Tactile Rendering - Strategies

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Presentation transcript:

Tactile Rendering - Strategies 6/17/2018 Tactile Rendering - Strategies

Development Cycle Implementation Improvements Experiments Evaluation

6/17/2018 First Implementation Paper on “Tactile Discrimination of Paper” (Summers, Irvin): dimensions are roughness and stiffness

First Implementation Simulated roughness depends on the direction of the movement but not on the position of the finger Additional rendering of coarser structures for a more convincing simulation

Simple Approach Fallback position for first implementation Simple idea: just trace the height profile with the pins

Realisation Development Level 2 Development Level 3 Improvement of the first implementation until a convincing simulation is achieved Development Level 3 Consideration of normal force Consideration of contact area