Literary Devices Tone Simile Metaphor Foreshadow Feeling or mood created by an author A comparison using as or like Replacement of one thing or idea with another for comparison Placement of two things next to each other to compare or contrast A clue or hint in a text that suggests what may be coming
Semester Review Tone Symbol Metaphor Allegory The mood or atmosphere of the text. An author’s attitude to reader or subject. “Come, thick night and pall thee in the dunnest smoke of Hell” An object, person or action that represents something else, usually an idea or concept The Grim Reaper Object, action or idea that is referred to by words that describe a different object, action, or idea She is a tower of strength He is a pig. : Where every aspect of a story is representative, usually symbolic, of something else, usually a larger abstract concept or important historical/geopolitical event.
Literary Devices Theme Flat/ Static character Round/ Dynamic character Unreliable narrator A statement of the overall meaning or central idea of a text A character that does not change from the beginning to the end of the story ( Siobhan) A Character that changes due to events of a story (Christopher) First Person writing that the reader can not trust, or does not know the whole truth
Protagonist Antagonist Foil Unreliable Narrator The Main Character/ Hero/ ALWAYS Dynamic Any Character directly opposed to the motivations of the protagonist. Any character with opposite characteristics to the Protagonist First Person narration that either lies, or does not know the whole truth as the novel progresses.
Dramatic Irony A character does not know what the reader knows and acts counter to that knowledge .
Situational Irony: An action had the opposite or an unexpected reaction
Verbal Irony: Sarcasm
5 Keys to Characterization DIRECT Characterization Speech- How and what a person says Thought- What a person thinks Effect on others- How others see the person Actions- how a person acts, mannerisms etc. Looks- What a person looks like, dresses, takes care of themselves
Hero’s Journey Ordinary World Call to Adventure Crossing the Threshold Path of Trials Return with the Elixir Where the hero begins and typically does not want to be The inciting incident. Something pulls the Hero away Hero crosses over into the new world where the adventure will take place The Hero must face danger, meet new friends, learn new skills, and succeed in her/his quest The Hero returns to his/her past life and now has new insight into themselves and the world
Not on the review Proper Citation Blended Quotes A “Good” Conclusion