My Digital Life I can determine the difference between traditional and digital media. I can identify ways that digital media usage affects my life.
Digital Life How does digital media play an important role in my life? You are a digital native! That means that you have used digital technology like cellphones, video game systems, computers, and tablets for your entire life. Watch this video to think about and discuss: What is the difference between traditional media and digital media? What are some examples of one-way and two-way media? In this lesson you will do brief, focused research to help you answer the inquiry question: Select the image above to view the animation. Video Source: Common Sense Media How does digital media play an important role in my life?
Digital Media is available 24/7… What does this mean? You will read/watch/use various sources to learn about digital media and its role in our everyday lives. You will visit one station today. When you get there, read and follow the directions. Materials Handler- Start and stop the video. Make sure it is set up for the next group. Pass out infographics and organizers. Monitor- Make sure everyone is being a respectful listener and responsible participant; keep time Reader- Read the directions. Note-Taker- Record the group’s responses to share. Select the image above to see a video about the digital life of Jalen, a 12 year-old boy from Chicago, Illinois.
Exit Slip What is the difference between Traditional and Digital Media? Give three examples of each and tell whether they are one or two way media. How does digital media play an important role in your life?
6. Teacher Support Materials Maryland Technology Literacy Standards Standard 2.0 Digital Citizenship: Demonstrate an understanding of the history of technology and its impact on society, and practice ethical, legal, and responsible use of technology to assure safety. Common Core State Standards grade 6: RI.7, RI.10, W.4, W.6, W.10, SL.1a, SL.1b, SL.1c, SL.1d, SL.2, SL.5, SL.6, L.6 grade 7: RI.10, W.4, W.6, W.10, SL.1a, SL.1b, SL.1c, SL.1d, SL.2, SL.5, SL.6, L.6 grade 8: RI.10, W.4, W.6, W.10, SL.1a, SL.1b, SL.1c, SL.1d, SL.2, SL.5, SL.6, L.6 Standards for the 21st Century Learner 1.1.6 Read, view, and listen for information presented in any format (e.g. textual, visual, media, digital) in order to make inferences and gather meaning. 2.1.3 Use strategies to draw conclusions from information and apply knowledge to curricular areas, real-world situations, and further investigations. 3.1.6 Use information and technology ethically and responsibly. 3.1.4 Use technology and other information tools to organize and display knowledge and understanding in ways that others can view, use, and assess. ISTE Standards for Students 1. Creativity and innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. a. Apply existing knowledge to generate new Ideas, products, or processes. b. Create original works as a means of personal or group expression 3. Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information. b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. 4. Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. c. Collect and analyze data to identify solutions and/or make informed decisions. 5. Digital Citizenship : Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. 5a. Advocate and practice safe, legal, and responsible use of information and technology. P21 Skills Information Literacy: Access information efficiently (time) and effectively (sources); Use information accurately and creatively for the issue or problem at hand. ICT Literacy: Use technology as a tool to research, organize, evaluate and communicate information. Apply a fundamental understanding of the ethical/legal issues surrounding the access and use of information technologies. Digital Citizenship: Middle School Grades 6-8 Time Frame: 1mod Differentiation strategies for this lesson: Allow students to use digital or low-tech tools of their choice to create an Infographic about their digital lives. Information sources on Slide 2 are in a variety of media formats to address various learning preferences. Students could work with a partner or small group to complete the Student Activity Notes to the teacher: Collaborate with your school library media specialist to implement this lesson. Lesson content used or adapted from Common Sense Media lessons My Media and Digital Life 101. Please review these lessons before implementing the SlamDunk research model to gain a broader scope of the lesson content. Last updated: May 2016 Created by Linda Brown, Library Media Specialist, revised by Anna Conner, Library Media Specialist BCPS Slam Dunk Research Model, Copyright 2014, Baltimore County Public Schools, MD, all rights reserved. The models may be used for educational, non-profit school use only. All other uses, transmissions, and duplications are prohibited unless permission is granted expressly. This lesson is based on Jamie McKenzie’s Slam Dunk Lesson module.