Dr. Kari Stubbs VP, Learning & Innovation, BrainPOP @karistubbs

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Presentation transcript:

Dr. Kari Stubbs VP, Learning & Innovation, BrainPOP kstubbs@brainpop.com @karistubbs @brainpop

@KariStubbs @BrainPOP #21CLHK

100 games in all subject areas © 2015 BrainPOP. All rights reserved. For information on BrainPOP trademarks & copyrights, visit brainpop.com/trademarks. Let’s PLAY with an eye toward Playful Assessments via BrainPOP’s GameUP What is GameUp - How you get to GameUp image: GameUp homepage (Quandary or TSN featured, if possible), one game in the six-pack mousedover arrows: topic column, other products, Looking at a game itself - Different kinds of uses; image: LotL EL mid-play describe the game page game itself related movies Lesson Plans and support materials (and link to quiz) brainpop.com/games 100 games in all subject areas

SnapThought™ Reflection Communication Process Assessment © 2015 BrainPOP. All rights reserved. For information on BrainPOP trademarks & copyrights, visit brainpop.com/trademarks. SnapThought™ Reflection Communication Process Assessment producing equations, factoring, solving for multiples @KariStubbs @BrainPOP #21CLHK

© 2015 BrainPOP. All rights reserved © 2015 BrainPOP. All rights reserved. For information on BrainPOP trademarks & copyrights, visit brainpop.com/trademarks.

Let’s Play in Partners Log into BrainPOP via the Browser on your mobile phone Username: marchstudentX Password: brainpop1 Search: Sortify @KariStubbs @BrainPOP #21CLHK

Choose a Sortify data set Play with a partner! © 2015 BrainPOP. All rights reserved. For information on BrainPOP trademarks & copyrights, visit brainpop.com/trademarks. Choose a Sortify data set Play with a partner!

How would you describe the conversation with your partner? © 2015 BrainPOP. All rights reserved. For information on BrainPOP trademarks & copyrights, visit brainpop.com/trademarks. How would you describe the conversation with your partner? What skills are you practicing as you play this game? @KariStubbs @BrainPOP #21CLHK

Add tzx

Let’s Play in Partners Search: Time Zone X Log into BrainPOP via the Browser on your mobile phone Username: marchstudentX Password: brainpop1 Search: Time Zone X Attendee Quiz - questions on coding, gaming, concept mapping Enter code 21CLHK @KariStubbs @BrainPOP #21CLHK

Challenges @KariStubbs @BrainPOP #21CLHK

Make-a-Map

TimeZone X: Data Collection © 2015 BrainPOP. All rights reserved. For information on BrainPOP trademarks & copyrights, visit brainpop.com/trademarks. @KariStubbs @BrainPOP #21CLHK

© 2015 BrainPOP. All rights reserved © 2015 BrainPOP. All rights reserved. For information on BrainPOP trademarks & copyrights, visit brainpop.com/trademarks. SnapThought™

Challenge Class Summary @KariStubbs @BrainPOP #21CLHK

@KariStubbs @BrainPOP @BarryFishman #AGAMES #21CLHK Let me share with you some interesting research on the intersection of play and formative assessment and how much we can learn about student learning through digital games. The Melinda & Bill Gates Foundation funded a study out of the University of Michigan and NYU called A-GAMES - Analyzing Games for Assessment in Math, ELA/SS, and Science. It explored how teachers actually use video games in their teaching to support formative assessment. Nearly 500 teachers participated in the study. @KariStubbs @BrainPOP @BarryFishman #AGAMES #21CLHK

@KariStubbs @BrainPOP @BarryFishman #AGAMES #21CLHK The results were quite interesting! First - it is important to note digital game use can improve how teachers conduct formative assessment – from frequency to checking for things like motivation and engagement. The survey showed that 91.7% of teachers who use digital games for formative assessment on a daily basis actually provide that feedback back to students on a daily basis. @KariStubbs @BrainPOP @BarryFishman #AGAMES #21CLHK

@KariStubbs @BrainPOP @BarryFishman #AGAMES #21CLHK Also, teachers are more likely to find alternative instructional strategies when they use games as a vehicle for formative assessment. Did you know that teachers who use games more regularly also use games to hit a wider range of objectives (teaching core and supplemental content, assessing students)? @KariStubbs @BrainPOP @BarryFishman #AGAMES #21CLHK

@KariStubbs @BrainPOP @BarryFishman #AGAMES #21CLHK And, interestingly, teachers who use digital games are more likely to communicate confidence and success regarding their own formative assessment practices than non-game using teachers. <see if I can pull out a specific example from the full report> @KariStubbs @BrainPOP @BarryFishman #AGAMES #21CLHK

Questions?

Brainpop.com/go/explore If you have any questions about BrainPOP – feel free to reach out and come by the booth! BrainPOP digital content in multiple languages, including Mandarin. Also ESL and JR. refresh so the site works on mobile browsers on tablets, phones, all devices. Sign up for your free 30-day trial subscription. Sign up within two weeks of the event. Brainpop.com/go/explore

Thank You Dr. Kari Stubbs VP, Learning & Innovation, BrainPOP kstubbs@brainpop.com @karistubbs @brainpop