VR - SERIOUS OR JUST FASHION? ITU-R Working PARTY 6C 18 October 2016

Slides:



Advertisements
Similar presentations
Regulation and Policy Challenges
Advertisements

Mobile TV Future Innovative Service from Broadcasters Perspective.
1 CP Lecture 9 Media communication standards.
Theoretical Foundations of Multimedia Chapter 3 Virtual Reality Devices Non interactive Slow image update rate Simple image Nonengaging content and presentation.
Digital Video Teppo Räisänen LIIKE/OAMK. General Information Originally video material was processed using analog tools Nowadays it is common, that digital.
Copyright © 2014 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
Video Data Topic 4: Multimedia Technology. What is Video? A video is just a collection of bit-mapped images that when played quickly one after another.
Virtual Reality: How Much Immersion Is Enough? Angela McCarthy CP5080, SP
What is new and exciting at the ITU? David Wood ITU, EBU
1 Digital Video. 2  Until the arrival of the Pentium processor, in 1993, even the most powerful PCs were limited to capturing images no more than 160.
Video. Using video  Carefully planned, well-executed video clips can make a dramatic difference in a multimedia project  Use video only when all other.
MPEG MPEG-VideoThis deals with the compression of video signals to about 1.5 Mbits/s; MPEG-AudioThis deals with the compression of digital audio signals.
JOINT ITU AND IEC WORKSHOP ON RIGHTS INFORMATION INTEROPERABILITY (RII) Dr. Giacomo Mazzone Head of Institutional Relations at DG office Geneva, Switzerland,
Digital data formats for representation of real objects Adolf Knoll National Library of the Czech Republic
THOMSON Broadcast & Media Solutions 1 Digital Cinema Standards Dave Bancroft Thomson Broadcast & Media Solutions IBC 2003 THOMSON Broadcast & Media Solutions.
TCP/IP Protocol Suite 1 Chapter 25 Upon completion you will be able to: Multimedia Know the characteristics of the 3 types of services Understand the methods.
VIRTUAL REALITY (VR) INTRODUCTION AND BASIC APPLICATIONS الواقع الافتراضي : مقدمة وتطبيقات Dr. Naji Shukri Alzaza Assist. Prof. of Mobile technology Dean.
Virtual Reality Lecture2. Some VR Systems & Applications 고려대학교 그래픽스 연구실.
Data delivery Adolf Knoll National Library of the Czech Republic.
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
CSCI-100 Introduction to Computing Hardware Part II.
Audio/Video compression Recent progress Alain Bouffioux December, 20, 2006.
Augmented Reality. The blending of digital information with the physical world User can see and is apart of the real world User is immersed in a artificial.
Audio Streaming © Nanda Ganesan, Ph.D.. Audio File Features Audio file is a record of captured sound that can be played back –The WAV File is an example.
TCP/IP Protocol Suite 1 Chapter 25 Upon completion you will be able to: Multimedia Know the characteristics of the 3 types of services Understand the methods.
Mobile first! As simple as that? Hildegard Nortvedt, web editor Stockholm, August 13
THINKING OUTSIDE THE BOX . (AR) IN GAMES might-look-like-playing-videogames-very-Shttp://
Digital Ham Radio An Introduction to DMR and Fusion
Mikolt Csap (Unit G.2 – Creativity)
ITU-T STUDY GROUP 16 Multimedia Yushi Naito Chairman ITU-T SG16
Consultation with CE manufacturers re new DTV technologies
“An Eye View On the Future Generation Of Phones”
Padmasri Dr.BV Raju Institute Of Technology
Microsoft HoloLens 교양컴퓨터 | 스띠아와띠 페라 |
Technologies: for Enhancing Broadcast Programmes with Bridgets
Bh. Ravi Krishna 12N31A0533 야나 누르디아나 학번 : 사이버경찰하과.
Augmented Reality (擴增實境)
Multimedia Application
Lesson 24 Creating & Distributing New Media Content.
Pixel, Resolution, Image Size
Chapter 15 The Internet: Digital and Social Media
Multimedia Virtual Reality T.Sharon - A.Frank.
Will Law, Chief Architect, Media Division, Akamai
The old New Media: an historical perspective on Virtual Reality.
Google Cardboard.
Virtual Reality and Immersive Journalism
Augmented Reality And Virtual Reality.
BIM MAPPING.
Presentation On:- BROADBAND-ISDN PUJARA HARDIK ROLL NO:- 35
Computerized Entertainment and Classification
3D TV TECHNOLOGY.
Virtual Reality and Immersive Journalism
VR and AR In Education 010/10/2017.
Data Compression.
Video Compression - MPEG
Teaching Research Ethics UREC workshop 22 February 2010
High Definition Television (HDTV)
EE 122: Network Applications
Lesson 24 Creating & Distributing New Media Content.
Next Gen Business and Technology Strategies
(c) 2001 by The McGraw-Hill Companies, Inc. All rights reserved.
Overview What is Multimedia? Characteristics of multimedia
Media, Multimedia & Digital Media
augmented reality (AR) and the future
Session 7 Conclusions & Recommendations
Nuts and Bolts of Digital Imaging
Network Support for HMD based VR
CHAPTER 4: Virtual Environments
Engaging with Augmented Reality
Lecture 9: Virtual and augmented environments for design
Presentation transcript:

VR - SERIOUS OR JUST FASHION? ITU-R Working PARTY 6C 18 October 2016 David Wood EBU

IMMERSIVE SYSTEMS? WE HAVE SEEN THEM BEFORE! CINERAMA IMAX3D

Where are we with VR Today? Very old idea. Enormous investment in development in US and elsewhere. Large number of companies with their own solutions. Relatively chaotic situation. Technology still in the process of evolution. Standards’ groups (MPEG, JPEG, 3GPP) have started work on VR. A/C conflict may still apply. Light field recording may help. DVB has a study mission on VR that will report next month. We all will all need to decide whether into get involved in VR. In November

And the cousins of VR? Augmented Reality Mixed Reality A real-world image whose elements are supplemented by computer-generated sensory input . Can be HMD or plain screen. Mixed Reality Real world and digital world exists at same time.

The General Categories of HMDs Mono or Stereoscopic possible 2016 VR Type A. Mobile Phone based systems Lower end audio spatial resolution VR Type B. PC/console driven headsets Higher end audio spatial resolution 2017-2022 VR Type C? VR Type D?

For VR to succeed, three things MUST be ‘right’! The technology. This includes the technology of production, delivery, and display of VR. Bit-rates, compression, delivery channel, HMD comfort. And interactivity The control of motion sickness. This occurs when the brain receives conflicting signals, and must be avoided. The content that suits VR. The content has to be suited to VR, and sufficiently attractive.

Is VR ‘serious’? Maybe. Example of a VR ‘Broadcasting’ Project 2018 Winter Olympics from Seoul Large venue to be taken over in Stockholm for VRLive project Venue dressed up to appear Olympic-like One room given over to VR VR provided by 80Mbit/s? Delivered by 5G network from Korea How successful will it be?

Coming to an HMD near you? Will VR be just a fashion or an important, new, commercially successful media form? Will it be possible to minimise motion sickness? “Kinetosis” What kind of content, and of what duration? Who should define requirements? Can we help to standardise formats? Can trials help?

The Potential for VR Standards? VR Production Meet the needs of delivery plus headroom Cover all necessary delivery standards Suitable for cooperative content. VR delivery First generation system using Type A Must be deliverable at available bit rates Must be viewable of available phone based HMDs

Are we the VR generation then? Many Thanks! Are we the VR generation then? I suppose we must be