Design Pattern: Facade

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Presentation transcript:

Design Pattern: Facade By Christopher Aska Toda

What is Façade? Hides complexities of the system, and provides a simpler interface for ease of use and easier understanding Defines a higher-level interface that makes the subsystem easier to use Wrapper class containing set of required members for complicated subsystem with simpler interface Decouples code that uses the system, easy modification Complex system: large number of interdependent classes

Problem Operations made in sequence, where same action is required in multiple places within application Modification will be a pain by changing code in different places

Solution Create a lead controller that handles all of the repeating codes. Call the lead controller, based on the parameters provided, to perform actions Just change the lead controller, to make changes of the code in the process

Example

Example (cont’d)

Example 2

Example 2 (cont’d)

Keypoint(s) Façade: Makes complex interface easier to use, using a Façade class. Complex system: Large number of interacting components, and code that is hard to understand Interface: Shared boundary across which two separate components of a computer system exchange information Decouple: Relationship in which one module interacts has less interdependency with another module