Company Name Company Logo.

Slides:



Advertisements
Similar presentations
Leveraging an Integrated ERP and CRM System - Featuring Sage MAS 500 ERP and Sage SalesLogix CRM.
Advertisements

Virtual Gaming Worlds
Contact Romain Herbeau Head of Sales +33­ Recruiters’ use of employment websites.
Bringing “2.0” to the Digital Music / Advertising Relationships Claire Levy Former Head of Business Development, Last.fm May 24 th 2008.
Job Creation & Innovation in the Creative Economy Oireachtas Joint Committee on Jobs, Enterprise and Innovation 28 th April 2015 Cathal Gaffney CEO, Brown.
Best games in the world are free!. Agenda 1. About Game Insight 2. Why Android 3. Market Opportunity 4. Emerging Markets 5. Secrets to success.
Mobile Game Development in the West vs. East Luke Stapley – Cross Platform Please view my notes for more information.
The Rise of Hardcore Social Gaming 5 lessons learnt from building the #1 FPS on Facebook & tablets Ludovic BODIN CEO│CMUNE.
ABOUT US WHO WE ARE WE ARE YOUR OUTSOURCED DIGITAL MARKETING DEPARTMENT We are a Full Digital Marketing Agency headquartered in London, United Kingdom.
July 30th – August 1st, 2013 McCormick Place, Chicago, IL Integrating Social Media at Live Events David Brull July 30,
CONFIDENTIAL Grouper Overview for SPTI March 2007.
Crown Business Advisor Training Administration. Agenda 1.Communication 2.IT 3.Finance 4.Products 5.Social Media 6.Advertising / Marketing 7.Seminars.
How Facebook became the newest form of communication and entertainment while making money!
Holistic Mobile Game Development with Unity 2015 Taylor & Francis. All rights Reserved.
Social Media is: ? Social Media: are media designed to be disseminated through social interaction, created using highly accessible and scalable publishing.
Online Intelligence Solutions HOW CAN BIG DATA ANALYTICS HELP THE MEDIA BUSINESS? Mathieu Llorens – CEO – AT Internet Futur Media – June 27th Moscow.
YOUR LOGO DIGITAL PR REPORT 2015 #PRCADIGITAL Lisa Elliott MPRCA Board Director and Partner,
DIGITAL WORLDWIDE Ashish. s  107 trillion – The number of s sent on the Internet in  294 billion – Average number of messages.
Group Strategy Division | 2010 MRP 1 Sony Corporation SPT Networks – International June 2013.
Let’s Overview The Three Main Areas We Need: Domain Name Web Hosting Website.
Workshop “Product Placement and Monetization with Payment Brands” Business Case: Just A Game GmbH and paysafecard “War 2 Glory“
Insider info on Russian Social Networks Artur Sakalis Head of API department ODNOKLASSNIKI.ru.
Public Relations & Social Media
1© 2007 Autodesk Autodesk Media & Entertainment Marc Petit Senior Vice President, Media & Entertainment Assassin's Creed, image courtesy of Ubisoft Montreal.
Digital Media Strategy BAM Digital Media
© China Edge Limited, 2013 China Edge Introduction Plan. Engage. Deliver. January, 2014.
Console Games: An Overview Presented By Chris Ulm Chief Design Officer.
1.Publishers are slow to adopt video which will account for 80% of the world's internet traffic by Lack of diversity in publishing where minorities.
Margaret Wallace Co-Founder / CEO
companies promoting themselves using Facebook Revenue in $ 1.6 bil. Online marketing tools.
Public Relations & Social Media. Public Relations What is.
Program Update – December Program Overview Key Features –Single largest allocation ever approved by Ford Foundation, September 2000 –$280 million.
3D Gaming Console Market to Global Analysis and Forecasts by Type, Components No of Pages: 150 Publishing Date: Feb 2017 Single User PDF: US$ 3900.
3D Gaming Console Market to Global Analysis and Forecasts by Type, Components No of Pages: 150 Publishing Date: Feb 2017 Single User PDF: US$ 3900.
OPPORTUNITY PRESENTATION
Content Marketing بازاریابی محتوایی.
Industry Fast Facts Information INTERNAL ONLY SLIDE
The Easy made Catalog by Mobislide
The Social Network Platform
Online Businesses Iran Garcia Business Tech Blk. 2.
Create relevant links to your contacts and Manage their contents
Info for Greg Prepared by August 2010, Proprietary and Confidential.
Welum is a non-commercial publication working both online and offline to produce a combination of high fashion and art. A worldwide team where each member.
The Future of Financial Literacy:
How Four Seasons Increased Revenue with a Genius Social Promotion
Science Behind Cross-device Conversion Tracking
Jean Michel SERRE, CEO of Orange Japan
CONTENT MARKETING & SEARCH
Presented By Shred Pillai, C E O
2015 Report Card Ranked #6 40 Million #1 50% Million 250
© 2016 Global Market Insights, Inc. USA. All Rights Reserved Fuel Cell Market size worth $25.5bn by 2024Low Power Wide Area Network.
Global Mobile Advertising Market Report & Forecast
Outsourced Private Equity
Shifting Gears: The Growing Importance of Mid Core Gamers.
Facebook, Twitter & Blogs
Heading Body text Body Text TITLE Body Text.
DIGITAL INTENSIVE FOR INDUSTRY 4.0
Microsoft Boosts Awareness about Juhlsen.com App
Heading Body text Body Text TITLE Body Text.
Heading Body text Body Text TITLE Body Text.
AMEC Measurement Month 2018
Why listen to me? Sr. Digital Marketing Specialist for Fastline Media Group Social media is my world Fastline has seen a… 1,044% growth in Facebook audience.
Cloud OS App Launch Services MINI-Case Study
Facebook, Twitter & Blogs
Procurement Hub Partners
Heading Body text Body Text TITLE Body Text.
Social Media Marketing as One of the Main Methods of Digital Marketing
Rose Harr CEO - BlueWare Group of Company
EXXAT SYSTEMS COMPANY PROFILE
The Complete ASEAN Investor’s Portal of Market Information
Presentation transcript:

Company Name Company Logo

Project overview Project name: X Platforms: X Genre: X Target audience: Female & Male casual players, 15-45 Development time: 6 months to the first release Ongoing: updates every 2 months

Who’s X?? X developed and published digital content, since 2012, in X Home. We released 100’s of virtual items, ranging from clothing items, through mini-games, to vehicles and pets. Nominated best start-up of 2013 at the X awards, we were one of the fastest growing and most successful PlayStation Home developers. Publishing worldwide across North America, Europe and Asia, we have generated over $X of revenue over 2 years.

The founders Name: CTO Name: CEO Senior programmer, 20 years of game development experience, worked at X and Z... Cloud-gaming specialist All-rounded Senior technician Name: CEO Over 22 years of game development experience, worked for X and Z etc... Seasoned 2D and 3D Artist, Art Director; managed teams of up to 15 people Founder of X, renowned Z Publisher, specialized in digital distribution

Internal team Name: Senior Programmer, leading expert in monetization. 18 years of industry experience; worked at X and Z etc… Name: Product Manager, freemium specialist with 13 years of industry experience, previously designer and producer at X and Z etc... Name: Game Designer and Unreal expert Name: Community Relations, former Community Manager at X

X X X X A growing community Over X Facebook fans Almost X Twitter followers Almost X YouTube subscribers, and over X views Over X posts and over X members on our forum Over X hits on our blog X X X X

Road Map The goal of this investment opportunity is to capture the audience while it’s there and enable the remaining X developers to make content for us. We want to establish ourselves as the leading cross-platform virtual world.

Sales predictions

Return on investment Note: We are eligible for EIS tax incentive 3 years investment R.O.I. Equity Share Global business value* Total dividend received £X X% £X million *Global business value = 3 times the average yearly profit Note: We are eligible for EIS tax incentive