3X3 BASKETBALL CAPTAINS MEETING 10/11/2017 play begins - 10/14/2017
CAPTAIN RESPONSIBILITIES RECRUIT PLAYERS TO COMPLETE TEAMS SUBMIT PROPER DOCUMENTATION THROUGH IM LESGUES APP Make sure each player has an IMLEAGUES account and add them to your team. ATTEND MANDATORY CAPTAIN’S MEETINGS. SUBMIT PROPER CONTACT INFORMATION TO ENSURE NOTIFICATION OF CHANGES/CANCELLATIONS. REVIEW RULES WITH TEAM MEMBERS. REVIEW EMAIL ON A DAILY BASIS TO CHECK FOR REC SPORTS COMMUNICATION. COMMUNICATE GAME TIME/DATE TO PLAYERS TO ENSURE SCHEDULED GAMES ARE COMPLETED IN A TIMELY MANNER. MAINTAIN COMPLIANCE WITH REC SPORTS WARM UP AREAS, ETC. MAINTAIN GOOD SPORTSMANSHIP WITH TEAM MEMBERS AD OPPOSING TEAMS. ENSURE PLAYER ELIGIBILITY IN ALL EVENTS
SPORTSMANSHIP A = EXCELLENT CONDUCT AND SPORTSMANSHIP. B = ACCEPTABLE CONDUCT AND SPORTSMANSHIP C = BELOW AVERAGE CONDUCT AND SPORTSMANSHIP. D = POOR CONDUCT AND SPORTSMANSHIP. F = UNACCEPTABLE CONDUCT AND SPORTSMANSHIP. TEAM MAY ONLY RECEIVE ONE (1) C RATING IN THE TOURNAMENT.
POLICY MUST BRING TAMIU ID (IF YOU DO NOT HAVE IT YOU NEED TO BRING TEXAS ID) MUST HAVE ON ATHLETIC ATTIRE AND SHOES IF A PLAYER IS FOUND INELIGIBLE ALL GAMES THE PLAYER PLAYED OR HAD THE INTENT OF PLAYING WILL BE FORFEITED AND THE TEAM WILL RECEIVE AN F SPORTSMANSHIP RATING.
3X3 RULES BOUNDARIES, LENGTH OF GAME, & SCORING BOUNDARY LINES ARE DEFINED BY A BASKETBALL HALF-COURT. FIRST TEAM TO REACH 21 POINTS WILL BE DECLARED THE WINNER OR 25 MINUTES OF PLAYING TIME, WHICHEVER COMES FIRST. ALL GAMES WILL BE PLAYED STRAIGHT TO 1; THEREFORE, A GAME CAN END 21- 20. MALES: EACH BASKET MADE WITHIN OR ON THE ARC IS WORTH ONE (1) POINT; BASKETS MADE BEYOND THE ARC ARE WORTH TWO (2) POINTS. FEMALES (CO-REC GAMES ONLY): EACH BASKET MADE WITHIN OR ON THE ARC IS WORTH TWO (2) POINTS; BASKETS MADE BEYOND THE ARC ARE WORTH THREE (3) POINTS.
TOURNAMENT GAME TIME IS FORFEIT TIME. TEAMS MUST BE READY TO PLAY AT THE SCHEDULED GAME TIME. TEAMS CHECKED IN WITH SUPERVISORS ARE CONSIDERED “READY TO PLAY” If you do not contact intramural specialist ahead of time that you will miss a game, it will be a forfeit and an F sportsmanship rating and removed from the tournament.
RULES SELF OFFICIATED NO “MAKE IT – TAKE IT” MUST CHANGE POSSESSION AFTER EACH BASKET TEAMS WILL USE THE “ROCK, PAPER, SCISSORS” TECHNIQUE TO DETERMINE WHO GETS POSSESSION OF THE BALL AT THE BEGINNING OF THE GAME. IN CASE OF A JUMP BALL, ALTERNATING POSSESSION WILL BE IN AFFECT. THE BALL MUST BE CHECKED AT THE TOP OF THE KEY. ON ANY CHANGE OF POSSESSION (DEFENSIVE REBOUNDS OR STEALS), THE BALL MUST BE RETURNED TO ANYWHERE BEYOND THE ARC/THREE POINT LINE AND THE PLAYER IN POSSESSION OF THE BALL MAY MAINTAIN CONTROL AND ATTEMPT TO SCORE. THE PLAYER’S FEET AND BALL MUST BE COMPLETELY BEHIND THE ARC/THREE POINT LINE BEFORE THE BALL CAN BE ADVANCED. AN INDIVIDUAL CANNOT FOUL OUT OF A GAME BUT MAY BE EJECTED BY THE INTRAMURAL STAFF. FLAGRANT FOULS AND/OR ANY ACT OF MISCONDUCT, PHYSICAL OR VERBAL, DIRECTED TOWARDS ANY INDIVIDUAL, WILL RESULT IN AN IMMEDIATE EJECTION. ALL DISCIPLINARY SITUATIONS INVOLVING INDIVIDUAL(S)/TEAM(S) WILL BE REVIEWED. SUBSTITUTIONS MAY BE MADE AFTER A BASKET, OR ANY STOPPAGE IN PLAY. THERE ARE NO TIME-OUTS.
RULES THERE ARE NO FOUL SHOTS. THEREFORE, IF A PLAYER IS FOULED IN THE ACT OF SHOOTING AND MAKES THE BASKET, THE BASKET COUNTS AND THE BALL CHANGES POSSESSION. IF THE OFFENSIVE PLAYER IS NOT IN THE ACT OF SHOOTING OR DOES NOT SCORE ON THE SHOT WHEN FOULED, POSSESSION IS RETAINED AND BALL IS CHECKED IN AT THE TOP OF THE KEY. THE OFFENSIVE TEAM IS RESPONSIBLE FOR CALLING ALL FOULS. THE DEFENSIVE TEAM IS RESPONSIBLE FOR CALLING ALL VIOLATIONS. (FOR EXAMPLE: TRAVELING, DOUBLE DRIBBLE, OUT-OF BOUNDS) IF A TEAM DISPUTES A CALL MADE ON THE COURT, IT WILL BE SETTLED BY A SHOT FROM THE TOP OF THE ARC. THE DISPUTING TEAM WILL SHOOT THE BALL, IF MADE THEN CALL IS REVERSED AND IF MISSED THEN ORIGINAL PLAY STANDS, NO EXCEPTIONS. TEAMS ARE ONLY ALLOWED TO CHALLENGE THREE TOTAL TIMES WITHIN THEIR GAME. IF A TEAM CHALLENGES THREE TIMES THEY MAY NO LONGER CHALLENGE QUESTIONABLE CALLS. (EX: FOOT ON THE LINE)
RULES STALLING: FAILURE TO ATTEMPT A SHOT IN 30-SECONDS IS STALLING. UPON NOTIFICATION BY AN INTRAMURAL SUPERVISOR THIS WILL RESULT IN A LOSS OF POSSESSION. TECHNICAL’ S CAN BE GIVEN FOR UNSPORTSMANLIKE CONDUCTS. THIS WILL LEAD TO THE INDIVIDUAL TO SIT OUT 1 MINUTE OF THE GAME. THERE CAN BE NO SUBS FOR THIS PLAYER. THE TEAM WILL HAVE TO PLAY WITH ONE PERSON DOWN.
Question???