PI vs. Psi – What’s the difference?

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Presentation transcript:

PI vs. Psi – What’s the difference?

Psi - Plausibility Illusion Place Illusion and plausibility can lead to realistic behavior in immersive virtual environments By Mel Slater PI - Place Illusion Psi - Plausibility Illusion

Place Illusion and plausibility can lead to realistic behavior in immersive virtual environments - By Mel Slater

How does the author define immersion?

Sensorimotor contingencies (SCs) - the actions that we know to carry out in order to perceive, for example, moving your head and eyes to change gaze direction

Valid sensorimotor actions with respect to a given IVR system - actions that consistently result in changes to images (in all sensory modalities) so that perception may be changed meaningfully. Valid effectual actions - those actions that the participant can take in order to effect changes in the environment. The set of valid actions—the union of these two sets, the actions that a participant can take that can result in changes in perception or changes to the environment. In this view therefore, we describe immersion not by displays plus tracking, but as a property of the valid actions that are possible within the system. Immersion provides the boundaries within which PI can occur.

What is presence? Can presence be achieved on a Desktop system (with no VR equipment)?

Presence—the ‘sense of being there’ The qualia ‘just like being there’, meaning that the participant carries out the same physical actions in order to achieve approximately the same changes in perception as in physical reality. It is an illusion of being there made possible wholly by the physical set-up of the system in conjunction with the extent to which the participant probes the system.

In the case of a desktop system the situation is quite different; the feeling reported as ‘being there’ if it comes at all is after much greater exposure, requires deliberate attention and is not automatic—it is not simply a function of how the perceptual system normally works, but is something that essentially needs to be learned, and may be regarded as more complex.

How do yaw, pitch and roll relate to VR?

yaw, pitch and roll

yaw, pitch and roll

Is PI measurable?

Is PI measurable? We suggest that PI should be treated as binary—it is a qualia associated with an illusion. Either you get the illusion or you do not—you cannot partially get an illusion. But its measurement can still be continuous—providing a kind of fuzzy estimate of PI.

Is Psi measurable?

Is Psi measurable? It is my contention that provided there are no inconsisten- cies between these modalities, there can be PI in one domain without there being PI in another.This point is important because I regard PI not as a cognitive but as a perceptual phenomenon. The illusion, given the right physical set-up and the appro- priate SCs in a particular modality, is automatic—it can coexist with different (but not contradictory) sensations in another modality.

Is Psi measurable? It is measurable through a break in psi Moreover, experience from many past studies suggests that breaks in PI and breaks in Psi have different characteristics. When PI breaks it can quickly recover—in our example of yaw-only head rotations, if the participant steps outside this limitation then PI will break, but recover again as soon as yaw-only head rotations are resumed. This only emphasizes that PI is very much a perceptual illusion. On the other hand when Psi breaks, it is unlikely to recover. Once you have ceased to accept the ‘reality’ of that virtual character, for example, Psi does not usually reform again. However, Psi requires a credible scenario and plausible interactions between the participant and objects and virtual characters in the environment—with very little room for error. A conclusion is that the area of Psi is now a more fruitful and challenging research area than PI.

What are some of the conclusions the author describes in regards to the body and VR?

What are some of the conclusions the author describes in regards to the body and VR? Virtual reality can transform not only your sense of place, and of reality, but also the apparent properties of your own body.   The body is a focal point where PI and Psi are fused. Rubber hand illusion - synchronous tactile stimulation on the person’s hidden real hand and a visible rubber hand that is located in a plausible position in front of them results in the illusion that the rubber hand is their hand. https://www.youtube.com/watch?v=sxwn1w7MJvk

VoVR: How do you quantify the texture? Matt Borzage SynTouch VoVR: How do you quantify the texture? Matt Borzage “When you develop a taxonomy for something, I believe you become a little bit more attuned to those characteristics. So if you really don’t have the vocabulary for colors, then you aren’t going to have a nuanced appreciation of the spectrum of what you might see.” Voices of VR podcast on syntouch http://voicesofvr.com/496-quantifying-touch-on-15-dimensions-with-syntouch/ https://www.syntouchinc.com/

SynTouch is a company that is working with VR manufacturers to include haptic information into the VR experience. “SynTouch has created a system that can quantify the sense of touch on fifteen different dimensions called the SynTouch Standard…” – Voices of VR podcast Biomimetic Process https://www.syntouchinc.com/products/ https://www.syntouchinc.com/biomimetic-process/

orthogonal In mathematics, orthogonality is the relation of two lines at right angles to one another (perpendicularity), and the generalization of this relation into n dimensions; and to a variety of mathematical relations thought of as describing non-overlapping, uncorrelated, or independent objects of some kind. The concept of orthogonality has been broadly generalized in mathematics (including in the areas of mathematical functions, calculus and linear algebra), as well as in areas such as chemistry, and engineering.

RAIR If you are there (PI) and what appears to be happening is really happening (Psi), then this is happening to you! Hence you are likely to respond as if it were real. We call this ‘response-as- if-real’ RAIR.

I put forward the idea here that PI can be different in different modalities. It is my contention that provided there are no inconsisten- cies between these modalities, there can be PI in one domain without there being PI in another.This point is important because I regard PI not as a cognitive but as a perceptual phenomenon. The illusion, given the right physical set-up and the appro- priate SCs in a particular modality, is automatic—it can coexist with different (but not contradictory) sensations in another modality.