Kinematics in Two Dimensions; Vectors

Slides:



Advertisements
Similar presentations
Physics: Principles with Applications, 6th edition
Advertisements

Motion in Two and Three Dimensions; Vectors
Physics: Principles with Applications, 6th edition
Section 3-5: Projectile Motion
Chap 3 :Kinematics in 2D, 3D and Projectile Motion HW4: Chap.3:Pb.14,Pb.57, Pb.87 Chap 4:Pb.3, Pb.4, Pb.12, Pb.27, Pb. 37 Due Friday 26.
Kinematics in 2 Dimensions
Kinematics in Two or Three Dimensions; Vectors
Chapter 3 Kinematics in Two Dimensions; Vectors Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,
AIM: What are scalars and vectors? DO NOW: Find the x- and y-components of the following line? (Hint: Use trigonometric identities) Home Work: Handout.
Kinematics in Two or Three Dimensions; Vectors Velocity Velocity is speed in a given direction Constant velocity requires both constant speed and constant.
Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,
© 2005 Pearson Prentice Hall This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their.
Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,
© 2014 Pearson Education, Inc. This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their.
Chapter 3 Kinematics in Two Dimensions; Vectors Trigonometry Review.
Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Vectors and Scalars Addition of Vectors – Graphical Methods Subtraction of Vectors,
Vectors. Vectors and Scalars A vector has magnitude as well as direction. Some vector quantities: displacement, velocity, force, momentum A scalar has.
Vectors and Two Dimensional Motion Chapter 3. Scalars vs. Vectors Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.
Chapter 3 Kinematics in Two Dimensions; Vectors. Units of Chapter 3 Projectile Motion Solving Problems Involving Projectile Motion Projectile Motion Is.
Kinematics in Two Dimensions
Physics I Unit 4 VECTORS & Motion in TWO Dimensions astr.gsu.edu/hbase/vect.html#vec1 Web Sites.
© 2005 Pearson Prentice Hall This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their.
VECTORSVECTORS Vectors and Scalars A vector has magnitude as well as direction. Some vector quantities: displacement, velocity, force, momentum.
Kinematics in Two Dimensions; Vectors
Projectile Motion Falling things, and rockets ‘n’ that… AP Physics Unit 1 Oct 10 Lesson 2.
Projectile Motion.
Chapter 3 Kinematics in Two Dimensions; Vectors 1.
VECTORS AND TWO DIMENSIONAL MOTION CHAPTER 3. SCALARS VS. VECTORS Vectors indicate direction ; scalars do not. Scalar – magnitude with no direction Vector.
Advanced Physics Chapter 3 Kinematics in Two Dimensions; Vectors.
Vectors.
Vectors and Scalars A vector has magnitude as well as direction. Some vector quantities: displacement, velocity, force, momentum A scalar has only a magnitude.
Vectors Physics Book Sections Two Types of Quantities SCALAR Number with Units (MAGNITUDE or size) Quantities such as time, mass, temperature.
Physics I Unit 4 VECTORS & Motion in TWO Dimensions astr.gsu.edu/hbase/vect.html#vec1 Web Sites.
Guess now… A small heavy box of emergency supplies is dropped from a moving helicopter at point A as it flies along in a horizontal direction. Which path.
Motion at Angles Life in 2-D Review of 1-D Motion  There are three equations of motion for constant acceleration, each of which requires a different.
© 2005 Pearson Prentice Hall This work is protected by United States copyright laws and is provided solely for the use of instructors in teaching their.
PDT 180 ENGINEERING SCIENCE Vectors And Scalars MUNIRA MOHAMED NAZARI SCHOOL OF BIOPROCESS ENGINEERING UNIMAP.
Vectors & Scalars Physics 11. Vectors & Scalars A vector has magnitude as well as direction. Examples: displacement, velocity, acceleration, force, momentum.
Chapter 3 Kinematics in Two Dimensions; Vectors © 2014 Pearson Education, Inc.
Chapter 1-Part II Vectors
Chapter 3 Kinematics in Two Dimensions; Vectors
Kinematics in Two Dimensions Vectors
Section 3-7: Projectile Motion
Vectors and Two Dimensional Motion
Lecture Outline Chapter 3
Chapter 3 Kinetics in Two or Three Dimensions, Vectors (1 week)
Vectors.
Kinematics in Two Dimensions; Vectors
Vectors and Two Dimensional motion
1.3 Vectors and Scalars Scalar: shows magnitude
Some Key Concepts Scalars and Vectors Multiplying Scalars with Vectors
Vectors.
Chapter 3 Kinematics in Two Dimensions; Vectors
Physics: Principles with Applications, 6th edition
Projectile Motion.
Chapter 3.
Physics: Principles with Applications, 6th edition
Devil physics The baddest class on campus AP Physics
Kinematics in Two Dimensions; Vectors
Physics: Principles with Applications, 6th edition
Kinematics in Two Dimensions
Projectile Motion A projectile is an object moving in two or three dimensions only under the influence of gravity.
Kinematics in Two Dimensions
Physics: Principles with Applications, 6th edition
Kinematics in Two Dimensions; Vectors
Physics: Principles with Applications, 6th edition
Physics: Principles with Applications, 6th edition
Kinematics in Two Dimensions
Physics: Principles with Applications, 6th edition

Presentation transcript:

Kinematics in Two Dimensions; Vectors

Units of 2 Dimensional Motion Vectors and Scalars Addition of Vectors – Graphical Methods Adding Vectors by Components Projectile Motion Solving Problems Involving Projectile Motion Projectile Motion Is Parabolic

Vectors and Scalars A vector has magnitude as well as direction. Some vector quantities: displacement, velocity, force, momentum A scalar has only a magnitude. Some scalar quantities: mass, time, temperature

Addition of Vectors – Graphical Methods For vectors in one dimension, simple addition and subtraction are all that is needed. You do need to be careful about the signs, as the figure indicates.

Addition of Vectors – Graphical Methods If the motion is in two dimensions, the situation is somewhat more complicated. Here, the actual travel paths are at right angles to one another; we can find the displacement by using the Pythagorean Theorem.

Addition of Vectors – Graphical Methods Adding the vectors in the opposite order gives the same result:

Addition of Vectors – Graphical Methods Even if the vectors are not at right angles, they can be added graphically by using the “tail-to-tip” method.

Addition of Vectors – Graphical Methods The parallelogram method may also be used; here again the vectors must be “tail-to-tip.”

Adding Vectors by Components Any vector can be expressed as the sum of two other vectors, which are called its components. Usually the other vectors are chosen so that they are perpendicular to each other.

Adding Vectors by Components If the components are perpendicular, they can be found using trigonometric functions.

Adding Vectors by Components The components are effectively one-dimensional, so they can be added arithmetically:

Adding Vectors by Components Draw a diagram; add the vectors graphically. Choose x and y axes. Resolve each vector into x and y components. Calculate each component using sines and cosines. Add the components in each direction. To find the length and direction of the vector, use:

Projectile Motion A projectile is an object moving in two dimensions under the influence of Earth's gravity; its path is a parabola.

Projectile Motion It can be understood by analyzing the horizontal and vertical motions separately.

Projectile Motion The speed in the x-direction is constant; in the y-direction the object moves with constant acceleration g. This photograph shows two balls that start to fall at the same time. The one on the right has an initial speed in the x-direction. It can be seen that vertical positions of the two balls are identical at identical times, while the horizontal position of the yellow ball increases linearly.

Projectile Motion Ground to Ground Problem: x = vx0t = v0cosθt y = v0sinθt - 4.9t2 Range formula applies Ground to Ground Problem: Symmetry y = y0, vy0 = - vy vx is unchanged

Projectile Motion Cliff to Ground Problem: x = vx0t = v0cosθt y = y0 + v0sinθt - 4.9t2 Range formula no longer applies Cliff to Ground Problem: Symmetry gone! The Fort Ticonderoga Problem

Solving Problems Involving Projectile Motion Projectile motion is motion in two dimensions with constant acceleration in one of those dimensions, where the acceleration is g and is down.

Relative Velocity We already considered relative speed in one dimension; it is similar in two dimensions except that we must add and subtract velocities as vectors. In the next example, vWS is the velocity of the water in the shore frame, vBS is the resulting of the boat in the shore frame, and vBW is the velocity of the boat in the water frame.

Relative Velocity Boat steers upstream (Jane’s Method) so resulting velocity is directly across – the velocity of the boat is the hypotenuse vBW is the velocity of the boat through the water vWS is the velocity of the water as seen from shore vBS is the velocity as seen from shore x-comp y-comp Boat vBWsinθ vBWcosθ Current - vWS Result

Relative Velocity Boat steers directly across stream (Bob’s Method) so the resulting velocity takes it downstream – velocity of boat seen from shore is now the hypotenuse. vBW is the velocity of the boat through the water vWS is the velocity of the water as seen from shore vBS is the velocity as seen from shore x-comp y-comp Boat vBW Current - vWS Result

Summary of Vectors A quantity with magnitude and direction is a vector. A quantity with magnitude but no direction is a scalar. Vector addition can be done either graphically or using components. The sum is called the resultant vector. Projectile motion is the motion of an object near the Earth’s surface under the influence of gravity.