Heterogeneous Programming Martin Kruliš by Martin Kruliš (v1.0) 01.12.2016
Heterogeneous Programming GPU “Independent” device Controlled by host Used for “offloading” Host Code Needs to be designed in a way that Utilizes GPU(s) efficiently Utilize CPU while GPU is working CPU and GPU do not wait for each other Remember Amdahl’s Law. by Martin Kruliš (v1.0) 01.12.2016
Heterogeneous Programming Bad Example cudaMemcpy(..., HostToDevice); Kernel1<<<...>>>(...); cudaDeviceSynchronize(); cudaMemcpy(..., DeviceToHost); ... Kernel2<<<...>>>(...); CPU GPU Device is working by Martin Kruliš (v1.0) 01.12.2016
Overlapping Work Overlapping CPU and GPU work Kernels Memory transfers Started asynchronously Can be waited for (cudaDeviceSynchronize()) A little more can be done with streams Memory transfers cudaMemcpy() is synchronous and blocking Alternatively cudaMemcpyAsync() starts the transfer and returns immediately Can be synchronized the same way as the kernel by Martin Kruliš (v1.0) 01.12.2016
Workload balance becomes an issue Overlapping Work Using Asynchronous Transfers cudaMemcpyAsync(HostToDevice); Kernel1<<<...>>>(...); cudaMemcpyAsync(DeviceToHost); ... do_something_on_cpu(); cudaDeviceSynchronize(); CPU GPU Workload balance becomes an issue by Martin Kruliš (v1.0) 01.12.2016
Overlapping Work CPU Threads GPU Overlapping Capabilities Multiple CPU threads may use the GPU GPU Overlapping Capabilities Multiple kernels may run simultaneously Since Fermi architecture cudaDeviceProp.concurrentKernels Kernel execution may overlap with data transfers Or even multiple data transfers cudaDeviceProp.asyncEngineCount by Martin Kruliš (v1.0) 01.12.2016
Streams Stream In-order GPU command queue (like in OpenCL) Asynchronous GPU operations are registered in queue Kernel execution Memory data transfers Commands in different streams may overlap Provide means for explicit and implicit synchronization Default stream (stream 0) Always present, does not have to be created Global synchronization capabilities by Martin Kruliš (v1.0) 01.12.2016
Streams Stream Creation Stream Usage Stream Destruction cudaStream_t stream; cudaStreamCreate(&stream); Stream Usage cudaMemcpyAsync(dst, src, size, kind, stream); kernel<<<grid, block, sharedMem, stream>>>(...); Stream Destruction cudaStreamDestroy(stream); by Martin Kruliš (v1.0) 01.12.2016
Streams Synchronization Explicit Implicit cudaStreamSynchronize(stream) – waits until all commands issued to the stream have completed cudaStreamQuery(stream) – a non-blocking test whether the stream has finished Implicit Operations in different streams cannot overlap if a special operation is issued between them Memory allocation A CUDA command to default stream Switch between L1/shared memory configuration by Martin Kruliš (v1.0) 01.12.2016
Streams Overlapping Behavior Commands in different streams overlap if the hardware is capable running them concurrently Unless implicit/explicit synchronization prohibits so for (int i = 0; i < 2; ++i) { cudaMemcpyAsync(…HostToDevice, stream[i]); MyKernel<<<g, b, 0, stream[i]>>>(...); cudaMemcpyAsync(…DeviceToHost, stream[i]); } If the device does not support concurrent data transfers, the streams will not overlap at all (HostToDevice copy in stream[1] must wait until DeviceToHost transfer in stream[0] finishes). For CC < 3.0, the kernel execution cannot overlap, since the second kernel is issued after DeviceToHost copy in the stream[0]. May have many implicit synchronizations, depending on CC and hardware overlapping capabilities. by Martin Kruliš (v1.0) 01.12.2016
Much less opportunities for implicit synchronization Streams Overlapping Behavior Commands in different streams overlap if the hardware is capable running them concurrently Unless implicit/explicit synchronization prohibits so for (int i = 0; i < 2; ++i) cudaMemcpyAsync(…HostToDevice, stream[i]); MyKernel<<<g, b, 0, stream[i]>>>(...); cudaMemcpyAsync(…DeviceToHost, stream[i]); Much less opportunities for implicit synchronization by Martin Kruliš (v1.0) 01.12.2016
Streams Callbacks Callbacks are registered in streams by cudaStreamAddCallback(stream, fnc, data, 0); The callback function is invoked asynchronously after all preceding commands terminate Callback registered to the default stream is invoked after previous commands in all streams terminate Operations issued after callback registration start after the callback returns The callback looks like void CUDART_CB MyCallback(stream, errorStatus, userData) { ... by Martin Kruliš (v1.0) 01.12.2016
Streams Events Special markers that can be used for synchronization and performance monitoring The typical usage is Waiting for all commands before the marker finishes Explicit synchronization between selected streams Measuring time between two events Example cudaEvent_t event; cudaEventCreate(&event); cudaEventRecord(event, stream); cudaEventSynchronize(event); by Martin Kruliš (v1.0) 01.12.2016
Pipelining Making a Good Use of Overlapping Split the work into smaller fragments Create a pipeline effect (load, process, store) by Martin Kruliš (v1.0) 01.12.2016
Multiple cudaMemcpy() calls may be quite inefficient Feeding Threads Data Gather and Scatter Problem Input Data Host Memory Gather Multiple cudaMemcpy() calls may be quite inefficient Kernel Execution GPU Memory Scatter Results Host Memory by Martin Kruliš (v1.0) 01.12.2016
Feeding Threads Gather and Scatter Reducing overhead Performed by CPU before/after cudaMemcpy Main Thread Gather Scatter Kernel HtD copy DtH copy Stream 0 Stream 1 … # of thread per GPU and # of streams per thread depends on the workload structure by Martin Kruliš (v1.0) 01.12.2016
Optimized for writing, not cached on CPU Page-locked Memory Page-locked (Pinned) Host Memory Host memory that is prevented from swapping Created/dismissed by cudaHostAlloc(), cudaFreeHost() cudaHostRegister(), cudaHostUnregister() Optionally with flags cudaHostAllocWriteCombined cudaHostAllocMapped cudaHostAllocPortable Copies between pinned host memory and device are automatically performed asynchronously Pinned memory is a scarce resource Optimized for writing, not cached on CPU On systems with a front-side bus, bandwidth between host memory and device memory is higher if host memory is allocated as page-locked and even higher if in addition it is allocated as write-combining as described in Write-Combining Memory. Write-combining memory frees up the host's L1 and L2 cache resources, making more cache available to the rest of the application. In addition, write-combining memory is not snooped during transfers across the PCI Express bus, which can improve transfer performance by up to 40%. by Martin Kruliš (v1.0) 01.12.2016
Memory Mapping Device Memory Mapping Allowing GPU to access portions of host memory directly (i.e., without explicit copy operations) For both reading and writing The memory must be allocated/registered with flag cudaHostAllocMapped The context must have cudaDeviceMapHost flag (set by cudaSetDeviceFlags()) Function cudaHostGetDevicePointer() gets host pointer and returns corresponding device pointer Note: Atomic operations on mapped memory are not atomic from the host (or other devices) perspective. by Martin Kruliš (v1.0) 01.12.2016
Asynchronous Error Handling Asynchronous Errors An error may occur outside the a CUDA call In case of asynchronous memory transfers or kernel execution The error is reported by the following CUDA call To make sure all errors were reported, the device must synchronize (cudaDeviceSynchronize()) Error handling functions cudaGetLastError() cudaPeekAtLastError() cudaGetErrorString(error) by Martin Kruliš (v1.0) 01.12.2016
Discussion by Martin Kruliš (v1.0) 01.12.2016