Excitedly go out to buy brand new Apple Super Mouse… Only USB port is on the left. http://nicolebarlaan.wordpress.com/2010/09/16/apples-terrible-design/

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Excitedly go out to buy brand new Apple Super Mouse… Only USB port is on the left. http://nicolebarlaan.wordpress.com/2010/09/16/apples-terrible-design/

Midterm – Friday, Feb 7 @ 10am Coverage: everything up to the end of Monday Focus: I am mainly interested that you understand the concepts, and can apply them in a logical way. I am not concerned that you memorize everything, but you should be able to explain the main concepts and/or rationalize them. How to study: review notes from lecture, the reading that I assigned you, as well as your assignments. Exam: Closed book. Arrive early. Be concise. Mostly: short-answer questions.

Research Prototypes CPSC 481: HCI I Winter 2014

Learning Objectives By the end of this lecture, you should be able to: » Describe at least one of research prototypes that you’ve seen » Discuss how prototypes are used in HCI research (i.e. describe their role/function in HCI research)

Fat-Thumb High fidelity prototype, but very much a vertical one Fat-Thumb video example w/ maps http://grouplab.cpsc.ucalgary.ca/grouplab/uploads/Publications/Publications/2012-FatThumb.MobileHCI.mp4

FatThumb Prototype: What for? Designed and built to illustrate a design idea/concept Used for evaluating the idea in a controlled laboratory study (i.e. to answer the question: is it faster)

More specific narrow scenarios as they relate to remote communication/collaboration VideoDraw http://dl.acm.org/citation.cfm?id=97302

VideoDraw Prototype: What for? Illustrate a design concept Used for observational studies of how the tool would be used

ClearBoard http://tangible.media.mit.edu/project/clearboard/

KinectArms http://www.youtube.com/watch?v=Cz43UAr1nMY

KinectArms Prototype: What for? A toolkit (code library) that others can build on to support the projection of hands/arms in remote tabletop workspaces.

ShareTable http://home.cc.gatech.edu/lana/25 http://www.youtube.com/watch?v=8fupEOc4pYY

ShareTable Prototype: What for? Realize a design idea. Study its use in a field study (i.e. “real life deployment”): does it connect families?

MirageTable http://research.microsoft.com/apps/video/default.aspx?id=163426

High Fidelity Prototypes in Communication Systems Prototypes were built as a means to express an understanding of what was necessary in a communications system » hand gestures in design collaboration » role of eye contact in collaborative work » role of gesture height in tabletop collaboration » role of “real” artefacts | ease of use/establishing connection » potential role of virtual objects

High Fidelity Prototypes in Communication Systems Different contexts  different needs » VideoDraw/ClearBoard: “design” scenarios, drawings/sketches » KinectArms: tabletop work/play scenarios » ShareTable: children, separated families » MirageTable: cool-dude virtual artefacts Notice: each prototype serves to illustrate the particular idea

HRI Interruption http://dl.acm.org/citation.cfm?id=1734504 http://dx.doi.org/10.1109/ROMAN.2011.6005257

HRI Interruption: What is the role of the human actor and prototype?

Learning Objectives You should now be able to: » Describe at least one of research prototypes that you’ve seen » Discuss how prototypes are used in HCI research (i.e. describe their role/function in HCI research)