Chapter 2 Graphical User Interface

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Presentation transcript:

Chapter 2 Graphical User Interface DesignModeler

A. DesignModeler Overview DesignModeler (DM) is a component of ANSYS Workbench. A CAD-like modeler with analysis modeling goals: Performs unique geometry modification capabilities for simulation: Feature Simplification Enclosure Operation Fill Operation Spot Welds Split Surfaces Surface Model Extraction Planar Body Extraction Beam Modeling DesignModeler AWE= ANSYS Workbench Environment Note: depends on configured license options and software of course.

… DesignModeler Overview Contains parametric modeling capability: 2D Sketcher with Dimensions and Constraints Integrates directly with Ansys Workbench modules Simulation Meshing Advanced Meshing (ICEM) DesignXplorer BladeModeler DesignModeler AWE= ANSYS Workbench Environment Note: depends on configured license options and software of course.

B. DesignModeler and CAD Files A DesignModeler session can begin with CAD geometry: File > Attach to Active CAD Geometry: Detects and imports current CAD model from open CAD system Plug-in mode (Bi-directional) File > Import External Geometry File . . . Browse to and open neutral geometry files (Parasolid, SAT, etc.) Reader mode Import options include: Body type (solid, surface, all) Simplification Geometry: turns NURBs into analytic geometry if possible Topology: merges duplicate entities Clean/Heal: attempts to repair incomplete or poorly defined geometry Agdp files are now compressed, resulting in smaller file sizes….

C. DesignModeler GUI Overview GUI Layout: The menus and toolbars accept user input and commands Tool bars can be “docked” and re-sized to meet user’s preference Two Basic Modes of Operation Sketching tab (2D) Modeling tab (3D) Mode Tabs

… DesignModeler GUI Overview Menus, Toolbars, Pull-down Lists Tree Pane (includes planes, features, operations, bodies, etc.) GRAPHICS (Model View) Mode Tabs Consistent AWE GUI layout… Display Triad Details Pane Status/Info Bar

D. Workbench Window Manager Allows users to configure the individual panes as required Move and resize panes Tab Docking Auto Hiding Panes are either pinned or unpinned An unpinned tab collapses when inactive Consistent AWE GUI layout…

… Workbench Window Manager Moving and Docking Drag a title bar to move a pane (select with left mouse button and drag) Drag a tab to ‘undock’ a pane Use the docking targets to preview the resulting location of the pane Release the mouse button over a target to place or dock a pane Click and drag New location of Tree Outline pane Docking Targets Consistent AWE GUI layout…

… Workbench Window Manager Restoring Original Layout Use “View>Windows>Reset Layout” ‘Window Management’ available in Simulation and Meshing Efficient use of the workspace Enables ease of use and intuitive operation Consistent AWE GUI layout…

E. DesignModeler Main Menu File: basic file operations Create: 3D creation and modification tools Concept: Tools to create line and surface bodies Tools: global modeling operations, parameter management, program customization View: modify display settings. Help: access documentation Details for each topic are covered in later sections

F. DesignModeler Toolbars File management Sketching Only Selection filters/tools Plane/Sketch Controls Graphics controls 3D geometry tools Details for each topic are covered in later sections

G. DesignModeler Documentation On-Line Help Copyright and Support Info

H. Accessing Help Topics Search Tab Contents Tab Index Tab 3 diff ways to find help

I. Basic Mouse Functionality Basic mouse control (3 button mouse assumed): LMB Geometry selection <CTRL> + LMB adds/removes selected entities Hold LMB and sweep cursor = continuous selection MMB Free Rotation (shortcut) RMB Box Zoom (shortcut) Open context menus

J. Selection Filters Model features are identified by graphically picking them (selecting) using the left mouse button Feature selection is done by activating one of the selection filters (also from RMB) New Selection Extension Options Single/Box Selection 2D Points, PF Points, 3D Vertices Faces Solid Bodies, Surface Bodies, Line Bodies 2D Edges, Model Edges, Line Edges Adjacent/Flood Select In select mode the cursor changes to reflect current selection filter (it will match the icon). Adjacent Select, selects surfaces or edges adjacent to the current selection. Adjacent Select will pick all model surfaces within a tangent tolerance of that surface or edge.

Selection Filters Selection filters can also be set via RMB on the Model View: In Sketching Mode: In Modeling Mode:

+ + Ctrl Hold K. Mouse Selection Add to or remove from current selection set Depends on current selection filter (lines, surfaces, etc.) “Paint Select” - hold left mouse button then move (“paint”) mouse over entities to be selected + Hold Note: To un-select all, click once in a blank area of the geometry window

L. Selection Panes “Selection Panes” allow selecting hidden geometry (lines, surfaces, etc.) after initial pick Panes are color coded to match part colors (for assemblies) Multi-select techniques apply to selection panes as well Initial mouse click Note, each pane represents an entity (surface, edge, etc) that an imaginary line would pass through starting from the initial mouse click location and proceeding into the screen in the normal viewing direction.

M. Box Selection The Selection Toolbar includes a “Select Mode” button allowing users to select items via Single Select or Box Select Selection based on currently active filter Type of selection based on dragging direction: Drag from left to right: items completely enclosed in the box are selected Drag from right to left: items completely and partially enclosed in the box are selected Note the difference in the hash marks along the edges of the box to help you determine which box selection type will be performed. Left to Right Right to Left

N. Graphics Controls Rotate Behavior (LMB): Cursor near center of graphics screen = free rotations. Cursor outside center = rotation about Z view. Cursor near top or side edge of graphics screen = rotations about X (top/bottom) or Y (left/right) axes. Note: the cursor will change style depending on window location/action

…Graphics Controls Additional Mouse Controls (short-cuts) Panning Zoom in/out Box Zoom Fit model to graphics screen Look At: select model feature (surface, line, etc.) then “Look At”: Model automatically orients normal to feature, centered at pick point. Magnifier Window Next / Previous views Additional Mouse Controls (short-cuts) While in select mode: Center mouse button = free rotations. Right mouse button = box zoom. Shift + Center mouse button = zoom. Ctrl + Center mouse button = pan.

Temporary rotational center …Graphics Controls While in Rotate, Pan, or Zoom mode: Left click on model temporarily resets center of view and rotation at cursor location (identified by red dot). Left click in open area re-centers model and rotation center to centroid. Temporary rotational center

O. Context Menus RMB Model View Tree Object Print Preview Tree Sketch Context Sensitive Menus appear: Model View Tree Object Print Preview Tree Note: to delete a feature: highlight it on Tree, RMB >Delete, or <Delete> using keyboard, or in Create>Body Operation, and select the object and pick Delete Sketch Dimensioning

… Context Menus Feature Insert: Right click on any feature in the Tree Outline and select Insert Allows you to insert a new feature before a selected feature in the Tree Outline Insert Feature will roll back the model to its status before the selected feature in the Tree Outline Features below the Insert will remain inactive until the model is regenerated New Feature Rollback

… Context Menus Feature / Part Suppression: RMB Parts and Bodies can be Suppressed from the Tree Outline or the Model View A suppressed part or body remains hidden and is NOT exported to CFX-Mesh or Simulation. Example: Suppress the solid part and only take the body that represents the fluid part to CFX Mesh Features can be suppressed from the Tree Outline When a feature is suppressed, any feature that is dependent on it is also suppressed

… Context Menus The “Go To” feature allow quick navigation from the graphics window back to the tree. Choose to go to the “Feature” or the “Body” in the tree.

P. Cursor Modes Mouse Cursor is context sensitive Indicates chosen operation Viewing, Rotation… Selecting Sketch AutoConstraints System Status “busy, wait”