Classic Game Postmortem: Ultima Online Raph Koster VP of Creative Design, Playdom Rich Vogel President, BattleCry Studios Starr Long Executive Producer, Disney Interactive
Early Development Mudders Ultima 6 Prototype “Open” Floorplan: Literally Resource System Shards
Later Development / Beta Flying by our seats: Building a hosting Facility in an open office Charging for Beta!?! “We’re here to help.” (U9 Team joins) Emergent Gameplay (Players ran our game): World’s Oldest Profession Bank Robbers and Magic Gates Drunken Protests Siege of Trinsic Lord British Assassinated
Live Launch: Challenges: Trend Setting: Infamous Launch Vote EA Sales Projections vs. Reality Building a support system and team Challenges: Skill System The Wild West: Player Killing Duping Trend Setting: Community - Hulk Hogan in Britannia and Stratics/Vault/Syndicate The New Online Language: Nerf, PK, etc Influencing Asia: Rares, Crafting, etc Someone ebayed a Castle for what?!?