Slide Show Breakdown Introductions (DONE!) Modding the World

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Presentation transcript:

Slide Show Breakdown Introductions (DONE!) Modding the World Texture cooking Quake 1, 2, 3 and 4 Examples Modding the Models Model Texture (skin cooking) Quake 1, 2 , 3 Modelling for the current and future game platforms.

Modding the World – Quake 1 128 x 128 pixels Colour Palette Pak Explorer Photoshop QRadiant

Modding the World – Quake 2 256 x 256 pixels Colour Palette Pak Explorer Photoshop Q2Radiant

Modding the World – Quake 3 1024 x1024 pixels No colour Pallette Winrar (zip Photoshop GTKRadiant

Modding the World – Quake 4 (now) 2048x2048 No colour Pallette Winrar (zip) Photoshop 3D Programme (Max or Maya) nVidia Plugins GTKRadiant x.x Simplest textures Require 3 textures in game.

Modding the World – Quake 4 (now) Even simplest generally concepted Concepts usually made into Model Can be Done through Photoshop’s nVTools plugin by nVidia

Modding the World – Quake 4 (now) The three key textures…

Modding the World – Quake 4 (now) …And One for Luck!

Blank Wall

Blank Wall with Normal Map Applied

Blank Wall Diffuse Only

Blank Wall Specular Only

Blank Wall All Applied

Quake 1 Skinning Template Skin 256 x 256 Diffuse Models circa 500 Polys

Quake 2 Skinning Model circa 1500 polys Skin 512x512 Diffuse Model

Quake 3 Skinning Different Parts Different Skins Biggest parts 1024x1024 Diffuse and sometimes FX Model circa 2500 Polys

Quake 4 Skinning Skin 2048x2048 Diffuse Normal Specular and FX Skins made from Models Very hard to Modify A lot of Learning Involved Technical Artists Here’s Why…..

Low resolution – No Texture 3d Studio Max (Maya etc) Polygon Modelling

Low resolution – Wireframe

Texture Template

Diffuse from Template

Low resolution – Diffuse Texture

High resolution – Diffuse Texture

Bump from Diffuse

High resolution – Bump Texture

Displacement from Z-Brush

High resolution – Bump and Displacement Texture

High resolution – All Together

Normal Map from Bump and Displacement (Can be from high Res and Bump)

Specular Map- Shiny is White Dull is Black- Generally worked off the rest

In Model Viewer Example

Walk Animation

Questions and Answers