Application  4-5.

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Presentation transcript:

Application  4-5

Content Standards are located at the top of each slide. EALR 3:      Application Big Idea:      Application (APP) Core Content:      Different Technologies In earlier grades, students learned to design a solution to a simple problem, using an elementary version of the technological design process. In grades 4-5 students learn to distinguish between science and technology and to work individually and collaboratively to produce a product of their own design. They learn that people in different cultures use different materials and technologies to meet their same daily needs and increase their understanding of tools and materials. Students also develop their abilities to define problems that can be solved by modifying or inventing technologies, to create and test their designs, and to communicate what they learned. These capabilities help students understand the value of science and technology to meet human needs and provide them with valuable skills for everyday life. Content Standards are located at the top of each slide. Performance Expectation slides for each content standard follow and are located on the bottom of slides highlighted in green.

TEACHER RESOURCES K-5 Application (Design) Handbook by Kirk Robbins Engineering, Go For It (e-magazine, classroom lessons/activities) Paper Towers (NSTA) Sciencewise Book 1 1996 Critical thinking Books & Software

4-5 APPA  Technology involves changing the natural world to meet human needs or wants.

Performance Expectation 4-5 APPA:  Describe ways that people use technology to meet their needs and wants (e.g., text messages to communicate with friends, use bicycles or cars for transportation).

4-5 APPB  People in different cultures all around the world use different materials or technologies to solve the same problems.

Japan: Styrofoam South Africa: Straw Ghana: Mud USA: Brick Mongolia: Felt and Wood Performance Expectation 4-5 APPB: Give examples of how people around the world use different materials or technologies to solve the same problem (e.g., people in different countries use different materials to build their houses).

4-5 APPC  Problems of moderate complexity can be solved using the technological design process. This process begins by defining and researching the problem to be solved Rising gas prices Air pollution

Possible Solutions: Problem: Plastic soda bottles fill up landfills! Performance Expectation  APPC:  Define a problem and list several criteria for a successful solution.  Research the problem to better understand the need and to see how others have solved similar problems.

4-5 APPD  Scientists and engineers often work in teams with other individuals to generate different ideas for solving a problem.

Using a single rubber band, design and build a contraption to send a written message at least 15 feet. Rules 1.  The teacher will supply you with one large rubber band.  You must supply everything else your design needs. 2.  The only power source must be a single rubber band.  No springs, motors, or rocket engines are allowed. 3.  The message may be rolled, wheeled, bounced, shot, or whatever.  The delivery method is up to you. 4.  The message must be launched from a surface or the floor.  it cannot be launched from your hands. 5.  The message to be delivered must be written on a piece of paper.  The size of the paper and what the          message says are up to you. 6.  If necessary, and if time allows, you will get several trial runs. 7.  Your message delivery system must be completed within the time limit set by the teacher. Performance Expectation  APPD:  Work with other students to generate possible solutions to a problem and agree on the most promising solution based on how well each different idea meets the criteria for a successful solution.

4-5 APPE  Possible solutions should be tested to see if they solve the problem. Building a model or prototype is one way to test a possible solution. A concept car is made to showcase new styling and technology.

Performance Expectation  APPE:  Use suitable tools, techniques, and materials to make a drawing or build a model or prototype of the proposed design. Test the solution to see how well that solution solves the problem. Modify the design, if necessary.

4-5 APPF  Solutions to problems must be communicated, if the problem is to be solved.

Performance Expectation  APPF:  Communicate the solution, results of any tests, and modifications persuasively, using oral, written, and/or pictorial representations of the process and product.

4-5 APPG  Science and technology have greatly improved food quality and quantity, transportation, health, sanitation, and communication.

Performance Expectation  APPG:  Describe specific ways that science and technology have improved the quality of the students’ lives.

4-5 APPH  People of all ages, interests, and abilities engage in a variety of scientific and technological work.

Performance Expectation  APPH:  Describe several activities or careers that require people to apply their knowledge and abilities in science, technology, engineering, and mathematics.