From: Wayfinding and Glaucoma: A Virtual Reality Experiment Invest. Ophthalmol. Vis. Sci.. 2017;58(9):3343-3349. doi:10.1167/iovs.17-21849 Figure Legend: The VEHuNT consisted of a cave automatic virtual environment (CAVE) used to present an immersive VR environment to study wayfinding tasks. The VEHuNT consisted of three vertically oriented 4K 80-inch 3D LED screens, with the lateral screens aligned at 45° relative to the central screen. Patients wore polarizing glasses to discern a 3D image during testing and navigated through the virtual environment using a steering wheel and an accelerator pedal. Date of download: 11/9/2017 The Association for Research in Vision and Ophthalmology Copyright © 2017. All rights reserved.