Content and Schedule time every day (to be modified by each country team): 09:00 – 11:00 Working Part 1 (2 hrs.) 11:00 – 11:30 Coffee Break 11:30 – 13:30.

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Presentation transcript:

Content and Schedule time every day (to be modified by each country team): 09:00 – 11:00 Working Part 1 (2 hrs.) 11:00 – 11:30 Coffee Break 11:30 – 13:30 Working Part 2 (2 hrs.) 13.30 – 15.00 Lunch 15.00 – 17.00 Working Part 3 (2 hrs., Homework and Social Activities) Day 1: Presentation about the Math-GAMES Project Math-GAMES Market Place (partner bring games and other things for display, partner introduction) Presentation about the Math-GAMES Didactics and Methodology Math-GAMES Portal-Website Explanation of the Synopsis Presentation of GAMES Presentation of Online Game Tools Day 2: Presentation of different games via lesson plans First practice games, second learn about Mathematics Day 3: Presentation of games via lesson plans Practice and assignment (prepare a lesson, in groups of 3 participants) Day 4: Trainees deliver the above prepared lessons in groups of 3 (30-40 min each) Day 5: Trainees deliver lessons Discuss ideas for dissemination and promotion Evaluation

The 3 Target Groups of the European Erasmus+ Project Math-GAMES How games can help learning Mathematical Literacy learning to count and calculate learning basics in Mathematics, Statistics and Geometry Members of the Math-GAMES Project Group Teachers in Europe, who are teaching basics in Mathematics Students in Europe, who are attending classes for basics in Mathematics Specialists from 10 countries are working out the material for the Math-GAMES project. Everything can be downloaded from the website: www.math-games.eu in the languages BG, DE, EN, ES, EL, FR, IT, RO, VA, TR Teachers in Europe, who are working in Adult-Education or in other educational fields for people who want to learn basics in Mathematics, can use the Math-GAMES didactic material. Students in Europe, who want to learn basics in Mathematics, e. g. Adults (old and young) Migrant people People, who had not the chance to visit a school People, who have forgotten the knowledge of mathematics and need it in their profession

Math-GAMES Compendium Teacher Training Course Structure of the European Erasmus+ Project Math-GAMES How games can help learning Mathematical Literacy learning to count and calculate learning basics in Mathematics, Statistics and Geometry Math-GAMES Compendium Books and e-Book (in 9 languages) Math-GAMES Guidelines Books and e-Book (in 9 languages) Math-GAMES Teacher Training Course Seminar and e-Presentation (in EN) More than 30 games with description Rules Pictures Graphics Relevance for Mathematics Guidelines to each of the games in terms of Mathematics Didactic and methodological notes for teachers Structure of each lesson, step by step Templates for the games How to make games themselves Teacher Training Course to work with Math-GAMES Didactic and methodological notes for teachers Structure of each lesson, step by step Templates for the games How to make games themselves Videos on YouTube Talk on Facebook Presence Training e-Presentation Math-GAMES Evaluation Report (e-Book in EN)

Mathematics Learning by Games Math-GAMES Project Mankind and Mathematics Prometheus was chained for punishment on a high rock because he brought salvation to man, not only by steeling the gods’ fire (energy), but also by giving man also numbers and their meaning. Thus, already 2,500 years ago, Aeschylus in his “Prometheus Bound” confirms the importance of numbers for mankind. https://www.youtube.com/watch?v=kcWdcGwd844 Fact is, that adults need a minimum knowledge of numeracy to survive in our world. Numeracy is increasingly necessary in a wide range of life-skills, such as personal finance, data handling, at daily work and in everyday transactions. Math-GAMES Methodology 1

Each person needs a minimum knowledge of numeracy. Numeracy is like literacy increasingly necessary in a wide range of life-skills. The basic life-skills are obviously reflected in the main goals of mathematics education, which will prepare people to solve problems communicate and reason make connections between mathematics and its applications become mathematically literate appreciate and value mathematics make informed decisions as contributors to society. Particularly in the case of Slow Adults Learners the impact during regular lessons shows deficits on the motivational, emotional, cognitive and social aspects. The result is: 13% of all adults have a lack of knowledge in arithmetic. Math-GAMES Methodology 2

This causes playing when learning Mathematics: Great learning motivation by working with things that make pleasure High learning effect by joy in the matter Social behaviour in solving problems is promoted Speaking and language skills are encouraged to play, important for the understanding of mathematical tasks In Mathematics, as in the game, there is always a model for reality When playing certain games, the motoric skills are encouraged Solution strategy and mathematical rules are applied This causes playing in humans: Playing is fun Playing together builds human relationships Playing strengthens creativity Playfully problems are solved When playing, you have to pay attention to the rules This causes playing with the learning behaviour: Interest is aroused Motivation is encouraged Competition is socialization Games represent reality as a model A relaxed and cheerful environment is created when playing Math-GAMES Methodology 3

The result is: Play Games and and learn Mathematics more easily. Our Project-Website will help you: www.math-games.eu