How does video game violence affect children? By Tristan Nunnally and Jeff Gascot
Procedure 4 children between the ages of 7-10 Interact with each other in a “greeting room” Then separate into groups one violent and one non-violent video game group
Procedure Continued… Groups played 2 games, each for 30 minutes Group A played MK “Deadly Alliance” and Max Payne on Xbox Group B played Shrek 2 and Midnight Club 2 on Playstation 2
Participants 2 males and 2 females 2 siblings were from Hispanic middle class household 2 siblings were from African American middle class household
Group A Observations Male became excited by “bullet time” feature of Max Payne Female would sway controller as if her movement would control character
Group B Observations Female became frustrated with difficulty of Shrek 2 Both infatuated with sounds and fast action of Midnight Club 2
Post Game Play Observations (Back 2 The Greeting Room) Males Talked excitedly about MK, Max Payne, and Midnight Club 2 Both started racing around the room making car sounds from MC2 Females Spoke about the games they played for a small time Began watching Nick while the boys were racing around room
Our Results Mimics of movements Mimics of sounds Mimics of sayings: Scorpion “Get over here”
Conclusion We failed to see any positive correlation with violent video games and extreme aggressive behavior, the actual numbers of aggressive occurrences linked to these “violent” video games are still substantially disproportionate.