Progression in Programming

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Presentation transcript:

Progression in Programming Debbie Mercer CAS Master Teacher/Computing SLE Wensley Fold CE Primary Academy Yusra Arshad Apple RTC Leader/ Computing SLE St Thomas’ Primary School

A quick catch up from the previous session… Variables-Something a program may need to remember that could change e.g If lights are on red then stop. Input/output sources: Input-data that goes into the computer. A microphone is a input devise as is a keyboard. Output- Information that comes out from a computer. Speakers, monitors and printers are output devises.

Manipulate digital content- Could be where a video is used with a Book creator on an Apple system. Or a photo is used within Scratch program. Computer Network-a group of computer systems and other computing hardware devices that are linked together to allow communication and resource-sharing among a wide range of users.

How results are selected and ranked- https://www.youtube.com/watch?v=BNHR6IQJGZs There are some great unplugged activities for this in the CAS area.

Objectives: To understand how medium term plans are used to plan lessons To understand how teaching programming/algorithms may look across KS1 and KS2 To plan a programming/algorithms lesson To understand how assessment is used in computing

Computational Thinking Key Stage 1 Statement understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions   Computational Thinking Programming create and debug simple programs use logical reasoning to predict the behaviour of simple programs use technology purposefully to create, organise, store, manipulate and retrieve digital content ICT recognise common uses of information technology beyond school use technology safely and respectfully, keeping personal information private Digital Literacy identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Computational Thinking Key Stage 2 Statement design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts   Computational Thinking Programming use sequence, selection, and repetition in programs; work with variables and various forms of input and output use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration ICT use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information Digital Literacy use technology safely, respectfully and responsibly

Looking at your schools medium term plan… Highlight and make links to the national curriculum. How does your MTP differ to others? What is the same?

Logo, Scratch and Alice activities… Select the Computing button on the Team Alliance page Select the link you wish to view Or for KS2 activities go to the Control folder on the desktop

During the session try to use this Vocabulary:

Planning… Thinking about your medium term plan and the activities we have done this earlier can you match any of the activities to the learning objectives? Use the short term plan in your pack to create a lesson plan for the year group you are currently teaching.

Finally… Any questions? Thank you, we do hope you have found this session useful.