Dr. Jim Rowan ITEC 2110 Wednesday, September 12

Slides:



Advertisements
Similar presentations
Inkscape Tutorial v2.0 Simon Andrews
Advertisements

Chapter 7 Creating Graphics. Chapter Objectives Use the Pen tool Reshape frames and apply stroke effects Work with polygons and compound paths Work with.
Modelling. Outline  Modelling methods  Editing models – adding detail  Polygonal models  Representing curves  Patched surfaces.
Chapter 4 Digital Multimedia, 2nd edition Vector Graphics.
SWE 423: Multimedia Systems Chapter 4: Graphics and Images.
Vector vs. Bitmap SciVis V
V Obtained from a summer workshop in Guildford County July, 2014
Working with Graphics. Objectives Understand bitmap and vector graphics Place a graphic into a frame Work with the content indicator Transform frame contents.
Adobe InDesign CS5 – Illustrated Unit D: Working with Graphics.
1 Bitmap Graphics It is represented by a dot pattern in which each dot is called a pixel. Each pixel can be in any one of the colors available and the.
Digital Media Dr. Jim Rowan ITEC Over the next several classes… In the next several lectures we will be covering these topics: –Vector graphics.
Vector vs. Bitmap
Digital Media Dr. Jim Rowan ITEC 2110 Wednesday, September 4.
Digital Media Dr. Jim Rowan ITEC Vector Graphics Elegant way to construct digital images that –have a compact representation –are scalable –are.
Digital Media Lecture 3: Image Encoding Bitmapped images Georgia Gwinnett College School of Science and Technology Dr. Jim Rowan.
Digital Media Dr. Jim Rowan ITEC Over the next several classes… In the next several lectures we will be covering these topics: –Vector graphics.
INT 840E Computer graphics Introduction & Graphic’s Architecture.
Digital Media Lecture 8: Vector Graphics 3D Georgia Gwinnett College School of Science and Technology Dr. Jim Rowan.
Digital Media Dr. Jim Rowan ITEC 2110 Vector Graphics II.
Illustrator I I450 Technology Seminar. Bitmap vs. Vector Photoshop = Bitmap Illustrator = Vector Bitmap images are resolution dependent Vector images.
Digital Media Dr. Jim Rowan ITEC Up Next! In the next several lectures we will be covering these topics: –Vector graphics –Bitmapped graphics –Color.
Vector Graphics Digital Multimedia Chap 이병희
Digital Media Dr. Jim Rowan ITEC So far… We have compared bitmapped graphics and vector graphics We have discussed bitmapped images, some file formats.
Digital Media Dr. Jim Rowan ITEC 2110 Chapter 3. Roll call.
GPH 338 Computer Animation Survey
Digital Media Dr. Jim Rowan ITEC 2110 Vector Graphics II.
COMP135/COMP535 Digital Multimedia, 2nd edition Nigel Chapman & Jenny Chapman Chapter 4 Lecture 4 - Vector Graphics.
Digital Media Dr. Jim Rowan ITEC 2110 Images: Chapters 3, 4 & 5.
Digital Media Dr. Jim Rowan ITEC 2110 Thursday, September 13.
Creating Vectors – Part One 2.02 Understand Digital Vector Graphics.
Digital Media Dr. Jim Rowan ITEC Vector Graphics Elegant way to construct digital images that –have a compact representation –are scalable –are.
Digital Media Dr. Jim Rowan ITEC 2110 Chapter 3. Roll call.
Digital Media Lecture 5: Vector Graphics Georgia Gwinnett College School of Science and Technology Dr. Jim Rowan.
Guilford County SciVis V104.03
OUTPUT PRIMITIVES A.Aruna/Faculty of Information technology/SNSCE13/19/2016.
Mohammed AM Dwikat CIS Department Digital Image.
Digital Media Dr. Jim Rowan ITEC 2110 Vector Graphics II.
IS502:M ULTIMEDIA D ESIGN FOR I NFORMATION S YSTEM D IGITAL S TILL I MAGES Presenter Name: Mahmood A.Moneim Supervised By: Prof. Hesham A.Hefny Winter.
ITEC2110, Digital Media Chapter 2 Fundamentals of Digital Imaging 1 GGC -- ITEC Digital Media.
Chapter 7 Vector Editing © 2013 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website,
Graphics Basic Concepts 1.  A graphic is an image or visual representation of an object.  A visual representation such as a photo, illustration or diagram.
Main characteristics of Vector graphics  Vector graphics provide an elegant way of constructing digital images (diagrams, technical illustration and.
Adobe Illustrator CS Design Professional WITH ILLUSTRATOR GETTING STARTED.
Antialiasing. What is alias? Alias - A false signal in telecommunication links from beats between signal frequency and sampling frequency (from dictionary.com)
Vector vs. Bitmap. Vector Images Vector images (also called outline images) are images made with lines, text, and shapes. Test type is considered to be.
Digital Media Dr. Jim Rowan ITEC Up Next! In the next several lectures we will be covering these topics: –Vector graphics –Bitmapped graphics –Color.
IS502:M ULTIMEDIA D ESIGN FOR I NFORMATION S YSTEM D IGITAL S TILL I MAGES Presenter Name: Mahmood A.Moneim Supervised By: Prof. Hesham A.Hefny Winter.
BITMAPPED IMAGES & VECTOR DRAWN GRAPHICS
Drawing Geometric Objects
Lecture 5 Basic geometric objects
Mr Barton’s Maths Notes
Constructing Objects in Computer Graphics
Vector vs. Bitmap.
CSI-447: Multimedia Systems
Chapter 10 Computer Graphics
3D Graphics Rendering PPT By Ricardo Veguilla.
Constructing Objects in Computer Graphics By Andries van Dam©
Dr. Jim Rowan ITEC 2110 Images: Chapters 3, 4 & 5
Exercise 28 - Skills Vector tools enable you to create perfectly formed shapes and lines of all sorts. What’s more the vector objects keep their shape.
Chapter 7 Vector Editing
Digital Media Dr. Jim Rowan ITEC 2110.
Dr. Jim Rowan ITEC 2110 Images: Chapters 3, 4 & 5
Dr. Jim Rowan ITEC 2110 Chapter 3
Dr. Jim Rowan ITEC 2110 Vector Graphics II
Dr. Jim Rowan ITEC 2110 Chapter 3
Creating Vectors – Part One
Creating Vectors – Part One
Mr Barton’s Maths Notes
Dr. Jim Rowan ITEC 2110 Vector Graphics II
Presentation transcript:

Dr. Jim Rowan ITEC 2110 Wednesday, September 12 Digital Media Dr. Jim Rowan ITEC 2110 Wednesday, September 12

Roll call Jones, Crystal L. Marsh, Kerreen A. Thompson, Daniel G. Tran, Christopher V.

Vector Graphics Elegant way to construct digital images that have a compact representation are scalable are easy to edit Mandatory for 3-D modeling

Coordinate systems Bitmapped pixel coordinates (integer) x y 4,0 4,1 4,2 4,9 3,0 3,1 3,2 3,9 0,0 0,1 0,2 0,9 4 3 x 2 1 1 2 3 4 9 y

Coordinate systems bitmapped 4 3 x 2 1 1 2 3 4 9 y A= ( , ) B= ( , ) C= ( , ) D= ( , ) E= ( , )

Coordinate systems Vector graphics coordinates (real values) A point is defined by its x and y coordinate y (x,y) Can be fractional Can be negative 2 (1.41, 1.74) 1 1 2 3 x

Coordinate systems Vector graphics coordinates (real values) A displacement (distance between points or movement from one point to another) can be defined by a pair of points y point 1 displacement from point 1 to point 2... = [(x2 - x1), (y2 - y1)] (3.12 - 1.41, 0.95 - 1.74) (1.71,-0.79) 2 (1.41, 1.74) 1 point 2 (3.12, 0.95) 1 2 3 x

AKA vector Vectors have magnitude (length) and direction This vector goes down 0.79 and to the right 1.71 It is a two dimensional (x&y) vector that goes down and to the right y 2 (1.41, 1.74) 1 (3.12, 0.95) 1 2 3 x

Vector graphics? A Grandfathered term From the time when displays were directly “steered” by their programs Give the display two points and it would move the beam from one point to the other drawing a line... This movement could be described as a vector since it has magnitude (length) and direction (from one point to the other)

Absolute vs Window coordinates (top paragraph of page 88) rendering software renders images in a window windows can be moved at will so... the rendering program only knows where the object is relative to the window it is in rendering software does not know where the window is on the screen a coordinate transformation must be performed

Bounding Box what point is used to place an object? images can be contained inside a “bounding box” which is the smallest box that contains all the points found in an object bounding box is placed by its (0,0) position

Window coordinates x (0,0) desktop screen window bounding box y (100,103) window 1 (410,290) window 1 (150,200) (760,570)

Vector graphics Store shapes very economically in the form of formulas, equations A line is defined by y = mx + b (but that is for an infinitely long line) In computer graphics we want a line segment, i.e. it has endpoints Since a line segment can also be completely described by its endpoints

Here’s our vector 2 1 1 2 3 x

Convert Vector to Bitmapped Visually Convert Vector to Bitmapped Visually... “completely cover the vector with pixels” 2 1 1 2 3 x

Vector to Bitmapped 2 1 1 2 3 x

The artifact created: The “Jaggies” This can result in “aliasing” 2 1 1 2 3 x

Aliasing When we view a digital photograph, the reconstruction (interpolation) is performed by a display or printer device, and by our eyes and our brain. If the reconstructed image differs from the original image, we are seeing an alias. i.e. Moire’ patterns http://en.wikipedia.org/wiki/Aliasing

anti aliasing Techniques to mitigate the affect of aliases Smoothes the edges of jagged lines

combating aliases: anti-aliasing techniques our pixellated line to be displayed (the external model) is in black 2 1 1 2 3 x

combating aliases: anti-aliasing techniques the original vector graphic line stored in the internal model is in red our pixellated line to be displayed (the external model) is in black 2 1 1 2 3 x

combating aliases: anti-aliasing techniques 2 1 1 2 3 x

combating aliases: anti-aliasing techniques “average the grayness” 2 1 1 2 3 x

vector graphics: shapes shapes are inherently defined internally makes it easy to move the shapes around straight lines are created with a line tool internally the line is stored as its endpoints connected lines are stored as a polyline internally the polyline is stored as a series of points closed polylines form a shape

vector graphics: rectangles and squares rectangles can be described by two corners squares are special cases of the rectangle

vector graphics: ellipses and circles ellipses can be described by two points circles are special cases of the ellipses http://en.wikipedia.org/wiki/Ellipse

vector graphics: curves Question: How would you draw a curve using a computer with a mouse? You can’t draw smooth lines very easily Create a tool with handles based on the Bezier curve that can be manipulated by those handles

Lines and curves Bezier curves can be smoothly joined together An anchor point is the point where one joins the other When a curve closes on itself it is considered a closed curve When it doesn’t it’s an open curve

Lines and curves Closed (and open for that matter) lines can be filled This is how drawn shapes become objects like the cowboy on Toy Story solid color, pattern or gradient (linear or radial) Patterns are built of tiles that match across x & y Lines have ends ends can be messy when joined mitre, rounded, square, bevel

Manipulating objects AKA closed curves Translation is a simple up/down side-to-side movement Scaling: make bigger or smaller Rotation about a point Reflection about a line

3-D Way more complex than 2-D 3-D shapes (objects) are defined by their surfaces Made even more complicated by the fact that a 3-D object inside the computer must be translated into 2-D to be rendered on a computer screen... This results in the need to specify the viewpoint

Structural hierarchy Things in the real world are compositions of smaller things Things in the 3-D graphics world are also compositions of smaller things Hierarchical structure is an excellent way of coping with complexity Also seen in object-oriented programming like Java and Squeak!

Structural hierarchy Car Wheels (4) Doors (2) Lights tire wheel hubcap handles inside lever outside button handle window(s) Lights headlights (2) tail lights (2+) stop lights (2+)

3-D: additional complexity lighting natural artificial surface texture rendering is extremely computationally expensive (demanding)

Lines and curves Examples of fills

Questions?