Tactile Rendering - Strategies 6/17/2018 Tactile Rendering - Strategies
Development Cycle Implementation Improvements Experiments Evaluation
6/17/2018 First Implementation Paper on “Tactile Discrimination of Paper” (Summers, Irvin): dimensions are roughness and stiffness
First Implementation Simulated roughness depends on the direction of the movement but not on the position of the finger Additional rendering of coarser structures for a more convincing simulation
Simple Approach Fallback position for first implementation Simple idea: just trace the height profile with the pins
Realisation Development Level 2 Development Level 3 Improvement of the first implementation until a convincing simulation is achieved Development Level 3 Consideration of normal force Consideration of contact area