Solve the following game graphically

Slides:



Advertisements
Similar presentations
Polynomial Inequalities in One Variable
Advertisements

GAME THEORY.
Two Player Zero-Sum Games
Splash Screen Inequalities Involving Absolute Values Lesson5-5.
APPENDIX An Alternative View of the Payoff Matrix n Assume total maximum profits of all oligopolists is constant at 200 units. n Alternative policies.
Two-Player Zero-Sum Games
Copyright (c) 2003 Brooks/Cole, a division of Thomson Learning, Inc
Game theory.
© 2015 McGraw-Hill Education. All rights reserved. Chapter 15 Game Theory.
7.4 – SOLVING SYSTEMS OF LINEAR EQUATIONS USING A SUBSTITUTION STRATEGY SYSTEMS OF LINEAR EQUATIONS.
Part 3: The Minimax Theorem
Graphing Using Slope - Intercept STEPS : 1. Equation must be in y = mx + b form 2. Plot your y – intercept ( 0, y ) 3. Using your y – intercept as a starting.
Unit 7 Lesson 1.5 Sharing Several Brownies
Game Theory.
10-3: Solving Quadratic Equations
Game Theory.
Graph an equation in standard form
N 58 Graphical Solutions to Quadratic Functions Subject Content Reference: N6.7h GCSE Maths Number & Algebra.
Linear Equations, Inequalities, and Absolute Value
Class 5: Question 1 Which of the following systems of equations can be represented by the graph below?
\ B A \ Draw a graph to show the expected pay-off for A. What is the value of the game. How often should A choose strategy 1? If A adopts a mixed.
5.4 – Solving Compound Inequalities. Ex. Solve and graph the solution.
Set Operations and Compound Inequalities. 1. Use A = {2, 3, 4, 5, 6}, B = {1, 3, 5, 7, 9}, and C = {2, 4, 6, 8} to find each set.
Dominance Since Player I is maximizing her security level, she prefers “large” payoffs. If one row is smaller (element- wise) than another,
Game Theory Presented By: - Mrityunjay Sanwalot SMU II Sem.
Circles. Equation of a circle: ( x – h )2 )2 + ( y – k )2 )2 = r2r2 Center of the circle: C( h, k ) Radius of the circle: r Diameter of the circle: d.
When dealing with a model, we use the letter  for the mean. We write or, more often, replacing p by, Instead of , we can also write E(X ). ( Think of.
How to solve ? Mean & mode problems.
Agenda Lesson: Solving Multi-Step Inequalities Homework Time.
1 Section 5.3 Linear Systems of Equations. 2 THREE EQUATIONS WITH THREE VARIABLES Consider the linear system of three equations below with three unknowns.
1. 2 Some details on the Simplex Method approach 2x2 games 2xn and mx2 games Recall: First try pure strategies. If there are no saddle points use mixed.
1. 2 You should know by now… u The security level of a strategy for a player is the minimum payoff regardless of what strategy his opponent uses. u A.
1 a1a1 A1A1 a2a2 a3a3 A2A Mixed Strategies When there is no saddle point: We’ll think of playing the game repeatedly. We continue to assume that.
Do Now Solve and graph. – 2k – 2 < – 12 and 3k – 3 ≤ 21.
Graphing Inequality Systems
Easy Substitution Assignment. 1. What are the steps for solving with substitution?
INDEX Introduction of game theory Introduction of game theory Significance of game theory Significance of game theory Essential features of game theory.
Quadratic Inequalities You can solve a quadratic inequality algebraically by factoring. Just like solving a quadratic equality we set it = to 0. we move.
Example 31: Solve the following game by equal gains method: Y I II I II I X II II
GAME THEORY Day 5. Minimax and Maximin Step 1. Write down the minimum entry in each row. Which one is the largest? Maximin Step 2. Write down the maximum.
Notes Over 3.1 Solving a System Graphically Graph the linear system and estimate the solution. Then check the solution algebraically.
Game Theory [geym theer-ee] : a mathematical theory that deals with the general features of competitive situations in a formal abstract way.
16 Matrix Inverses and Solving Systems Lesson Presentation Lesson Quiz.
Since all points on the x-axis have a y-coordinate of 0, to find x-intercept, let y = 0 and solve for x Since all points on the y-axis have an x-coordinate.
Tools for Decision Analysis: Analysis of Risky Decisions
5.7 – Curve Fitting with Quadratic Models
To find the solution of simultaneous equations graphically: 1)
3.3 – Solving Systems of Inequalities by Graphing
Input – Output Models P = # of items produced
Bell Work Solve the system of equations using elimination. 3x – 4y = 10 3y = 2x - 7.
10.8 Systems of Second-Degree Equations and Inequalities
Graphical Solution of Simultaneous Equations
Here is the graph of a function
Notes Over 4.7 Solving an Equation Graphically
Game Theory.
Solutions Sample Games 1
Game Theory Solutions 1 Find the saddle point for the game having the following payoff table. Use the minimax criterion to find the best strategy for.
Geometry Unit 12 Equation of a Line.
Absolute Value inequalities
Solving and Simplifying
Drawing straight line graphs
Game Theory II Solutions 1
Warm Up Graph
Game Theory Solutions 1 Find the saddle point for the game having the following payoff table. Use the minimax criterion to find the best strategy for.
9.3 Linear programming and 2 x 2 games : A geometric approach
Graphical Solution of Simultaneous Equations
Question A: In a game, the two players scored a total of 121 points
Intersection Method of Solution
Solving Quadratics EQ: How do you solve quadratic inequalities algebraically? M2 Unit 1C: Day 7.
Warm up – Solve the Quadratic
Presentation transcript:

Solve the following game graphically 1 2 3 4 5 1 2 -5 5 -1 8 -4 6 A

Solution. 1 2 3 4 5 -5 5 -1 8 -4 6 1 2

If B select strategy Expected pay off of A Since, Maximax ≠ Maximin Thus, players will use the mixed strategy Since, we do not have saddle point Let p1 the probability of Mr A selecting strategy I & Hence (1- p1) be the probability of Mr A selecting stratety2 If B select strategy Expected pay off of A 1 2 3 4 5 -5 (p1)+8 (1-p1)= -13p1 +8 5 (p1) -4 (1-p1)= 9p1-4 0 (p1) +-1(1-p1)= p1-1 -1 (p1) + 6 (1-p1)= -7p1+6 8 (p1) +-5 (1-p1)= 13p1-5

we plot these values on the graph given below: 11 10 9 8 7 6 5 4 3 2 1 -1 -2 -3 -4 -5 11 10 9 8 7 6 5 4 3 2 1 -1 -2 -3 -4 -5 B5 B1 13p1-5 9p1-4 -7p1+6 B4 B3 p1-1 Q R B11 -13p1+8 Maximin B1 P LOWER ENVELOP

Since R is the maximin point and here B, B3 interesect Since R is the maximin point and here B, B3 interesect. These strategies will be selected & the resultant matrix is the produced below. 1 2 Odds 1 9 5 Odds 1 13 14 -5 8 -1

V = a1 (b1-b2)+ b1 (a1-a2) ______________________= (b1-b2)+ (a1-a2) (-5×9)+(8×5) --------------- =-5/14 9+5

Probability of selecting strategies No. Probablility of selecting strategies No 1 2 9/14 5/14 3 4 5 1/14 13/14