APH Ping Pong.

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Presentation transcript:

APH Ping Pong

The Team Ala'eddeen Awwad Mohammad Ihmouda Dr. Ashraf Armosh

APH Ping Pong APH Ping Pong is a funny interactive projected game played between two players on hardware table.

Game Strategy Interactive game played between two players each one keeps track of the ball direction and try to hit the ball toward his opponent before entering his goal. Points are scored when a player fails to return the ball before entering his goal.

Game Strategy…. Cont. 1. Normal one by using keypad 4-directions. APH Ping Pong Players choose which type of control is: 1. Normal one by using keypad 4-directions. 2. IPhone mobile application .

Game Strategy…. Cont. The game start by deciding who is the first service (Player) which is defined by Randomly Coin flipping for the first player. control strike movement on the game.

Game Strategy…. Cont. The two players take their positions and the game start . such that The first player strike the ball to his opponent direction and the second keeps track of the ball before entering his goal.

Playing Field Details Ping Pong game projected on a hardware table using a projector . Our playing field is smooth, low fraction wood table 120cm long, 90 cm wide and 70 cm height The game projected by a projector inside a projector box connected with the table by a pole with 160 cm tall from the edge of the table.

Why APH Ping Pong Is an interactive funny game has two types of control. Table touch or interactivity feature for well-known positions on table. Contains many features and customizable user options. Contain interaction animations and accessory.  APH Ping Pong is simulation of traditional Ping Pong by adding many features as a result more wonderful game : to control movement and power of striker. Such that it’s a circuit for 4 push buttons (up/down and left/right). Iphone app using accelerometer and gyroscope hardware build in sensors in iphone to control movement. We have used 4 special type of LDR sensors. Such that when the user try to choose any projected button option on these sensor the game respond and interactive by present his choice . Setting the ball speed. Setting number of rounds. Randomly Coin flipping for the first player. Like scoring new point. Winner during 5 rounds. And other projected graphics and animations.

Sending Data Inputs PIC 18F4620 Data transferred Inputs to the PIC. PIC send the right command. Java App algorithm handle the command. Data transferred from the keypads and LDR sensors to the pic18f4620 40 pins which translate these inputs and send the right command to the java application on pc using serial-usb port. Inputs PIC 18F4620

Software Tools Java Programming Language IOS mobile programming language NetBeans IDE

Game Stages New Game Game Mode(paddles, Mobile) Number Of Rounds Select the Starter Player Game is Running Winner Stage

1- New Game

2- Game Mode

3-Number Of Rounds

4- The Starter Player

5- The Starter Player (2)

6- Running Stage

7- Winner Stage