Design and Technology.

Slides:



Advertisements
Similar presentations
IB Portfolio Tasks 20% of final grade
Advertisements

Twelve Cs for Team Building
The design loop Integrated Technologies The Design Loop Grade 9 Integrated Technology.
TECHNOLOGY IN THE NEW ZEALAND CURRICULUM 2007 What does it all mean? 1.
Design process. Design briefs Investigating Designing Producing Analysing and evaluating Design process wall charts.
1 ITEA Presentation of STANDARDS FOR TECHNOLOGICAL LITERACY William E. Dugger Jr., DTE Pam B. Newberry September, 2000.
Engineering Design Loop A specific and iterative set of steps that engineers use to evaluate and refine potential solutions, select the most promising.
Design Process Overview
Activity 1 : Design Challenge: The Three Legged Chair
Communication Degree Program Outcomes
NSW Curriculum and Learning Innovation Centre Draft Senior Secondary Curriculum ENGLISH May, 2012.
Instant Design Challenge Using the Design Process and Engineering Notebook.
The Marshmallow Challenge. The Challenge The Challenge: In teams of 4, construct the tallest, free-standing structure that supports a marshmallow on the.
Design Step 2: Research the Problem. Knowledge Base Does a similar product already exist? Are there regulatory and standards issues? –intellectual property.
Engineering Design Process
WHAT IS ENGINEERING? Lending a Hand: Teaching Forces through Assistive Device Design Activity EDP Assistive Hand Device Presentation.
Pedagogy for the 21 st Century LSS Retreat, November, 2010.
Technological Literacy For All Students. Manual Training: 1870’s Manual Arts: 1890’s Industrial Arts: early 1900’s to 1990’s Technology Education: Mid.
Technological Literacy For All Students. Technology Shapes Our Lives We are all doing things we never imagined We are absolutely “hooked” on technology.
Engineering Design Process
Welcome to the First Preliminary Planning Year Session!
TEAM BUILDING!.  The learner will be able to define team building by the end of this lesson  The learner will be to list a minimum of 6 of the 12 C’s.
Technological Design VS Engineering Design. Technological design and Engineering design are very similar and sometimes the terms are often confused with.
© 2015 SRC, Inc. Engineering Problem Solving Educators in the STEM Workplace.
Building Teams and Empowering Members 1. Empowerment Empowerment is not bestowed by a leader, it is the process of an individual enabling himself to take.
Tallest Tower Activity Form Groups of Two Using only one piece of construction paper, design the tallest tower that can stand freely for at least 10 seconds.
What is the EDP? Engineering Design Process: o A specific and iterative set of steps that engineers use to evaluate & refine potential solutions to problems.
Invention & Innovation
Module 3: Classroom Course
Quality Assurance processes
Students Imagine a Better City:
SL2/CSL2 – Level 1 Qualification in Sports Leadership Tutor Resource
SL2/CSL2 – Level 1 Qualification in Sports Leadership Tutor Resource
What is Design? The word “design” is often used as a generic term that refers to anything that was made by a conscious human effort. Design is also a process.
Vex Robotics Design System
Year 12 Subject Selection – Media Studies
Year 11 Subject Selection – Visual Communication and Design
Technological Design VS Engineering Design
Task design – SACE Stage 2
Engineering Problem Solving Teachers in the STEM Workplace
Marshmallow Challenge
Design Process Overview
Technological Literacy For All Students
Time to prep for the first task…
Engineering.
Year 9 Freehand drawing and Mixed Media
Chapter 2 The Process of Design.
Information Technology (IT)
SL2/CSL2 – Level 1 Qualification in Sports Leadership Tutor Resource
Investigating science
Design Process Overview
Invention & Innovation
Instant Design Challenge
Problem Solving Method S.P.I.C.E.
Topic Principles and Theories in Curriculum Development
Design Process Overview
Dr. Mwangi Engineering and Technology
Design Process Overview
leadershipchallenge
Technological Literacy For All Students
STEMCenter for Teaching & Learning™ Engineering byDesign™
Design Process.
Design Process Overview
Instant Design Challenge
NCFE LEVEL 2:.
Design Process Overview
The Marshmellow Challenge
Portfolios.
Engineering Design Process
The Marshmallow Challenge
Presentation transcript:

Design and Technology

What is it? Aim   Design and Technology Stage 6 is designed to develop students’ confidence, competence and responsibility in designing, producing and evaluating to meet both needs and opportunities, and to understand the factors that contribute to successful design and production. Objectives Students will develop: 1. knowledge and understanding about design theory and design processes in a range of contexts; 2. knowledge, understanding and appreciation of the interrelationship of design, technology, society and the environment; 3. creativity and an understanding of innovation and entrepreneurial activity in a 4. skills in the application of design processes to design, produce and evaluate quality design projects that satisfy identified needs and opportunities; 5. skills in research, communication and management in design and production; 6. knowledge and understanding about current and emerging technologies in a variety of settings.

Preliminary Course Structure The Preliminary course is 120 indicative hours and will involve a minimum of two design projects. The projects will develop skills and knowledge to be further developed in the HSC course. Each project will place emphasis on the development of different skills and knowledge in designing and producing. Students must participate in hands-on, practical activities to achieve the outcomes of this course. Class activities should be designed to develop knowledge and skills in designing and producing. Students should develop their knowledge of the activities within industrial and commercial settings which support design and technology and relate these processes to the processes used in their own designing and producing. Design projects must involve the design, production and evaluation of a product, system or environment that includes evidence of design processes recorded in a design folio, which may be in a variety of different forms. Students should be encouraged to communicate their design ideas using a range of appropriate media.

What is design? What do you think of when you hear the word design? What do you think of when you hear the word technology? What do you think of when you hear the word innovation? How might design and technology affect you?

16 major disciplines Industrial design Interior design Interior architecture Graphic design Visual communication Multimedia Exhibition and display design Textile design Fashion design Television, film and theatre set design Design management design education Jewelry design Furniture design Interior decoration Architecture (practising in interior architecture/design

Your Task Select a design discipline that you are interested in from those identified by the Design Institute of Australia and find out: What work they do, What skills are required to work in the industry, what are the major considerations in the field. A picture showing what they do and what is possible.

The Design Process Identify the need Research the Problem Possible Solutions Analysis Construct a Prototype Evaluate

Identify the Need Instead of asking "what do we want to design?" we ask "why do we want to design that?" and "what problem and or need will our design ultimately be solving?“ Identify the target population, which is the group of people who will benefit from our project. identify our project's requirements and constraints. A requirement is a need or a necessity; it's what a particular product or service should do. A constraint is a restriction on the degree of freedom you have in providing a solution to a need or problem

Vocabulary/Definitions constraint: A restriction on the degree of freedom one has in providing a solution to problem or challenge. engineering design loop: A specific and iterative set of steps that engineers use to evaluate and refine potential solutions to problems or challenges. The steps: identify the need, research the problem, develop possible solutions, select the most promising solution, construct a prototype, test and evaluate the prototype, communicate the design, and redesign. Also called the engineering design process. iterative: Characterized by or involving repetition. The steps of the design loop are iterative (not rigid or linear). During the process, you may go back and forth among the steps and may not always follow them in order. For example, you may skip ahead to test a proof of concept or go backwards to learn more about the essential problem.

Vocabulary/Definitions requirement: What a particular product or service should do. It is a statement that identifies a necessary attribute, capability, characteristic or quality. In engineering, sets of requirements are inputs into the design stages of product development. target population: An identified population, clients or subjects intended to be served by a particular program.

Australian designers Australian designers and inventors work in a unique context because of our geographical location, cultural diversity and level of industrialisation. These factors along with many others have impacted greatly on the Australian design scene. Another factor is the strong history of backyard inventions which is a strong aspect of our culture.

Aussie inventions

Aussie inventions

Aussie inventions

Aussie inventions

Aussie inventions

Aussie inventions

Your Task Research a famous Australian Designer. What did they design? See if you can find elements of their design process. A short biography Why is their design famous? What impact has their design had on their industry/the world? http://www.powerhousemuseum.com/designersatwork/

Websites abc.net.au acmi.net.au anat.org.au architecture.com.au bandt.com.au designerhistory.com design-technology.org digitalsetdesign.com digitexpo.com experimenta.org ipaustralia.gov.au mafw.com.au mambo.com.au metmuseum.org mff.com.au nma.gov.au object.com.au smart.com vicnet.net.au

Design Challenge Your task is to build the tallest, free standing tower. 5 sheets of newspaper Tape 20 minutes Your tower must be free standing for 30 seconds. Free standing means not leaning against anything, not taped to the desk and not held by a team member.

Evaluation What part of the design helped the winning team? What could you improve on in your own design? What would you do differently if you had another tower challenge?

Design Challenge Marshmallow and Spaghetti Challenge build the tallest, freestanding tower that supports a marshmallow (you cannot stab the marshmallow onto the spaghetti – that is not support) Supplies Each team gets the same set of supplies… 20 sticks of dry spaghetti 20 small marshmallows one large marshmallow Cotton thread

The Design Process Fill out the sheet as you work .. Step 1- Identify the need Step 2 – brainstorm some ideas Step 3 – Possible solutions Step 4 – Determine which design would work best. Step 5 – Build it Step 6 – Evaluate

How does this fit into the design process? Identify the need Research the Problem Possible Solutions Analysis Construct a Prototype Evaluate Build a tall tower What could you do differently? Brainstorm ideas Is it the tallest? Does it stand for 30 seconds? Build it draw some towers Determine which design would work the best

Start your challenge!