Building Java Programs

Slides:



Advertisements
Similar presentations
Building Java Programs
Advertisements

1 MATH METHODS THAT RETURN VALUES. 2 JAVA'S MATH CLASS.
Return values.
Topic 9 more graphics Based on slides bu Marty Stepp and Stuart Reges from
Building Java Programs Supplement 3G Graphics Copyright (c) Pearson All rights reserved.
Building Java Programs Supplement 3G Graphics Copyright (c) Pearson All rights reserved.
Copyright 2011 by Pearson Education Building Java Programs Chapter 3 Lecture 3-2: Return values, Math, and double reading: 3.2,
1 Parameters. 2 Repetitive figures Consider the task of drawing the following figures: ************* ******* *********************************** **********
Copyright 2008 by Pearson Education Building Java Programs Graphics Reading: Supplement 3G.
Copyright 2006 by Pearson Education 1 Building Java Programs Chapter 3: Parameters, Return, and Interactive Programs with Scanner.
Copyright 2008 by Pearson Education Building Java Programs Graphics reading: Supplement 3G videos: Ch. 3G #1-2.
Copyright 2008 by Pearson Education Building Java Programs Chapter 3 Lecture 3-2: Return; double ; System.out.printf reading: 3.2, 3.5, 4.4 videos: Ch.
Copyright 2006 by Pearson Education 1 Building Java Programs Supplement 3G: Graphics.
Copyright 2008 by Pearson Education Building Java Programs Chapter 3 Lecture 3-2: Return; double ; System.out.printf reading: 3.2, 3.5, 4.4 videos: Ch.
Topic 10 return values, Math methods Based on slides bu Marty Stepp and Stuart Reges from " Thinking like a computer.
CSC Programming I Lecture 5 August 30, 2002.
Copyright 2010 by Pearson Education Building Java Programs Graphics reading: Supplement 3G.
Copyright 2011 by Pearson Education Building Java Programs Chapter 3 Lecture 7: Return values, Math, and double reading: 3.2,
Building Java Programs Chapter 3 Parameters and Objects Copyright (c) Pearson All rights reserved.
1 Building Java Programs Supplement 3G: Graphics These lecture notes are copyright (C) Marty Stepp and Stuart Reges, They may not be rehosted, sold,
Building Java Programs Supplement 3G Graphics Copyright (c) Pearson All rights reserved.
Building Java Programs Graphics Reading: Supplement 3G.
CS305j Introduction to Computing Simple Graphics 1 Topic 11 Simple Graphics "What makes the situation worse is that the highest level CS course I've ever.
CS 112 Introduction to Programming Animations; Methods with return Yang (Richard) Yang Computer Science Department Yale University 208A Watson, Phone:
CS305j Introduction to Computing Parameters and Methods 1 Topic 8 Parameters and Methods "We're flooding people with information. We need to feed it through.
Copyright 2011 by Pearson Education Building Java Programs Chapter 3 Lecture 3-2: Return values, Math, and double reading: 3.2,
Copyright 2006 by Pearson Education 1 Building Java Programs Chapter 3: Parameters, Return, and Interactive Programs with Scanner.
Unit 3.
Building Java Programs Chapter 3
Lecture 8: Return values and math
Building Java Programs Chapter 3
Lecture 3: Method Parameters
Lecture 6: While Loops and the Math Class
Lecture 10: return values and math
CSCI 161 – Introduction to Programming I William Killian
Building Java Programs
Building Java Programs
Building Java Programs
Building Java Programs
Building Java Programs
Math Methods that return values
Building Java Programs
Building Java Programs
Building Java Programs
A note on Programming Assignment
Building Java Programs
Building Java Programs Chapter 3
Topic 10 return values, Math methods
Building Java Programs
Lecture 7: Graphics, return values and math
Java's Math class Method name Description Math.abs(value)
Building Java Programs
Topic 12 more if/else, cumulative algorithms, printf
Building Java Programs
Topic 10 return values, Math methods
Lecture 6: While Loops and the Math Class
Lecture 3: Method Parameters
Building Java Programs
Building Java Programs
Building Java Programs
Building Java Programs
CSE 142 Lecture Notes Global Constants, Parameters, Return Values
Topic 9 More Graphics Based on slides bu Marty Stepp and Stuart Reges from
Building Java Programs
Building Java Programs
Building Java Programs
Building Java Programs
Graphics Reading: Supplement 3G
Building Java Programs
Lecture 11: return values and math
Presentation transcript:

Building Java Programs Chapter 3 Lecture 3-2: More Graphics, return values, Math, and casting reading: Supplement 3G, 3.2, 2.1 - 2.2

Java book figure Write a program that draws the following figure: drawing panel is size 200x150 book is at (20, 35), size 100x100 cyan background white "BJP" text at position (70, 55) stairs are (red=191, green=118, blue=73) each stair is 9px tall 1st stair is 10px wide 2nd stair is 20px wide ... stairs are 10px apart (1 blank pixel between)

Java book solution // Draws a Building Java Programs textbook with DrawingPanel. import java.awt.*; public class Book { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(200, 150); panel.setBackground(Color.WHITE); Graphics g = panel.getGraphics(); g.setColor(Color.CYAN); // cyan background g.fillRect(20, 35, 100, 100); g.setColor(Color.WHITE); // white "bjp" text g.drawString("BJP", 70, 55); g.setColor(new Color(191, 118, 73)); for (int i = 0; i < 10; i++) { // orange "bricks" g.fillRect(20, 35 + 10 * i, 10 + 10 * i, 9); }

Multiple Java books Modify the Java book program so that it can draw books at different positions as shown below. book top/left positions: (20, 35), (150, 70), (300, 10) drawing panel's new size: 450x180

Multiple books solution // Draws many BJP textbooks using parameters. import java.awt.*; public class Book2 { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(450, 180); panel.setBackground(Color.WHITE); Graphics g = panel.getGraphics(); // draw three books at different locations drawBook(g, 20, 35); drawBook(g, 150, 70); drawBook(g, 300, 10); } ...

Multiple books, cont'd. ... // Draws a BJP textbook at the given x/y position. public static void drawBook(Graphics g, int x, int y) { g.setColor(Color.CYAN); // cyan background g.fillRect(x, y, 100, 100); g.setColor(Color.WHITE); // white "bjp" text g.drawString("BJP", x + 50, y + 20); g.setColor(new Color(191, 118, 73)); for (int i = 0; i < 10; i++) { // orange "bricks" g.fillRect(x, y + 10 * i, 10 * (i + 1), 9); }

Resizable Java books Modify the Java book program so that it can draw books at different sizes as shown below. book sizes: 100x100, 60x60, 200x200 drawing panel's new size: 520x240

Resizable books solution // Draws many sized BJP textbooks using parameters. import java.awt.*; public class Book3 { public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(520, 240); panel.setBackground(Color.WHITE); Graphics g = panel.getGraphics(); // draw three books at different locations/sizes drawBook(g, 20, 35, 100); drawBook(g, 150, 70, 60); drawBook(g, 300, 10, 200); } ...

Resizable solution, cont'd. ... // Draws a book of the given size at the given position. public static void drawBook(Graphics g, int x, int y, int size) { g.setColor(Color.CYAN); // cyan background g.fillRect(x, y, size, size); g.setColor(Color.WHITE); // white "bjp" text g.drawString("BJP", x + size/2, y + size/5); g.setColor(new Color(191, 118, 73)); for (int i = 0; i < 10; i++) { // orange "bricks" g.fillRect(x, // x y + size/10 * i, // y size/10 * (i + 1), // width size/10 - 1); // height }

Return values, Math, and casting reading: 3.2, 2.1 - 2.2

Java's Math class Method name Description Math.abs(value) absolute value Math.ceil(value) rounds up Math.floor(value) rounds down Math.log10(value) logarithm, base 10 Math.max(value1, value2) larger of two values Math.min(value1, value2) smaller of two values Math.pow(base, exp) base to the exp power Math.random() random double between 0 and 1 Math.round(value) nearest whole number Math.sqrt(value) square root Math.sin(value) Math.cos(value) Math.tan(value) sine/cosine/tangent of an angle in radians Math.toDegrees(value) Math.toRadians(value) convert degrees to radians and back Constant Description Math.E 2.7182818... Math.PI 3.1415926...

Calling Math methods Examples: Must import java.util.*; Math.methodName(parameters) Examples: double squareRoot = Math.sqrt(121.0); System.out.println(squareRoot); // 11.0 int absoluteValue = Math.abs(-50); System.out.println(absoluteValue); // 50 System.out.println(Math.min(3, 7) + 2); // 5 Must import java.util.*;

No output? Simply calling these methods produces no visible result. public class TestMath { public static void main(String[] args) { Math.pow(3, 4); // no output! }

No output! Math method calls use a feature called return values that cause them to be treated as expressions. The program runs the method, computes the answer, and then "replaces" the call with its computed result value. Math.pow(3, 4); 81.0; // no output To see the result, we must print it or store it in a variable. double result = Math.pow(3, 4); System.out.println(result); // 81.0

Return return: To send out a value as the result of a method. The opposite of a parameter Parameters send information in from the caller to the method. Return values send information out from a method to its caller. A call to the method can be used as part of an expression. Math.abs(-42) -42 42 main 2.71 3 Math.round(2.71)

Why return and not print? It might seem more useful for the Math methods to print their results rather than returning them. Why don't they? Answer: Returning is more flexible than printing. We can compute several things before printing: double pow1 = Math.pow(3, 4); double pow2 = Math.pow(10, 6); System.out.println("Powers are " + pow1 + " and " + pow2); We can combine the results of many computations: double k = 13 * Math.pow(3, 4) + 5 - Math.sqrt(17.8); We might not want to print the result at all: for (int i = 1; i <= Math.min(x, y); i++) { ... }

Math questions Evaluate the following expressions: Math.abs(-1.23) Math.pow(3, 2) Math.pow(10, -2) Math.sqrt(121.0) - Math.sqrt(256.0) Math.round(Math.PI) + Math.round(Math.E) Math.ceil(6.022) + Math.floor(15.9994) Math.abs(Math.min(-3, -5)) Math.max and Math.min can be used to bound numbers. Consider an int variable named age. What statement would replace negative ages with 0? What statement would cap the maximum age to 40?

Incompatible types Some Math methods return double or other non-int types. int x = Math.pow(10, 3); // ERROR: incompatible types But for the above expression, we know the result will be an integer What if you wanted to store a double in an int variable?

Type casting type cast: A conversion from one type to another. Syntax: To promote an int into a double to get exact division from / To truncate a double from a real number to an integer Syntax: (<type>)<expression> Examples: double result = (double) 19 / 5; // 3.8 int result2 = (int)result; // 3 int x = (int)Math.pow(10, 3); // 1000

More about type casting Type casting has high precedence and only casts the item immediately next to it. double x = (double) 1 + 1 / 2; // 1.0 double y = 1 + (double) 1 / 2; // 1.5 You can use parentheses to force evaluation order. double average = (double)(a + b + c) / 3; A conversion to double can be achieved in other ways. double average = 1.0 * (a + b + c) / 3;

Returning a value Example: public static <type> <name>(<parameters>) { <statement(s)>; ... return <expression>; } Example: // Returns the slope of the line between the given points. public static double slope(int x1, int y1, int x2, int y2) { double dy = y2 - y1; double dx = x2 - x1; return dy / dx; slope(5, 11, 1, 3) returns 2.0

Return examples // Converts degrees Fahrenheit to Celsius. public static double fToC(double degreesF) { double degreesC = 5.0 / 9.0 * (degreesF - 32); return degreesC; } // Computes triangle hypotenuse length given its side lengths. public static double hypotenuse(int a, int b) { double c = Math.sqrt(a * a + b * b); return c; You can shorten the examples by returning an expression: return 5.0 / 9.0 * (degreesF - 32);

Common error: Not storing Many students incorrectly think that a return statement sends a variable's name back to the calling method. public static void main(String[] args) { slope(0, 0, 6, 3); System.out.println("The slope is " + result); } // ERROR: result not defined public static double slope(int x1, int y1, int x2, int y2) { double dy = y2 - y1; double dx = x2 - x1; double result = dy / dx; return result; }

Fixing the common error Instead, returning sends the variable's value back. The returned value must be stored into a variable or used in an expression to be useful to the caller. public static void main(String[] args) { double s = slope(0, 0, 6, 3); System.out.println("The slope is " + s); } public static double slope(int x1, int y1, int x2, int y2) { double dy = y2 - y1; double dx = x2 - x1; double result = dy / dx; return result;

Common error variation Particularly confusing is conflating the return variable with a variable in the calling method. Your program will compile, but you won’t get the right result! public class ReturnExample { public static void main(String[] args) { int x = 1; addOne(x); System.out.println("x = " + x); } public static int addOne(int x) { x = x + 1; return x;

Don’t ignore the return value! Just because the return variable in the called method has the same name as the variable in the calling method, they are NOT the same. Think scope! public class ReturnExample { public static void main(String[] args) { int x = 1; addOne(x); System.out.println("x = " + x); } public static int addOne(int x) { x = x + 1; return x; public class ReturnExample { public static void main(String[] args) { int x = 1; x = addOne(x); System.out.println("x = " + x); } public static int addOne(int x) { x = x + 1; return x;

Displacement Exercise In physics, the displacement of a moving body represents its change in position over time while accelerating. Given initial velocity v0 in m/s, acceleration a in m/s2, and elapsed time t in s, the displacement of the body is: Displacement = v0 t + ½ a t 2 Write a method displacement that accepts v0, t, and a and computes and returns the change in position. Example: displacement(3.0, 4.0, 5.0) returns 52.0

Displacement Solution public static double displacement(double v0, double t, double a) { double d = v0 * t + 0.5 * a * Math.pow(t, 2); return d; }

Exercise If you drop two balls, which will hit the ground first? Ball 1: height of 600m, initial velocity = 25 m/sec downward Ball 2: height of 500m, initial velocity = 15 m/sec downward Write a program that determines how long each ball takes to hit the ground (and draws each ball falling). Total time is based on the force of gravity on each ball. Acceleration due to gravity ≅ 9.81 m/s2, downward Displacement = v0 t + ½ a t 2

Ball solution // Simulates the dropping of two balls from various heights. import java.awt.*; public class Balls { public final static int PANEL_HEIGHT = 600; public static void main(String[] args) { DrawingPanel panel = new DrawingPanel(600, 600); Graphics g = panel.getGraphics(); int ball1x = 100, initialBall1y = 600, v01 = 25; int ball2x = 200, initialBall2y = 500, v02 = 15; // draw the balls at each time increment for (double t = 0; t <= 10.0; t = t + 0.1) { double height1 = initialBall1y - displacement(v01, t, 9.81); g.fillOval(ball1x, PANEL_HEIGHT - (int)height1, 10, 10); double height2 = initialBall2y - displacement(v02, t, 9.81); g.fillOval(ball2x, PANEL_HEIGHT - (int)height2, 10, 10); panel.sleep(50); // pause for 50 ms panel.clear(); } ...