Lecture on Design Phase and UML Class Diagrams

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Presentation transcript:

Lecture on Design Phase and UML Class Diagrams www.AssignmentPoint.com www.assignmentpoint.com

Outline design phase, overview some common design exercises introduction to UML UML class diagrams: syntax and examples some class diagram software tools class diagram example exercise

Design phase design: specifying the structure of how a software system will be written and function, without actually writing the complete implementation a transition from "what" the system must do, to "how" the system will do it What classes will we need to implement a system that meets our requirements? What fields and methods will each class have? How will the classes interact with each other?

How do we design classes? class identification from project spec / requirements nouns are potential classes, objects, fields verbs are potential methods or responsibilities of a class CRC card exercises write down classes' names on index cards next to each class, list the following: responsibilities: problems to be solved; short verb phrases collaborators: other classes that are sent messages by this class (asymmetric) UML diagrams class diagrams (today) ...

Class design exercise Consider the following system: We want to write software for a Texas Hold 'em poker game in Java. The game will have a graphical user interface. The game allows 2 to 8 human or computer players. Each player has a name and a stack of chips representing their money. Computer players also each have a difficulty setting of easy, medium, or hard. At the start of each round of the game, the dealer collects ante from the appropriate players, shuffles the deck, and deals each player a hand of 2 cards from the deck. A round of betting takes place, followed by dealing several shared cards from the card deck. As shared cards are dealt, more betting rounds occur, where each player can fold, check, or raise. At the end of a round, if more than one player is remaining, players' hands are compared, and the best hand wins the pot of all chips bet so far. What classes can you picture for this system? What are some of their responsibilities? What classes collaborate with each other?

Introduction to UML UML: pictures of an OO system What is legal UML? programming languages are not abstract enough for OO design UML is an open standard; lots of companies use it What is legal UML? a descriptive language: rigid formal syntax (like programming language) a prescriptive language: shaped by usage and convention (like UML) it's okay to omit things from UML diagrams if they aren't needed by team/supervisor/instructor

Uses for UML as a sketch: to communicate aspects of system forward design: doing UML before coding backward design: doing UML after coding as documentation often done on whiteboard or paper used to get rough selective ideas as a blueprint: a complete design to be implemented sometimes done with CASE (Computer-Aided Software Engineering) tools as a programming language: with the right tools, code can be auto-generated and executed from UML only good if this is faster than coding in a "real" language

UML class diagrams What is a UML class diagram? What are some things that are not represented in a UML class diagram? UML class diagram: a picture of the classes in an OO system, their fields and methods, and connections between the classes that interact or inherit from each other details of how the classes interact with each other algorithmic details; how a particular behavior is implemented

Diagram of one class class name in top of box attributes (optional) write <<interface>> on top of interfaces' names use italics for an abstract class name attributes (optional) should include all fields of the object operations / methods (optional) may omit trivial (get/set) methods but don't omit any methods from an interface! should not include inherited methods

Class attributes attributes (fields, instance variables) visibility name : type [count] = default_value visibility: + public # protected - private ~ package (default) / derived underline static attributes derived attribute: not stored, but can be computed from other attribute values attribute example: - balance : double = 0.00

Class operations / methods visibility name (parameters) : return_type visibility: + public # protected - private ~ package (default) underline static methods parameter types listed as (name: type) omit return_type on constructors and when return type is void method example: + distance(p1: Point, p2: Point): double

Comments represented as a folded note, attached to the appropriate class/method/etc by a dashed line

Relationships between classes generalization (an inheritance relationship) inheritance between classes interface implementation association (a usage relationship) dependency aggregation composition

Generalization relationships generalization (inheritance) relationships hierarchies drawn top-down with arrows pointing upward to parent line/arrow styles differ, based on whether parent is a(n): class: solid line, black arrow abstract class: solid line, white arrow interface: dashed line, white arrow we often don't draw trivial / obvious generalization relationships, such as drawing the Object class as a parent

Associational relationships associational (usage) relationships 1. multiplicity (how many are used) *  0, 1, or more 1  1 exactly 2..4  between 2 and 4, inclusive 5..*  5 or more 2. name (what relationship the objects have) 3. navigability (direction)

Multiplicity of associations one-to-one each student must carry exactly one ID card one-to-many one rectangle list can contain many rectangles

Association types aggregation: "is part of" Car 1 aggregation 1 aggregation: "is part of" symbolized by a clear white diamond composition: "is entirely made of" stronger version of aggregation the parts live and die with the whole symbolized by a black diamond dependency: "uses temporarily" symbolized by dotted line often is an implementation detail, not an intrinsic part of that object's state Engine Page Book composition * 1 Lottery Ticket Random dependency

Class diagram example 1

Class diagram example 2 1..* 1 0..1 DVD Movie VHS Movie Video Game Rental Item Rental Invoice 1..* 1 Customer Checkout Screen 0..1 Simple Association Class Abstract Aggregation Generalization Composition Multiplicity

Class diagram example 3 StudentBody Student Address 1 100 - firstName : String - lastName : String - homeAddress : Address - schoolAddress : Address + main (args : String[]) + toString() : String Address - streetAddress : String - city : String - state : String - zipCode : long + toString() : String

Tools for creating UML diags. Violet (free) http://horstmann.com/violet/ Rational Rose http://www.rational.com/ Visual Paradigm UML Suite (trial) http://www.visual-paradigm.com/ (nearly) direct download link: http://www.visual-paradigm.com/vp/download.jsp?product=vpuml&edition=ce (there are many others, but most are commercial)

UML class diagram exercise Let's draw a UML class diagram for the poker game we discussed earlier in class. Be sure to include the relationships between classes, both generalization and associational.