What's Going on in a High School Wrestling Match?

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Presentation transcript:

What's Going on in a High School Wrestling Match? Individual Match Scoring  - Individual points earned during a match TAKEDOWN 2 points - when a wrestler gets behind or on top of his opponent and establishes control from the NEUTRAL position. ESCAPE 1 point - when the bottom wrestler gets out from underneath his opponent to a NEUTRAL (standing) position and then facing him. REVERSAL 2 points - when the bottom wrestler gets out from underneath his opponent and behind or on TOP of his opponent. NEARFALL 2 or 3 points - when the offensive wrestler hold his opponents shoulders to or near the mat (breaking 45 degree angle), but not long enough for a pin. 4 points may be awarded if the referee stops the match due to the bottom wrestler choking or a similar situation. STALLING 1 point to opponent - when the offensive wrestler does not attempt to pin his opponent and/or the defensive wrestler does not attempt to escape or work for a reversal. ILLEGAL HOLDS, ROUGHNESS, TECHNICAL VIOLATION 1 or 2 points or DISQUALIFICATION - awarded to the offended wrestler.

During the Match - What's happening? THE FIRST PERIOD always starts off with both wrestlers in the NEUTRAL (standing) position. Both wrestlers come forward from their corners of the mat, get directions and shake hands. Next, the referee blows the whistle and signals "wrestle". Now, each wrestler tries to gain control by setting behind of or on top of the other opponent (the first points that are generally awarded are usually for a TAKEDOWN. When one wrestler gets a TAKEDOWN, the referee signals "two points". The offensive wrestler (usually on top) is trying to apply a hold which will keep his opponent's shoulders on the mat for two seconds for a FALL (PIN) and the defensive wrestler (usually on bottom) tries to ESCAPE or REVERSE positions to gain control. THE SECOND PERIOD the referee will determine which wrestler will gets the choice of deciding how he would like to begin this period. He may choose TOP, BOTTOM, NEUTRAL or he may DEFER the decision to the other wrestler; which makes his opponent chose and gives him the choice in the third period. IN THE THIRD PERIOD the wrestler who did not choose in the second period now has the choice of TOP, BOTTOM, NEUTRAL. OVERTIME occurs when the score at the end of the third period is tie. The wrestlers will start this 1 minute period in the NEUTRAL position and will attempt to score. The first points earned by any of the wrestlers will determine the winner. A TAKEDOWN in overtime usually determines the winner of the match. If the wrestlers go from the NEUTRAL position to a NEARFALL situation , the wrestler on top can attempt to PIN his opponent to end the match from this position. DOUBLE OVERTIME occurs if a winner has not been determined in OVERTIME, the referee will determine which wrestler has the choice of choosing TOP, BOTTOM, or DEFER to start this 30 second period. The BOTTOM wrestler must ESCAPE or REVERSE his position to win the match. The TOP wrestler must maintain control of the BOTTOM wrestler, score back points or pin him to win the match. AT THE END OF THE MATCH the wrestlers will shake hands and the referee will raise the hand of the winner.

Team Points - Team points earned for each individual match win in a dual meet DECISION 3 team points - at the conclusion of the match when a wrestler out scores his opponent by 1 to 7 points. MAJOR DECISION 4 team points - at the conclusion of the match , when a wrestler out scores by 8 to 14 points. TECHNICAL FALL 5 team points - when a wrestler out scores his opponent by 15 points; this ends the match unless the wrestlers are in a NEARFALL position at which time the offensive wrestler can attempt to pin his opponent. FALL (PIN) 6 team points - when the offensive wrestler holds his opponent's shoulder's to the mat for two seconds; this ends the match. DEFAULT, FORFEIT, DISQUALIFICATION 6 team points - A wrestler is unable to continue wrestling, does not show or penalized.

Wrestling Dictionary & Official Wrestling Signals Decision - If no fall occurs in three periods, the contestant scoring the greater number of points will be declared the winner Default - One of the wrestlers is unable to continue wrestling for any reason Disqualification - A wrestler is banned from competition for flagrant misconduct, greasy substance on skin, objectionable pads and braces, illegal equipment, or illegal costume. After the third penalty for illegal holds, technical violations, stalling, or unnecessary roughness Escape - When the defensive wrestler gains a neutral position and the offensive wrestler has lost control Fall  - Any part of both shoulders or area of both scapulas held in contact with the mat for one second. Shoulders must not be out-of-bounds Flagrant Misconduct - Determined by the referee to be flagrant. Two team points are deducted. Forfeit - Received by a wrestler when his opponent, for any reason, fails to appear for the match. Wrestler receiving a forfeit must be dressed to wrestle at mat-side. Interlocking Hands - A wrestler in the advantage position may not lock or overlap his hands, fingers, or arms around his opponent's body or both legs unless the opponent has all of his weight supported on his feet or has him in a pinning situation. Reversal - When the defensive wrestler comes from underneath and gains control of his opponent, either on the mat or standing. Supporting points must be within the wrestling area. Stalling - When a contestant does not make an honest attempt to stay in the circle and wrestle aggressively. A penalty is preceded by only one warning Stalemate - A position other than a pinning situation in which neither wrestler can improve his position Takedown - From a neutral position, a contestant gains control and places his opponent's supporting points down on the mat and holds there beyond reaction time. Supporting points of either wrestler must be within the wrestling area Technical Fall - 15-point advantage. Three-Point Near Fall - When the near-fall criteria have been met uninterrupted for five full seconds. Only the wrestler with the advantage may score a near-fall.

All information seen here was retrieved from… http://www.mtviewwrestling.com/points.aspx http://www.gpgrizzlies.com/Signals_Dictionary.htm