What we learn about technology from people living with dementia

Slides:



Advertisements
Similar presentations
Windows Basics: The Mouse. The Mouse Before you can explore the Desktop and Taskbar, you must know how to use your mouse. Your mouse is a pointing device.
Advertisements

1 Computer Graphics Chapter 2 Input Devices. RM[2]-2 Input Devices Logical Input Devices  Categorized based on functional characteristics.  Each device.
How computers changed the world.
Chapter 1 The Challenges of Networked Games. Online Gaming Desire for entertainment has pushed the frontiers of computing and networking technologies.
Windows 10. The New Microsoft Operating System to be released July 29 th. It’s not just a PC operating system, it’s a lot more, it includes phones,
Introduction to Graphics and Virtual Environments.
1.1 1 Introduction Foundations of Computer Science  Cengage Learning.
CS 0004 –Lecture 1 Wednesday, Jan 5 th, 2011 Roxana Gheorghiu.
CS378 - Mobile Computing App Project Overview. App Project Teams of 2 or 3 students Develop an Android application of your choosing subject to instructor.
Three’s company – an experimental proposal for AAC Norman Alm School of Computing University of Dundee ? !
Great Idea – Computer “Desktop What’s on your Computer Desktop? Browser and reader Office tools Microsoft Office or some other product Adobe Reader.
How People with Disabilities Access the Web Web Design – Sec 2-5 Part or all of this lesson was adapted from the University of Washington’s “Web Design.
WorkPackage1: A Smart Home for Disabled: Occupational Therapy Perspective Smarthome appliance controlling can be turned into occupational therapy.
Learning Objective The students should be able to: a. state the definition of software b. state the usage of software c. list different types of software.
C o n c e p t Mobile, Web & Game Design By Simon Owens.
ICT at Work. Education – how ICT helps Without ICTWith ICT BlackboardInteractive whiteboard Lunch moneySmart card to pay for lunch AbacusCalculator.
What You Need to Know. All kinds of technology devices Traditional Desktop.
AL A. LAURIO Teacher Microsoft Windows Vista. DESKTOP is the main screen area that you see after you turn on your computer and log on to Windows. it serves.
Hardware By Ollie Coles Ollie Coles, Hardware. Graphics cards are the reason we are able to see anything on our computer screens A graphics card produces.
ACE Infotainment Prototype Presentation Team Members: Christina Hamada Ariel Hathaway Emmy Zhang.
“Candidates were not advantaged by defining every type of operating system provided as examples in the explanatory notes of the standard. Candidates who.
Introducing Scratch Learning resources for the implementation of the scenario
Company LOGO Chapter 5 Integrating Digital Media and Educational Software Applicationns.
CS 501: Software Engineering Fall 1999 Lecture 23 Design for Usability I.
DISCOVERING COMPUTERS 2018 Digital Technology, Data, and Devices
Making videos accessible – Mandatory guidelines
Lesson 4 Alternative Methods Of Input.
Generating data with enacted methods
A QUANTUM LEAP --- for future direction of education.
Alternative Methods Of Input
Standard Methods of Input.
Computer Literacy BASICS
Methodological issues in tracking research
AP CSP: The Need for Programming Languages and Algorithms
Computer Software Digital Literacy.
My E-Learning activity
Lesson Objectives Aims You should be able to:
Event-driven programming
Transportation Safety & Distracted Driving
iPad Accessibility Features (IOS operating System)
Computer Software Digital Literacy.
DIGITAL CURB APPEAL Learn how to leverage on technology and utilize all your social media platforms for publicity. .l.
리즈끼 마울라나 VR Therapy.
Helping All Pupils Share Their Learning
Vocabulary Big Data - “Big data is a broad term for datasets so large or complex that traditional data processing applications are inadequate.” Moore’s.
Creating the User Experience
Lesson 4 Alternative Methods Of Input.
Untold Stories of Touch, Gesture, & NUI
Introduction to Computer Basics Part 2
Notes for helpers Supporting everyone to tell their story
Web Programming– UFCFB Lecture-4
Media, Multimedia & Digital Media
Applications of Augmented Reality in Education
Microsoft Program 2017.
Explain what touch develop is to your students:
HAPPY NEW YEAR! Lesson 7: If-statements unplugged
IGE105 – Communication Technology in a Changing World
COMP444 Human Computer Interaction Design Principles
Info-Point A Brief Introduction
Explain what touch develop is to your students:
IGE105 – Communication Technology in a Changing World
Communication Technology in a Changing World
Lesson 4 Alternative Methods Of Input.
Interactive Medium-Fi Prototype
Explain what touch develop is to your students:
Medium-Fi Prototype Rachel J and Esther G
@ Hillside.
February 27th, 2004 Benjamin Lok
Accessibility.
December 12th, 2003 Benjamin Lok
Presentation transcript:

What we learn about technology from people living with dementia Jim Ang Panote Siriaraya School of Engineering and Digital Arts University of Kent

Jim Ang Game and virtual world enthusiast Email junky Dream about uploading my conscious to the net Lecturer in multimedia and digital systems Backgrounds in human computer interaction/man-machine interaction

Panote Siriaraya Background in Human-Computer Interaction with an emphasis on designing technology to support aging Likes to build and program stuff (web app, simulators for rescue robots and recently virtual worlds) Research Associate at University of Kent

The project Funded by EPSRC for 13 months (from Oct 2012) In collaboration with Silverfit and Avante care homes in UK and the Netherlands AgeUK and Society Alzheimer’s Society

Care homes

Dementia

3D virtual worlds Aim: Why virtual ? How can 3D virtual worlds be designed to support older people (in the care environment) and carers Why virtual ? Access to certain objects which may be otherwise not accessible physically Able to (in principle) visit any locations Potentially cheaper and safer than physical activity

Natural user interface Interaction with 3D virtual worlds is complex No straightforward mapping between 2D interaction devices (keyboard and mouse) to 3D space. Gesture-based interaction Kinect Leap motion We had the idea that instead of using the normal mouse and keyboard, that we would use some kind of gesture based interaction technology instead. Basically, moving around in a 3D space is hard. What normally happens, if you play these kind of 3D games is if you want to do something like say pick up an apple, you have to press the buttons in your keyboard or mouse and move your character, turn left , turn right and go through that complex interaction to move your character to the apple and then press another button to pick it up. So we felt that it would not be so straightforward to learn to map these kind of 2D interactions to a 3D space for older people. So in the end, we decided to use gesture interaction, specifically the Microsoft Kinect which had just been released.

Prototype 1

Prototype 1

Initial observations Residents were disoriented and confused when using the virtual room They were unable to associate their actions with the on screen avatar The “picking up objects” system was confusing Avatar’s hand went through the table giving them complete interactivity freedom (just do whatever you want and the avatar will reflect this) is not supported by Kinect yet.

Prototype 2

Prototype 2 http://www.youtube.com/watch?v=bflFQOPc9YI

Prototype 3

Lesson learnt about virtual world technology for dementia They love technology! The experience of virtual worlds could help in the recovery of self through place-based reminiscence Safe and expressive virtual wonderland Virtual worlds could provide a “sanctuary” to maintain the continuity of self

Muscle memory Visual, audio memory – used a lot in reminiscence therapy Research has suggested that the ways in which we think is an extension of our existence as embodied minds. The way we think is driven by our physical motions, which in turn drive the way that we think. Triggering muscle memory with gesture interaction ?

Presence For virtual world to be effective, users should be able to suspend their disbelief and maintain the illusion that the alternative almost all residents were able to see the projected screen as a place they were situated in and perceive themselves as actually performing the activity

Tangible user interface/physical computing Although these prototypes worked for many residents, they didn’t work for those with a more severe condition Touch appeared important! Internet of things / ubiquitous computers Linking physical to virtual

Let the experimentation begin!

Linking to physical world http://www.youtube.com/watch?v=YUGcRowBQfc http://www.youtube.com/watch?v=PC3ht4Bbh3U

Linking to physical world http://www.youtube.com/watch?v=ndxOZoDEFyI http://www.youtube.com/watch?v=P01HX6mgBfo

Day-to-day objects as interaction devices

Day-to-day objects as interaction devices NFC http://www.youtube.com/watch?v=Q3jjFjIJJRU

Lesson learnt about (virtual world) technology Our interaction with technology focuses too much audio and visual – what about physical touch? Virtual world technology should not just be “virtual.” It can include a physical element Fully immersive vs mixed reality

virtual coordinator