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Presentation transcript:

Computer presentation Macromedia flash review

Macromedia flash player Flash provides everything you need to create and deliver rich web content and powerful applications. Whether you're designing motion graphics or building data-driven applications, Flash has the tools to produce great results and deliver the best user experience across multiple platforms and devices. It can be used in making , games , animated videos etc.

Flash

USING THE START PAGE Using the Start page Whenever Flash is running with no documents open, the Start page appears. The Start page provides easy access to frequently used actions. The Start page contains the following four areas: Open a Recent Item lets you open your most recent documents.You can also display the Open File dialog box by clicking the Open icon. Create New lists Flash file types, such as Flash documents and ActionScript files. You can quickly create a new file by clicking the desired file type in the list. Create from Template lists the templates most commonly used to create new Flash documents. You can create a new file by clicking the desired template in the list. Extend links to the Macromedia Flash Exchange website, where you can download helper applications for Flash, Flash extensions, and related information.

Working with flash The Macromedia Flash workspace consists of a Stage on which you place media objects, a Property inspector for organizing and modifying media assets, a Tools panel with tools for creating and modifying image content, and many other panels for accessing the wide range of functionality in Flash.

stage The Stage is the rectangular area where you place graphic content, including vector art, text boxes, buttons, imported bitmap graphics or video clips, and so on when creating Flash documents.

The timeline The Timeline organizes and controls a document's content over time in layers and frames. Like films, Flash documents divide lengths of time into frames. Layers are like multiple film strips stacked on top of one another, each containing a different image that appears on the Stage. The major components of the Timeline are layers, frames, and the playhead. Layers in a document are listed in a column on the left side of the Timeline. Frames contained in each layer appear in a row to the right of the layer name. The Timeline header at the top of the Timeline indicates frame numbers. The playhead indicates the current frame displayed on the Stage. As a Flash document plays, the playhead moves from left to right through the Timeline.

USING THE TOOL BOX Using the Tools panel The tools in the Tools panel let you draw, paint, select, and modify artwork, as well as change the view of the Stage. The Tools panel is divided into four sections: The tools area contains drawing, painting, and selection tools. The view area contains tools for zooming and panning in the application window. The colors area contains modifiers for stroke and fill colors. The options area displays modifiers for the currently selected tool. Modifiers affect the tool's painting or editing operations.

SELECT TOOL SUBSELECTION TOOL FREE TRANSFORM TOOL LINE TOOL GRADIENT TOOL PEN TOOL LASSO TOOL OVAL TOOL TEXT TOOL PENCIL TOOL RECTANGLE TOOL INK BOTTLE TOOL PAINT BRUSH TOOL EYE DROPPER TOOL PAINT BUCKET TOOL HAND TOOL ERASER TOOL

Using frames and key fRAMES A keyframe is a frame in which you define a change to an object's properties for an animation or include ActionScript code to control some aspect of your document. Flash can tween, or automatically fill in, the frames between keyframes you define in order to produce fluid animations. Because keyframes let you produce animation without drawing each individual frame, they make creating animation easier. You can easily change the length of a tweened animation by dragging a keyframe in the Timeline.

USING FRAMES IN THE TIMELINE Working with frames in the Timeline In the Timeline, you work with frames and keyframes, placing them in the order you want the objects in the frames to appear. You can change the length of a tweened animation by dragging a keyframe in the Timeline. You can perform the following modifications on frames or keyframes: Insert, select, delete, and move frames or keyframes Drag frames and keyframes to a new location on the same layer or on a different layer Copy and paste frames and keyframes Convert keyframes to frames Drag an item from the Library panel onto the Stage to add the item to the current keyframe

USING LAYERS Using layers Layers are like transparent sheets of acetate stacked on top of each other on the Stage. Layers help you organize the artwork in your document. You can draw and edit objects on one layer without affecting objects on another layer. Where there is nothing on a layer, you can see through it to the layers below.

DONE BY - NAVNIT CHAKRABARTI THANK YOU DONE BY - NAVNIT CHAKRABARTI