Chapter 4 Mathematical Functions, Characters, and Strings

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Presentation transcript:

Chapter 4 Mathematical Functions, Characters, and Strings

Mathematical Functions Java provides many useful methods in the Math class for performing common mathematical functions.

The Math Class Class constants: Class methods: PI E Trigonometric Methods Exponent Methods Rounding Methods min, max, abs, and random Methods

Trigonometric Methods sin(double a) cos(double a) tan(double a) acos(double a) asin(double a) atan(double a) Examples: Math.sin(0) returns 0.0 Math.sin(Math.PI / 6) returns 0.5 Math.sin(Math.PI / 2) returns 1.0 Math.cos(0) returns 1.0 Math.cos(Math.PI / 6) returns 0.866 Math.cos(Math.PI / 2) returns 0 Radians toRadians(90)

Exponent Methods Examples: exp(double a) Math.exp(1) returns 2.71 Math.log(2.71) returns 1.0 Math.pow(2, 3) returns 8.0 Math.pow(3, 2) returns 9.0 Math.pow(3.5, 2.5) returns 22.91765 Math.sqrt(4) returns 2.0 Math.sqrt(10.5) returns 3.24 exp(double a) Returns e raised to the power of a. log(double a) Returns the natural logarithm of a. log10(double a) Returns the 10-based logarithm of a. pow(double a, double b) Returns a raised to the power of b. sqrt(double a) Returns the square root of a.

Rounding Methods double ceil(double x) x rounded up to its nearest integer. This integer is returned as a double value. double floor(double x) x is rounded down to its nearest integer. This integer is returned as a double value. double rint(double x) x is rounded to its nearest integer. If x is equally close to two integers, the even one is returned as a double. int round(float x) Return (int)Math.floor(x+0.5). long round(double x) Return (long)Math.floor(x+0.5).

Rounding Methods Examples Math.ceil(2.1) returns 3.0 Math.ceil(2.0) returns 2.0 Math.ceil(-2.0) returns –2.0 Math.ceil(-2.1) returns -2.0 Math.floor(2.1) returns 2.0 Math.floor(2.0) returns 2.0 Math.floor(-2.0) returns –2.0 Math.floor(-2.1) returns -3.0 Math.rint(2.1) returns 2.0 Math.rint(2.0) returns 2.0 Math.rint(-2.0) returns –2.0 Math.rint(-2.1) returns -2.0 Math.rint(2.5) returns 2.0 Math.rint(-2.5) returns -2.0 Math.round(2.6f) returns 3 Math.round(2.0) returns 2 Math.round(-2.0f) returns -2 Math.round(-2.6) returns -3

min, max, and abs max(a, b)and min(a, b) abs(a) random() Examples: Returns the maximum or minimum of two parameters. abs(a) Returns the absolute value of the parameter. random() Returns a random double value in the range [0.0, 1.0). Examples: Math.max(2, 3) returns 3 Math.max(2.5, 3) returns 3.0 Math.min(2.5, 3.6) returns 2.5 Math.abs(-2) returns 2 Math.abs(-2.1) returns 2.1

The random Method Generates a random double value greater than or equal to 0.0 and less than 1.0 (0 <= Math.random() < 1.0). Examples: In general,

Character Data Type char letter = 'A'; (ASCII) Four hexadecimal digits. char letter = 'A'; (ASCII) char numChar = '4'; (ASCII) char letter = '\u0041'; (Unicode) char numChar = '\u0034'; (Unicode) NOTE: The increment and decrement operators can also be used on char variables to get the next or preceding Unicode character. For example, the following statements display character b. char ch = 'a'; System.out.println(++ch);

Unicode Format Java characters use Unicode, a 16-bit encoding scheme established by the Unicode Consortium to support the interchange, processing, and display of written texts in the world’s diverse languages. Unicode takes two bytes, preceded by \u, expressed in four hexadecimal numbers that run from '\u0000' to '\uFFFF'. So, Unicode can represent 65535 + 1 characters. Unicode \u03b1 \u03b2 \u03b3 for three Greek letters

ASCII Code for Commonly Used Characters

Escape Sequences for Special Characters

Appendix B: ASCII Character Set ASCII Character Set is a subset of the Unicode from \u0000 to \u007f

ASCII Character Set, cont. ASCII Character Set is a subset of the Unicode from \u0000 to \u007f

Casting between char and Numeric Types int i = 'a'; // Same as int i = (int)'a'; char c = 97; // Same as char c = (char)97;

Comparing and Testing Characters if (ch >= 'A' && ch <= 'Z') System.out.println(ch + " is an uppercase letter"); else if (ch >= 'a' && ch <= 'z') System.out.println(ch + " is a lowercase letter"); else if (ch >= '0' && ch <= '9') System.out.println(ch + " is a numeric character");

Methods in the Character Class

Reading a char System.out.print("Enter a character: "); char ch = input.next().charAt(0); System.out.println("You entered: " + ch);