Multimedia Presented by Winston Chim Chapter 10 Multimedia Presented by Winston Chim
Main Contents Multimedia Kits Hypermedia Interactive Media Virtual Reality Expert Systems
Multimedia
What is Multimedia Multimedia refers to the sequential or simultaneous use of a variety of media formats in a given presentation or a self-study program
Multimedia Systems Traditional Media Computer as a display device for text, pictures, graphics, sound, and video
Goal of Multimedia To immerse the learner in a multisensory experience to promote learning. To facilitate the instructor to meet individual learner’s need. To enhance different learners with different learning styles.
Multimedia Kits A collection of teaching/learning materials involving more than one type of medium and organized around a single topic.
Advantages Interest: kits arouse interest because they are multisensory Cooperation: kits can be an ideal mechanism for small group project work Logistics: kits can be used in and out of classroom.
Limitations Expense Time consuming Replacement
Hypermedia
Hypermedia Hypermedia refers to computer software that uses elements of text, graphics, video, and audio connected in such a way that users can easily move within the information. It is designed to resemble the way people organize information with concepts and their relationships.
The purposes of using Hypermedia Navigating Linking Creating
Advantages of Hypermedia Engrossing - hold students’ interest Mutisensory - expand the channels to the mind. Individualized Teacher and student creation
Limitations of Hypermedia Getting lost Lack of structure Noninteractive Complex Time consuming
Interactive Media
Interactive Media Computer-based interactive media creates a multimedia learning environment that capitalizes on the features of both video and computer-assisted instruction. Examples
Advantages of Interactive Media Multiple media Learner participation Individualization Flexibility Simulations
Limitations of Interactive Media Cost Production expense Rigidity
Virtual reality
Example: Magic Book
People can read the book together in the real world and also experience the virtual images that appear attached to the real book pages. Finally, readers can fly into the virtual images and experience the story immersively.
Expert Systems
Expert Systems Refer to software package created by experts in a given field to solve problems
Features of Expert Systems Computer program Human expert level performance Limited application area Knowledge based systems – task specific knowledge is a separate, identifiable part of the program Access to knowledge – allows the user direct access to that knowledge
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