Divergent Problem Solving

Slides:



Advertisements
Similar presentations
1. Creativity and Innovation 2. Communication and Collaboration
Advertisements

Developing a Problem Statement
After exploring the different methods, make a final design that is creative, unusual, and unique.
Football Helmet Design Activity Research: Read Background Information Brainstorm Design Solutions Develop a Prototype Evaluate the Prototype Redesign Communicate.
Technical Question Technical Question
Mrs. Pate Table of Contents. Digital Citizenship Artifact 3 Reflection.
Engineering Design Process
The presentation: 5 parts Follow Design Inquiry Framework 1. what inspired you (good or bad) [What is your BIG IDEA] 2. who are the affected stakeholders.
Learning Task/Big Idea: Students will learn how to find roots(x-intercepts) of a quadratic function and use the roots to graph the parabola.
Exploration of Prototyping Techniques for eLearning and other Applications Jeán-Remy Duboc, Research Student 24 th March 2011.
AES, Inc. - Technology Education Series What is Technology? What is Technology.
Innovation Challenge How can the back to school shopping experience be made better?
Design Basics. Standards MSENGR-TS-2 The students will develop an understanding of how the design process is used to develop a technological system. a)
This is usually the first step of the EDP. What is the problem? What are the project requirements? What are the limitations? Gather information and conduct.
I can demonstrate fluency with multiplication combinations up to 12x12. Marking Period 1,2,3,4.
Licensed under Creative Commons Attribution – ShareAlike 4.0 International Problem Mapping.
Licensed under Creative Commons Attribution – ShareAlike 4.0 International Personal Branding.
Creativity The ability to produce ideas that are both novel and valuable.
A Taxonomy for Learning, Teaching, and Assessing Exploring Student Learning Outcomes Bloom’s Taxonomy Contributions to Wikispaces are licensed under a.
Licensed under Creative Commons Attribution – ShareAlike 4.0 International Building Slide Decks.
“Problem Solving Process” 6 th grade Written by Sony Gala.
National Educational Technology Standards For Students.
Licensed under Creative Commons Attribution – ShareAlike 4.0 International Rapid Prototyping.
PHL 458 Week 4 Individual Famous Thinkers Paper To purchase this material click below link 4-Individual-Famous-Thinkers-Paper.
Basic cookery terms are identified correctly
Searching for an Investor to sponsor your business
Developing a Problem Statement
BACK SOLUTION:
Notes Over 9.6 An Equation with One Solution
Solve: 1. 4<
Do Now List non-traditional uses for a spoon, a wad a gum, and a paper clip.
Photo by afagen - Creative Commons Attribution-NonCommercial-ShareAlike License
Photo by Jim Nix / Nomadic Pursuits - Creative Commons Attribution-NonCommercial-ShareAlike License Created.
Photo by VinothChandar - Creative Commons Attribution License
Photo by cod_gabriel - Creative Commons Attribution License Created with Haiku Deck.
Photo by MattysFlicks - Creative Commons Attribution License
Photo by Brenda Anderson - Creative Commons Attribution-NonCommercial-ShareAlike License Created with Haiku.
Photo by Sam Ilić - Creative Commons Attribution-NonCommercial License
2) Identify Requirements 1) Define the Problem 3) Gather Information
Planning & Executing Digital Service Learning Projects
Photo by anieto2k - Creative Commons Attribution-ShareAlike License
How economic development is improving the quality of life
Thinking Thinking or cognition refers to a process that involves knowing, understanding, remembering and communicating. Thinking involves a number of mental.
Photo by Nina Matthews Photography - Creative Commons Attribution License Created with Haiku Deck.
Developing a Problem Statement
Literal Equations and Formulas
Մովսես Հակոբյան Իրավաբան Մեդիա նախաձեռնությունների կենտրոն
Photo by fortinbras - Creative Commons Attribution-NonCommercial-ShareAlike License Created with Haiku Deck.
Photo by Sean Barnard - Creative Commons Attribution-NonCommercial License Created with Haiku Deck.
Photo by jiazi - Creative Commons Attribution-ShareAlike License
POWER CHALLENGES Several Ways To Solve 7 CHALLENGES.
Guess that number ? ? This document is released under Creative Commons License Attribution 4.0 International. Please feel free to share and adapt this.
Guess that number ? ? This document is released under Creative Commons License Attribution 4.0 International. Please feel free to share and adapt this.
This document is released under Creative Commons License Attribution 4
Photo by Robert S. Donovan - Creative Commons Attribution-NonCommercial License Created with Haiku Deck.
Creative Sequence The Creative Sequence is a process through which students progress through various stages of exploring a driving question including:
Give the solution to each inequality.
Language in the Media Lesson 2.
Initial Idea Generation
Photo by CGIAR Climate - Creative Commons Attribution-NonCommercial-ShareAlike License Created with Haiku Deck.
CUSTOMER JOURNEY MAP ___________ STAGE ___________ STAGE
Design Challenge.
Engineering Design Process
Light-up fishing nets.
Photo by La Melodie - Creative Commons Attribution License
Design Challenge.
Wrap Up.
Design Challenge.
Light-up fishing nets.
Presentation transcript:

Divergent Problem Solving Licensed under Creative Commons Attribution – ShareAlike 4.0 International

What can this be used for? This is an activity that is used to measure creativity. Two dimensions of this activity include: Fluency: How many ideas can the group come up with? Abstraction: To what extent can the group come up with non-literal uses for the shoe?

You have 60 seconds.

What problems can you solve with this? What can this be used for? This is an activity that is used to measure creativity.

Problem exploration Problem Audience Solutions

Prototype your solution OR OR Paper prototype Physical prototype Demonstration

Pitch your solution to the group using 10 words or less. Compose a micro-pitch Pitch your solution to the group using 10 words or less. Include: The problem The audience A call to action