements Trains Represent the decision-making strategy of each decision-maker

Modelling Behaviour Part II: Knowledge Based Improvement (KBI) Looked at effect of visualisation on effectiveness (fidelity) of KBI e.g. game console (F1 driving) problem

Modelling Behaviour Part II: Knowledge Based Improvement (KBI)

Modelling Behaviour Part II: Knowledge Based Improvement (KBI)

Modelling Behaviour Part III: Agent Based Modelling Axelrod Culture Model: Diffusion of Ideas 1 2 3 4 5 6 7 8 9 10 1_CDD 2_CDD 3_CDD 4_CDD 5_EBA 6_CDD 7_CDD 8_CDD 9_CDD 10_CDD 11_CDD 12_CDD 13_CDD 14_CDD 15_EBA 16_CDD 17_CDD 18_CDD 19_FEE 20_CDD 21_CDD 22_CDD 23_CDD 24_EBA 25_EBA 26_CDD 27_CDD 28_CDD 29_FEE 30_CDD 31_CDD 32_CDD 33_CDD 34_CDD 35_EBA 36_AFC 37_AFC 38_CDD 39_FEE 40_FEE 41_CDD 42_CDD 43_CDD 44_CDD 45_CDD 46_CDD 47_AFC 48_AFC 49_FEE 50_FEE 51_CDD 52_CDD 53_CDD 54_CDD 55_CDD 56_CDD 57_AFC 58_AFC 59_FEE 60_CDD 61_CDD 62_CDD 63_CDD 64_CDD 65_CDD 66_CDD 67_CDD 68_AFC 69_CDD 70_CDD 71_CDD 72_CDD 73_CDD 74_CDD 75_CDD 76_CDD 77_CDD 78_CDD 79_CDD 80_CDD 81_CDD 82_CDD 83_CDD 84_CDD 85_CDD 86_CDD 87_CDD 88_CDD 89_CDD 90_CDD 91_CDD 92_CDD 93_CDD 94_CDD 95_CDD 96_CDD 97_CDD 98_CDD 99_CDD 100_CDD Simple diffusion model: Susceptible, Infected, Recovered (SIR) Describe model: At each tick Randomly choose an agent Randomly chooses a neighbour (Von-Neumann neighbourhood of 4) If one feature the same, 50% chance of changing another feature Run with 6 and 12 traits Results: number of regions, largest region (graph and numeric results) Analogue of diffusion of ideas in an organisation Modelling energisers and de-energisers.

Modelling Behaviour Part IV: KBI and Agent Based Modelling Agent Based Simulation of Supply Chains: Newsvendor Problem Market demand D w Supplier Retailer q Min{q,D} w(q) p w – wholesale price q – order quantity D – market demand p – retail price Material Funds Information

Modelling Behaviour Part IV: KBI and Agent Based Modelling Adapted KBI approach

Modelling Behaviour Part IV: KBI and Agent Based Modelling Examples of supplier decisions

Modelling Behaviour Part IV: KBI and Agent Based Modelling Examples of retailer decisions

Modelling Behaviour Part IV: KBI and Agent Based Modelling Fitting (behavioural) regression models Suppliers SUP1: w(t)1 = 115.85 + 0.506w(t-1) - 0.014q(t-1) Adj. R2 = 0.852 Retailers RET1: q(t)1 = 246.81- 0.945w(t) - 0.033q(t-1) – 0.045d(t-1) Adj. R2 = 0.867

Modelling Behaviour Part IV: KBI and Agent Based Modelling Waiting for order Set price w Deliver order q Waiting for price Determine order quantity Waiting for delivery Satisfy customer demand Min (q, d) Receive payment from customer p. Min (q, d) Receive payment from retailer w. q t+1 Waiting for payment Supplier Retailer Students play as retailers and suppliers Regression equation: w – wholesale price q – order quantity P – profit d - demand

Modelling Behaviour Part IV: KBI and Agent Based Modelling Efficiency scores F1 F2 RET1 RET2 RET3 RET4 RETOPT SUP1 0.150 (0.001) [0.000] 0.527 (0.006) [0.002] 0.397 (0.003) [0.001] 0.375 (0.003) 0.320 (0.001) SUP2 0.434 (0.002) 0.778 (0.008) 0.636 (0.005) 0.461 (0.005) 0.644 (0.005) SUP3 0.708 (0.005) 0.968 (0.012) [0.003] 0.851 (0.009) 0.585 (0.008) 0.849 (0.008) SUPOPT 0.550 (0.003) 0.878 (0.010) 0.734 (0.007) 0.507 (0.006) 0.741 (0.006) Students play as retailers and suppliers Regression equation: w – wholesale price q – order quantity P – profit d - demand