User Experience Research Group
Projects Mobi Life Mobile Content Communities Tools for supporting mobile communities Between Mobi/ubi services for urban mobility CONTEXT Context-aware phones supporting HHI MobiLife Mobile services for world/group/self-awareness Wireless Woodstock Services Mobile content and services in mass events DRAMA Drama/theatre as a user study method Mobi Life
People Matti Rantanen Antti Salovaara Antti Oulasvirta Sauli Tiitta Martti Mäntylä Esko Kurvinen Giulio Iacucci Timo Saari
HCI at UERG is…
future-oriented, 3-10 years time perspective Taking into account development of technology but also megatrends in the society Himanen, 2004 Mäntylä, 2004
(Yesterday's computers filled rooms … Adapted from lecture notes by Mäntylä, 2004
… and so will tomorrow’s)
“beyond the desktop”,
consumer-oriented,
constructive, InfoRadar CONTEXT CoffeeMug EventTagger
Quasi Experimentation informed, Empiria Ethnography Ethnomethodology Concept Design Low-Fi Prototyping Quasi Experimentation High-Fi Prototyping Field Trials Hypothesis formation Test construction Hypothesis-testing
reflective, Aim for research methodology development also in practically oriented projects UCPCD Humanistic Research Strategy Bodystorming & roleplaying Trends analysis Ethnomethodological “resource analysis” Quasi-experimentation User data based use situation simulations ABA …
international,
and rising academically Last year 5 journal articles 10 conference articles 2 technical reports 3 popular articles about us Academic activities SIGCHI Finland Reviewing for major conferences & journal
Cool stuff going on just now ARMI Attentional Resources in Mobile Interaction Mobile “quasi-experimentation”
Cool stuff going on just now DRAMA Interactive theatre about “osa-aikaeläkeläiset” vs. UCPCD
Cool stuff going on just now MC2 Concept innovation
Cool stuff going on just now Wireless Woodstock Services Neste Rally
Cool stuff going on just now Wireless Woodstock Services Hultsfred
Future: Basic Research User activities: cognitive resources, opportunities, restrictions Group activities: contribution of sociology, “shared cognition”, … Issues: What makes a pleasurable experience that leads to sustained use? Understand, name, predict … Ordinary experimental methodology does not apply as conditions cannot be controlled on the field. We now focus in everyday life of people. What about professional or media-oriented activities?
Future: User Informed Design Individual methods Process: UCPCD Mk II Process support Issues: User involvement in design? Difficult Room for user creativity with the result is still absolutely necessary Parallelism with technological development Inclusion of further viewpoints (business design)
Future: Constructive Research Interaction design Prototyping: lo-fi, hi-fi Toolkits, software engineering Issues: How to realise plentiful opportunities for co- operation within HIIT? The group’s present strength is not in interaction design (esp. multimodal interaction, novel technologies). Make or buy? Field test design, execution, analysis – more experience needed in larger scale tests