Engaging Undergraduates in Experiential Learning STEM on the MOVE Engaging Undergraduates in Experiential Learning Alice Hunt & Sherry Clouser UNIVERSITY OF GEORGIA
Learning Technologies Grants The purpose of the Learning Technologies Grants (LTG) program is to enhance teaching and learning at the University of Georgia through the innovative use of technology.
Educational technology is "the study and ethical practice of facilitating learning & improving performance by creating, using, & managing appropriate technological processes & resources”. Robinson, Rhonda; Molenda, Michael; Rezabek, Landra"Facilitating Learning”. Association for Educational Communications and Technology. Retrieved 18 March 2016. Educational technology is the use of both physical hardware & educational theoretics. It encompasses several domains, including learning theory, computer-based training, online Learning, &, where mobile technologies are used, m-learning. Wikipedia.org
How do you choose a Learning Technology? What are learning objectives? How will it improve student learning? Does it have a broad range of applications? Is it accessible? Practical considerations
Using Learning Technologies to broaden undergraduate STEM Participation Do your research Know your technology Communicate early & often Do the work Practical considerations
Ongoing Participation in STEM Technology Make it accessible Anticipate Health & Safety concerns Be flexible Provide training & mentoring Practical considerations
Case Study: Art History Problem/Inquiry Based Learning Reading in advance Generated Hypotheses Data Collection Data Analysis Data Interpretation Ongoing research