Graphics Fundamentals What you need to know to get started
Units of Color Pixels: “dots” that make up a picture Resolution: number of pixels in the whole picture (1024 x 768) Coordinates: pixel positions in some space Colors can be RGB or HSV or others
Coordinate Spaces Unity
Coordinate Spaces & the Display Pipeline Object Space World Space Camera Space Image Space Screen Space
Object vs World Space
Camera Space
Image Space Collapse frustum onto a rectangle
Screen space Change into screen coordinates for display Usually (0,0) is upper left pixel
Transforms Transforms are how you convert from one coordinate system to another. Mostly matrix multiplications Affine Transforms = Preserve parallelism 3 Main transforms: Translate, Rotate, Scale
Affine Transforms Translate Rotate Scale Shear
Rotations: a point and axis