Water Powerup Water Powerup Steam Demon Steam Demon Steam Demon

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Water Powerup Water Powerup Steam Demon Steam Demon Steam Demon
Presentation transcript:

Water Powerup Water Powerup Steam Demon Steam Demon Steam Demon Provides a player with a single Water point. When an Object card uses a physical attack or a special weapon, you may turn this card to use its point for the attack. At the end of your turn, un-turn this card so that you can use it on your next turn. Water Powerup Provides a player with a single Water point. When an Object card uses a physical attack or a special weapon, you may turn this card to use its point for the attack. At the end of your turn, un-turn this card so that you can use it on your next turn. Steam Demon 3 reflex 1 hand 30 EP Physical Attacks Shroud: Prevents the next 10 damage done to the Steam Demon. This effect doesn’t stack. Heat Stream: Deals 15 damage, and flip a coin. If heads, deals 10 more damage. 1 reflex 0 hands 2 reflex 1 Fire Powerup 1 Water Powerup Steam Demon 3 reflex 1 hand 30 EP Physical Attacks Shroud: Prevents the next 10 damage done to the Steam Demon. This effect doesn’t stack. Heat Stream: Deals 15 damage, and flip a coin. If heads, deals 10 more damage. 1 reflex 0 hands 2 reflex 1 Fire Powerup 1 Water Powerup Steam Demon 3 reflex 1 hand 30 EP Physical Attacks Shroud: Prevents the next 10 damage done to the Steam Demon. This effect doesn’t stack. Heat Stream: Deals 15 damage, and flip a coin. If heads, deals 10 more damage. 1 reflex 0 hands 2 reflex 1 Fire Powerup 1 Water Powerup The Demon that this Micro Deck uses is the Steam Demon. Steam Demons only have 1 hand, but their speed makes them handy.

Water Powerup Water Powerup Steam Demon Steam Demon Steam Demon Provides a player with a single Water point. When an Object card uses a physical attack or a special weapon, you may turn this card to use its point for the attack. At the end of your turn, un-turn this card so that you can use it on your next turn. Water Powerup Provides a player with a single Water point. When an Object card uses a physical attack or a special weapon, you may turn this card to use its point for the attack. At the end of your turn, un-turn this card so that you can use it on your next turn. Steam Demon 3 reflex 1 hand 30 EP Physical Attacks Shroud: Prevents the next 10 damage done to the Steam Demon. This effect doesn’t stack. Heat Stream: Deals 15 damage, and flip a coin. If heads, deals 10 more damage. 1 reflex 0 hands 2 reflex 1 Fire Powerup 1 Water Powerup Steam Demon 3 reflex 1 hand 30 EP Physical Attacks Shroud: Prevents the next 10 damage done to the Steam Demon. This effect doesn’t stack. Heat Stream: Deals 15 damage, and flip a coin. If heads, deals 10 more damage. 1 reflex 0 hands 2 reflex 1 Fire Powerup 1 Water Powerup Steam Demon 3 reflex 1 hand 30 EP Physical Attacks Shroud: Prevents the next 10 damage done to the Steam Demon. This effect doesn’t stack. Heat Stream: Deals 15 damage, and flip a coin. If heads, deals 10 more damage. 1 reflex 0 hands 2 reflex 1 Fire Powerup 1 Water Powerup Steam Demons only have 30 Energy Points, but they do have Shroud, which lets them protect themselves. Thanks to Shroud, I can get away with only putting in 6 Steam Demons.

Water Powerup Water Powerup Essential Steam Demon Provides a player with a single Water point. When an Object card uses a physical attack or a special weapon, you may turn this card to use its point for the attack. At the end of your turn, un-turn this card so that you can use it on your next turn. Water Powerup Provides a player with a single Water point. When an Object card uses a physical attack or a special weapon, you may turn this card to use its point for the attack. At the end of your turn, un-turn this card so that you can use it on your next turn. Standard Steam Demons only use 1 of each Powerup, and they use Fire to deal damage. So why are there 6 Water Powerups instead of 4 or 5? Because the Essential Steam Demons can use 4 Water Powerups each. Essential Steam Demon 5 reflex 1 hand 85 EP Physical Attacks Searing Grasp: Flip a coin. If heads, deals 30 damage. Slam: Deals 20 damage. 1 reflex 2 reflex 0 hands 1 Fire Powerup 2 Water Powerups Essential Steam Demon 5 reflex 1 hand 85 EP Physical Attacks Searing Grasp: Flip a coin. If heads, deals 30 damage. Slam: Deals 20 damage. 1 reflex 2 reflex 0 hands 1 Fire Powerup 2 Water Powerups Essential Steam Demon 5 reflex 1 hand 85 EP Physical Attacks Searing Grasp: Flip a coin. If heads, deals 30 damage. Slam: Deals 20 damage. 1 reflex 2 reflex 0 hands 1 Fire Powerup 2 Water Powerups

Falcon Falcon Falcon Elemental Convergence Corporeal Transposition 0 reflex 0 hands Emphasize Essence: Look at this Demon’s Secondary Element. Discard one Powerup of that element. Look at this Demon’s Primary Element. Search your deck for 1 Powerup of that element and put it into your hand. Special Attack: Any Demon 1 Powerup Corporeal Transposition 2 reflex 1 hand 1 Water Powerup Dissipate: Choose one of the slots on your hex. Move this Demon to that slot. If the slot is full, move the occupying Demon to this Demon’s original slot. Weapons and Ammo do not move with the Demons, but Special Attacks do. This Demon can’t take the place of a demon holding a weapon that requires more hands than this Demon has. If this Demon has a weapon and moves to an empty slot, the weapon is dropped. Special Attack: Steam, Mist, and Ash Demon If you have read the Steam Demon’s card page, you’ll know that the Steam Demon is one of the three “cloud Demons”, and they all use this Special Attack. Elemental Convergence is mainly here for the Essential Steam Demons. Standard Steam Demons actually use Fire more often than Water, but Essential Steam Demons use tons of Water. Falcon Usage Deals 5 damage. Reload .5 reflex 1 hand 1 reflex 1 Standard Bullet Falcon Usage Deals 5 damage. Reload .5 reflex 1 hand 1 reflex 1 Standard Bullet Falcon Usage Deals 5 damage. Reload .5 reflex 1 hand 1 reflex 1 Standard Bullet Falcons are the fastest Weapons in DFDD Reloaded, and Steam Demons are also very fast, so they make a good combination. Conveniently enough, Falcons only use 1 hand.

Chromatic Refraction Fire Powerup Standard Bullets 1 2 3 4 5 6 7 8 3 reflex 1 hand Scatter Scorch: Deals 5 damage in a large triangle, and flip a coin. If heads, deals 10 damage in a hexagon. Special Attack: Steam Demon 1 Water Powerup Provides a player with a single Fire point. When an Object card uses a physical attack or a special weapon, you may turn this card to use its point for the attack. At the end of your turn, un-turn this card so that you can use it on your next turn. Fire Powerup Scatter Scorch is an excellent attack, but you usually don’t get into fights with lots of Demons at once in Micro Decks. That’s why I only put 1 copy of Chromatic Refraction in. Standard Bullets 1 2 3 4 5 6 7 8 Standard Bullets 1 2 3 4 5 6 7 8 Standard Bullets 1 2 3 4 5 6 7 8 Normally, when you give a Steam Demon a gun, it runs out of Ammo very soon. But Standard Bullets come in groups of 8, so that won’t be a problem in this Micro Deck.

Fire Powerup Fire Powerup Standard Bullets 1 2 3 4 5 6 7 8 Provides a player with a single Fire point. When an Object card uses a physical attack or a special weapon, you may turn this card to use its point for the attack. At the end of your turn, un-turn this card so that you can use it on your next turn. Fire Powerup Provides a player with a single Fire point. When an Object card uses a physical attack or a special weapon, you may turn this card to use its point for the attack. At the end of your turn, un-turn this card so that you can use it on your next turn. Fire Powerup Most cards only come rotated one way: straight or sideways. Powerups come rotated both ways, so it’s best to put them at the end, since that’s when you’re running out of room. Standard Bullets 1 2 3 4 5 6 7 8 Standard Bullets 1 2 3 4 5 6 7 8 Fire Powerup Provides a player with a single Fire point. When an Object card uses a physical attack or a special weapon, you may turn this card to use its point for the attack. At the end of your turn, un-turn this card so that you can use it on your next turn.