Wei Yan Yehuda Kalay University of California, Berkeley

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Presentation transcript:

Wei Yan Yehuda Kalay University of California, Berkeley SIMULATING HUMAN BEHAVIOR IN BUILT ENVIRONMENTS Wei Yan Yehuda Kalay University of California, Berkeley

Human behavior in built environments Sproul Plaza UC Berkeley

Behavior simulation Simulated Sproul Plaza, Berkeley

Predicting behavior Behavior patterns in New York City plazas, William Whyte, 1980

Predicting behavior Whyte’s question: Our question: why some places work well, other do not? Our question: how can we predict which places will work well, which ones will not? Behavior patterns in New York City plazas, William Whyte, 1980

Methodology Develop virtual users with behavioral traits. Add usability traits to the environment, as locational input to the VUsers. Assure that the simulated behavior corresponds to actual behavior.

Video Tracking Statistics Methodology Behavior Simulation Video Tracking Statistics Verification Environment Modeling Usability Geometry User Modeling Behavior Geometry Perception

Environment modeling Measurements in Sproul Plaza

Environment modeling 2D DXF

Environment modeling Usability Model – Discrete Space Model Step cell Cell Properties: Sittable? In the sun or in the shade? Occupied by a user? ……… Ground cell Fountain side cell Fountain water cell Bench cell Usability Model – Discrete Space Model

Environment modeling 3D VRML

User modeling Human form. Human movement. Human traits: shortest path

User modeling Human form. Human movement. Human traits: modified shortest path

User modeling – social space Personal-space bubble (Deasy, 1985) Personal space Social space (closer) Social space (farther) Public distance Proxemics (Hall, 1966)

User modeling - movement Artificial Life. Boids (Reynolds, 1999)

User modeling – goals & preferences Poisson distribution for arrival rates Sproul Plaza UC Berkeley Summer 2003

User modeling – goals & preferences William Whyte, 1980

User modeling – video tracking system

User modeling – video tracking system Target region highlighted: people at the fountain Background subtraction Foreground image Intensity thresholding

User modeling – statistics Numbers of people entering the plaza on different days Numbers of people sitting in different places on different days

User modeling – paths

Results - simulation

Results – design alternatives

Conclusions

Conclusions Computers in design processes: representation synthesis evaluation Evaluation of physical factors: structures energy etc. Evaluation of human factors: behavior learning behavior modeling/simulation