Jacky Bibliowicz’s Results OpenSim Workshop 1
Importing OpenSim Models into Maya Background on Autodesk Maya: 3D surface modeler built for procedural animation. Graph of nodes interconnected by attributes. Flexible, extensible. Goal for workshop: Correctly import visible geometry, markers, and joints. Reached about 85% of the way there.
Importing OpenSim Models into Maya Strategy: Body: maps to “transform” node with extra attributes for mass, center of mass, and inertia. VisibleObject: another transform node with “shape” nodes beneath Markers: sphere shapes, children of Body node. Joints: transform node under parent body with child body beneath. CustomJoints Translation axes: network to compute function. Outputs added together. Rotation not yet implemented.
Importing OpenSim Models into Maya Demo 4
Importing OpenSim Models into Maya Results 5
Importing OpenSim Models into Maya Results 6
Importing OpenSim Models into Maya Results 7
Importing OpenSim Models into Maya Future work Finish implementation Function types and Joint types. Continue with Wrap objects, Force objects. Develop an exporter. Develop a user interface. Code will be released online. Visit our websites! http://www.autodeskresearch.com http://www.parametrichuman.org 8