Project Innovation: An Example from IDEO

Slides:



Advertisements
Similar presentations
Innovation in a Team Environment Karl A. Smith Engineering Education – Purdue University Technological Leadership Institute/ STEM Education Center/ Civil.
Advertisements

Inside the Entrepreneurial Mind from ideas to reality.
Teamwork and Innovation: An Example from IDEO Karl A. Smith Engineering Education – Purdue University Civil Engineering - University of Minnesota Pegadogies.
Lecture 3 – Skills Theory
Theories of Management
Facilitating Innovation and Creativity in a Team Environment
Chapter 13: Contemporary Issues in Leadership
Chapter Eleven Creativity, Innovation, and Leadership
Innovation Leadership Training Day Five Innovation Leader Attributes February 20, 2009 All materials © NetCentrics 2008 unless otherwise noted.
©2015 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
Douglas McGregor A,B,C …X,Y,Z. McGregor’s Profile Bachelor’s from Wayne State University District manager of retail gas company Worked with transient.
CORPORATE COURSE LIST “People Make The Difference” 700 N. St. Mary’s St. Suite 1400 San Antonio, TX or
ORGANIZATIONAL STRUCTURE
Leadership Development Karl A. Smith University of Minnesota December 2005 Engineers Leadership Institute Minnesota.
The leadership piece. What does the leadership concept mean?  Leadership is chiefly about dealing with the intangibles and the most frustrating situations.
Future Products UNDERSTAND > CREATE > DELIVER Project objectives : - To understand the issues surrounding the use of lighting in sub- Saharan Africa. To.
THE SCHOOL LEADERSHIP TRIANGLE CHAPTER 3: INNOVATION.
WELCOME Training the Trainers Course Iasi - December 10th - 11th 2001.
High-Performance Teamwork Karl A. Smith Engineering Education – Purdue University Civil Engineering - University of Minnesota -
Thoughts Before Requirements Gathering. Requirements Gathering Functional Requirements – Functional requirements explain what has to be done by identifying.
Creating a goal-driven environment - 3 Barbie E. Keiser University of Vilnius May 2007.
Managing Creativity and Innovation William Y. Jiang, Ph.D. Professor and Department Chair of Organization and Management San José State University Tel:
Concepts of Engineering and Technology Copyright © Texas Education Agency, All rights reserved.
Exploring Action Learning for Group Development
1 Knowledge Generation and Creativity Innovation and Creativity. 2. Blocks to Creativity. 3. Idea Generation: Brainstorming. 4. Idea Convergence:
Culture Eats Strategy for Breakfast … And how to deal with it!!
12-1 Copyright © 2005 Prentice-Hall Chapter 12 Diagnosing and Modifying Organizational Culture Management: A Skills Approach, 2/e by Phillip L. Hunsaker.
Collaborative Learning Sullivan University Faculty Advance 2007 Dr. Marion H. Larson.
Young Egyptians have demonstrated a high level of self-empowerment and civic responsibility within the last years. Many Innovation Hubs are hosting brilliant.
Project Innovation: An Example from IDEO Brigham Young University
MIS40850 Comparative Software Engineering Process Frameworks - Part
THEORIES OF MANAGEMENT. SCIENTIFIC MANAGEMENT  Scientific management is a method in management theory that determines changes to improve labor productivity.
Rules Do not lift pen. Keep the lines straight Keep the relative (square) orientation of the dots Hints (for thinking in different ways) All Rounds: Observe.
Future Educator.  Hello my name is Wendy Warren. I am a mother of three children and a wife going on ten years. I have a strong sense of family and values.
Today Project Introduction Design Thinking EA: New Paradigm access:Tufts Demo Tools & Takeaways Conversation.
16 Organizational Conflict, Politics, and Change.
Challenges of Nursing Management
Human Resource Practices
Chapter 8 Wehad Al-Kaltham Noura Al-Subaie
Ideation HCDE 518 & INDE 545 Winter 2012
Creating Learner-Centered Models for Higher Education
innovation is not an event innovation is a (design) process.
Developed by Cool Pictures & MultiMedia Presentations
ENTERPRISE FACULTY What is Enterprise?.
6 The Manager as a Decision Maker.
Using Design Thinking to Help Your Campus Consider a Breakthrough
Ideation CPSC 481: HCI I Fall 2014
Managing Creativity and Innovation
1 Lamb, Hair, McDaniel CHAPTER 1 An Overview of Marketing © WINDSOR & WIEHAHN/STONE/GETTY IMAGES © iStockphoto.com/San Nguyen.
Staffing and Leading a Growing Company
Design Thinking.
Leadership in management
Innovation in a Team Environment
Chapter 1: Organizational Behavior as a Way of Thinking and Acting
Academy for Teaching Excellence Harper College
Organization Culture Issues
An Overview of Marketing
What is Organizational Culture?
Chapter 1 1 Lamb, Hair, McDaniel An Overview of Marketing © Cengage Learning All Rights Reserved.
Leadership & Management
Project Human Resource Management
Creative Design Solutions: Design Thinking
Sutton’s Ideas on Creativity
Creative Design Solutions: Design Thinking
15 Tips For Becoming a Model Employee
1.02 Creative Design Solutions: Design Thinking
PD Goals Program Overview December, 2012
PD Goals Program Overview December, 2012
Finding and Retaining Talent
Success in the Real World! Being a Leader! NARENDER SINGH CHAUHAN.
Presentation transcript:

Project Innovation: An Example from IDEO Karl A. Smith Purdue University/ University of Minnesota ksmith@umn.edu Engineers Leadership Institute Minnesota Society for Professional Engineers December, 2006

The Innovation Journey VandeVen, Polley, Garud & Venkataraman, 1999. The innovation journey is a nonlinear cycle of divergent and convergent activities that may repeat over time and at different organizational levels if resources are obtained to renew the cycle, p. 16. 2

IDEO – Deep Dive Video ABC News Nightline - 7/13/99 Available From ABC News Store www.abcnews.com Kelley, Tom and Littman, Jonathan (2001) The art of innovation: Lessons in creativity from IDEO, America=s leading design firm. New York: Random House

IDEO – “The Deep Dive” IDEO has been identified as America’s Leading Design Firm. IDEO’s special ingredients: Teams Culture Methodology

IDEO – “The Deep Dive” Viewing Perspectives: Teams Culture Methodology Videographer

“THE DEEP DIVE” Five Days at O

Components of IDEO process Creation of “Hot Teams” Brainstorming Rapid Prototyping Observing & Listening from Customers Thinking of products in terms of verbs, rather than nouns

IDEO’s Teams Named “Hot Teams.” Multidisciplinary. Group leader is assigned based on their abilities to work with groups.

Seven Secrets for Better Brainstorming 1. Sharpen the focus 2. Playful rules 3. Number your ideas 4. Build and jump 5. The space remembers 6. Stretch your mental muscles 7. Get physical

Playful Rules One conversation at a time Stay focused on the task Encourage wild ideas Go for quantity Be visual Defer judgment Build on the ideas of others

IDEO’s Culture Employees design their own working areas. Employees have interest and skills to work with a wide range of people. No hierarchies.

Build Your Greenhouse Building Neighborhoods Think Project, Think Personal Building Blocks Inspiration from Adversity Prototype Your space Create a Team Icon Watch Your Body Language Simple Team Space Hierarchy is the Enemy of Team Space Give Your Workers a View Tell Stories Make Your Junk Sing

Build Your Greenhouse Building Neighborhoods Areas of Congregation Lounge / Common Area Mainstreet Forced Interaction Need for Privacy Quiet Areas Individuality

Five steps to IDEO’s innovation Understand the market/client/technology/ constraints Observe real people in real situations Visualize new-to-the-world concepts & ultimate customers Evaluate & refine prototypes Implement new concept for commercialization

IDEO’s Method www.ideo.com Observation Implementation Prototyping user desirability technical feasibility business viability insights and opportunities implementation Observation Implementation Prototyping Brainstorming www.ideo.com

Innovation Resources Additional Perspectives on Innovation: DEC - Schein, Edgar H., et.al. 2003. DEC is dead: Long live DEC – The lasting legacy of Digital Equipment Corporation. San Francisco: Berrett-Koehler. The Innovation Journey – Van de Ven, Andrew H., Polley, Douglas E., Garud, Raghu & Venkataraman, Sankaran. 1999. The Innovation Journey. New York: Oxford University Press. Organizational Change and Innovation Processes – Poole, Marshall S., Van de Ven, Andrew H., Dooley, Kevin, and Holmes, Michael E. 2000. Organizational Change and Innovation Processes: Theory and Methods for Research. New York: Oxford University Press. Weird Ideas that Work – Sutton, Robert I. 2002. Weird Ideas that Work: 11-1/2 Practices for Promoting, Managing, and Sustaining Innovation. New York: Free Press.

DEC – Culture of Innovation The DEC culture emphasized: Creativity Freedom Responsibility Openness Commitment to truth Having fun “Culture is a complex force field that influences all of an organization’s processes. We try to manage culture but, in fact, culture manages us far more than we manage it, and it happens largely outside of awareness (p. 31).” Schein, Edgar H., et.al. 2003. DEC is dead: Long live DEC – The lasting legacy of Digital Equipment Corporation. San Francisco: Berrett-Koehler.

Sutton – Weird Ideas that Work Hire “Slow Learners” (of the organizational code). 1-1/2 Hire People Who Make You Uncomfortable, Even Those You Dislike. Hire People You (Probably) Don’t Need Use Job Interviews to Get Ideas, Not to Screen Candidates Encourage People to Ignore and Defy Superiors and Peers Find Some Happy People and Get them to Fight Reward Success and Failure, Punish Inaction Decide to Do Something That Will Probably Fail, Then Convince Yourself and Everybody Else That Success is Certain Think of Some Ridiculous or Impractical Things to Do, Then Plan to Do Them. Avoid, Distract, and Bore Customers, Critics, and Anyone Who Just Wants to Talk About Money Don’t Try to Learn Anything from People Who Seem to Have Solved the Problems You Face. Forget the Past, Especially Your Company’s Successes. Sutton, Robert I. 2002. Weird Ideas that Work: 11-1/2 Practices for Promoting, Managing, and Sustaining Innovation. New York: Free Press.