Halo 3 Cinematics Pipeline CJ Cowan

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Halo 3 Cinematics Pipeline CJ Cowan
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Presentation transcript:

Halo 3 Cinematics Pipeline CJ Cowan

Halo 2 Pipeline Halo 3 Pipeline Custom Animation in Maya Exported to Individual Assets Hand Authored Script Limited Viewing Options In-Engine Halo 3 Pipeline Streamlined Custom Animation in Maya Exported to Individual Assets Automatically Auto-Generated Cinematic Scene GUI that Creates Run-Time Script on the Fly Complete In-Engine Viewing Solution

Maya Workflow Exporting/Organization of Assets Cinematic Tag/GUI Manipulation In-Engine

Exporting/Organization of Assets Cinematic Tag/GUI Maya Workflow Exporting/Organization of Assets Cinematic Tag/GUI Manipulation In-Engine Quicktime Reference Shot Editor Ubercam Camera HUD Director’s Viewfinder Dialog Import Subtitle/Actor Support

Exporting/Organization of Assets Maya Workflow Exporting/Organization of Assets Cinematic Tag/GUI Manipulation In-Engine Source Control Integration Smart Organization Control Over what gets Exported Literal “One Button Export” Solution

Exporting/Organization of Assets Cinematic Tag/GUI Maya Workflow Exporting/Organization of Assets Cinematic Tag/GUI Manipulation In-Engine Auto-Creation upon Import from Maya Puts Common Scripting Tasks “Under the Hood” Allows Bulk of “Polish” Work Outside of Maya Exposes Cinematic Tasks to Multiple Disciplines Interacts Directly with the Xbox

Exporting/Organization of Assets Cinematic Tag/GUI Maya Workflow Exporting/Organization of Assets Cinematic Tag/GUI Manipulation In-Engine Clearly Presented Information View Just What You’re Working on Ultimate Control of Camera and Time See Updates Seamlessly