Evaluation Techniques 1

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Presentation transcript:

Evaluation Techniques 1 Ing. Valeria Mirabella Web: http://www.dis.uniroma1.it/~mirabell E-mail: valeria.mirabella@gmail.com

Evaluation Techniques Evaluation through expert analisys Cognitive Walkthtough Heuristic Evaluation Review-based evaluation Evaluation through user participation Think aloud Query techniques Controlled experiment …

Evaluation through expert analisys Cognitive Walkthrough Heuristic Evaluation Review-based evaluation

Cognitive Walkthrough For each task walkthrough considers what impact will interaction have on user? what cognitive processes are required? what learning problems may occur? Analysis focuses on goals and knowledge: does the design lead the user to generate the correct goals?

Cognitive Walkthrough What you need: A specification or prototype of the system A description of the task A complete list of the actions needed to perform the task Indication on who the users are

Cognitive Walkthrough For each action in your list the expert will answer the following questions: Is the effect of the action the same as the user’s goal at that point? Will users see that the action is avaliable? Once users have found the correct action, will they know it is the one they need? After the action is taken, will users understand the feedback they get?

Cognitive Walkthrough Moreover: Produce a standard evaluation form for the evaluation Identify Data Time Name of the evaluator For any action produce a separate sheet with the four questions Any negative answer to the four questions should be documented

Video remote control A B Example of interface problems: how to record a TV program using a remote control? We have an initial design (A) and after the record button has been pressed (B) start end channel date 1 2 3 4 5 6 7 8 9 time 21:45 A B

Video remote control Identify the task Program the video to record a program starting at 18:00, finishing at 19:15 on channel 4 on Feb 24th 2005 Identify (ad write down the list of) the action sequence in terms of user actions and system response

Action – Response I Act. 1: press the “timed record” button Resp. 1: display moves to timer mode. Flashing cursor appears after ”start” Act. 2: press digits 1 8 0 0 Resp. 2: each digit is displayed as typed, flashing cursor moves to next position Act. 3: press the “timed record” button Resp. 3: flashing cursor moves to “End” Act. 4: press digits 1 9 1 5 Resp. 4: each digit is displayed as typed and flashing cursor moves to next position Act. 5: press the “timed record” button Resp. 5: flashing cursor moves to “channel”

Action – Response II Act. 6: press digit 4 Resp. 6: digit is displayed as typed and flashing cursor moves to next position Act. 7: press the “timed record” button Resp. 7: flashing cursor moves to “Date” Act. 8: press digits 2 4 0 2 0 5 Resp. 8: each digit is displayed as typed and flashing cursor moves to next position Act. 9: press the “timed record” button Resp. 9: stream number in top right corner of display flashes Act. 10: press the transmit button Resp. 10: details are transmitted to video player and display returns to normal mode

Action – Response III For each action we must record the answers to the 4 questions about the usability of the system

Studying Action 1 Act. 1 Press the “timed record” button Q1 Is the effect of the action the same as the user’s goal at that point? (Does the user understand that this subtask is needed to reach the user's goal?) An1 The timed record button is initiates timer programming. It is reasonable that a user familiar with VRCs would be trying to do this as his first goal

Studying Action 1 Act. 1 Press the “timed record” button Q2 Will users see the action is avalilable? An2 The “timed record” button is visible on the remote control

Still studying action A Act. 1 Press the “timed record” button Q3 Once users find the correct action, will they know it is the one they need? An3 It is not clear which button is the “timed record” button, the icon of a clock is a possible candidate but this could be interpreted as a button to change the time. Other possible candidates, 4th button down on the left or the filled circle. It is quite possible that the user would fail at this point. This is a potential usability problem

Final study of action A Act. 1 Press the “timed record” button Q4 After the action is taken, will users understand the feedback they get? An4 Once the action is taken the display changes to the timed record mode and shows familiar headings (start, end, channel, date); it is reasonable to assume that the user would recognize these as indicating successful completion of the first action

Usability problem A potential usability problem stems from the first action: namely how to find the correct icon to start the TV program recording The walkthrough proceeds to the analysis of the other actions, always trying to answer the four basic questions.

Heuristic evaluation Is a method for structuring the critique of a system using a set of relatively simple and general heuristics

Heuristic evaluation Several evaluators perform the analysis independently Aimed at early design -> 5 evaluators discover, on average, 75% of usability problems

Nielsen’s 10 heuristics Visibility of system status Match between the system and the real world User control and freedom Consistency and standards Error prevention Recognition rather than recall Flexibility and efficiency of use Aesthetic and minimalist design Help users recognize, diagnose and recover from errors Help and documentation

Severity scale 0 = I don’t agree that this is a usability problem at all 1 = Cosmetic problem only 2 = Minor usability problem 3 = Major usabilità problem 4 = Usability catastrophe

Review-based evaluation Results from the literature used to support or refute parts of design. Care needed to ensure results are transferable to new design. Model-based evaluation Cognitive models used to filter design options e.g. GOMS prediction of user performance. Design rationale can also provide useful evaluation information

Exercise