ME751 Advanced Computational Multibody Dynamics

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ME751 Advanced Computational Multibody Dynamics Loose Ends, BDF Solution of the Dynamics Analysis Problem Discussion of Friction and Contact Forces April 13, 2010 " With my sunglasses on, I'm Jack Nicholson. Without them, I'm fat and 60.” Jack Nicholson © Dan Negrut, 2010 ME751, UW-Madison TexPoint fonts used in EMF. Read the TexPoint manual before you delete this box.: AAAAA

Before we get started… Last Time: Today: HW Use BDF Methods to Solve the Dynamics Analysis problem Discussed NR, MN, QN Today: Take care of some loose ends: Initial Conditions, Flow Chart for Dynamics Problem Discuss two important classes of forces: Contact and Friction HW Due on Th - challenging Last HW where you’ll have to generate code for SimEngine3D Exam coming up on April 29, 7:15 PM Closed books. You can bring one normal sheet of paper with formulas (both sides) I’ll provide the cheat sheet that you received a while ago Trip to John Deere & NADS: I’ll send out an email with the list of people who expressed an interest in taking the trip

The Newton-Raphson and Modified-Newton Iteration Matrix [Step 3, Details of the Details]

Computing the Partial Derivatives of the Reaction Forces

The GCon-DP1 Case

The GCon-DP2 Case

The GCon-D Case

The GCon-CD Case

The Multibody Dynamics Problem: Putting Things in Perspective… We derived the Newton-Euler equations of motion for a mechanical system We had a set of kinematic and Euler parameterization constraints Ended up with a set of DAEs that we solved on a time grid At each node of the time grid, we discretized the DAE in conjunction with BDF to get a nonlinear system We discussed NR, MN, and QN in relation to solving this system of nonlinear equations Next: discuss about prescribing initial conditions Very important: you must start in a healthy (consistent) configuration for your solution to make sense

The Dynamics Analysis Problem: Prescribing Initial Conditions

Initial Conditions [Cntd.]

Solving the Dynamics Problem: The Flow Chart

End: The Dynamics Analysis Problem Begin: Handling Friction and Contact in Multibody Dynamics

Handling Frictional Contact One of Painlevé’s paradoxes (similar to chalk scratching on board) Topic is an active area of research, very challenging problem Topic is extremely relevant applications in CAE and Video Gaming Quick remarks: We liked the rigid body model, it significantly simplified the dynamics problem Painlevé (late 1800’s) came up with simple examples that looked like paradoxes: there would be no solution for the time evolution of simple rigid body dynamics problems with contact and Coulomb friction Embracing an elastic body model will not make your life simpler. Addresses the paradoxes but at a very heavy analytical and computational price D. Steward and M. Anitescu: came up with approaches that resolve Painlevé’s paradox

Dealing with Friction and Contact in ME751 30,000 feet perspective

General Comments, DEM Especially in Discrete Element Method (DEM) approaches, there is a tendency to regard everything in the universe as spheres or collections of spheres The DEM proceeds by using deformable body mechanics to understand what happens when two spheres are pressed against each other Standard reference: K. L. Johnson, Contact Mechanics, University Press, Cambridge, 1987. This understanding is subsequently grafted to the general dynamics problem of rigid bodies flying in space and colliding with each other When they collide, a fictitious spring-damper element is placed between the two bodies Sometimes spring & damping coefficient based on continuum theory mentioned above Sometimes values are guessed (calibration) based on experimental data