Mobile Usability Lab Exhibit

Slides:



Advertisements
Similar presentations
Legal Terminology: DEVICE: An Assistive Technology device is any item, piece of equipment, or product system, whether acquired commercially off the shelf,
Advertisements

Virtual reality. what is VR? emulating the real world making an electronic world seem real.
Games For Upper-limb Stroke Rehabilitation James BurkeMichael McNeill Philip MorrowDarryl Charles School of Computing and Information Engineering Suzanne.
GAMING ENGINES for bim - The Next Generation of Project Visualization
Change and Opportunity Gaming, Modeling and Simulation Fort Benning and Beyond.
Augmented Reality Chris Baker Comp 4640.
Community Program Space for Youth. Table of Contents Background Information Youth Needs Analysis 2010 Current Programming Need for Dedicated Space Facility.
BY: JESSICA KOTELNICKI Equipment/ Software Project.
Converging Contemporary Technologies Intermediate 2 Computing MMT Topic 6.
Printing: This poster is 48” wide by 36” high. It’s designed to be printed on a large-format printer. Customizing the Content: The placeholders in this.
Vgt1 DUTY A DUTY IS THE LEGAL OR MORAL OBLIGATION TO PERFORM A REQUIREMENT ARISING FROM THE POSITION AN INDIVIDUAL HOLDS.
Introduction Kinect for Xbox 360, referred to as Kinect, is developed by Microsoft, used in Xbox 360 video game console and Windows PCs peripheral equipment.
An Overview of Assistive Technologies by Terry Menard CAE 6100-GP1 (52375) Classroom & Clinical Applications of Assistive Technologies Nova Southeastern.
INTRODUCTION Generally, after stroke, patient usually has cerebral cortex functional barrier, for example, the impairment in the following capabilities,
Expert Group for Virtual Reality in Transport, Manufacturing and Logistics Virtual Reality in Transport, Manufacturing and Logistics VIRTUAL REALITY IN.
CONTENT 1. Abstract 2. Introduction 3. Research Method 4. Discussions 5. Conclusion 6. References 1.
Using GPS in Library & Educational Settings Robert Mayben & Pamela Picklesimer.
2.03A Evolution of Virtual Reality 2.03 Explore virtual reality design and use.
Introduction to Virtual Reality. Topic Papers Brooks, F. P. (1999). What's Real About Virtual Reality? Zyda, M. (2005). From Visual Simulation to Virtual.
AUGMENTED AND VIRTUAL REALITY Group #2, 9-Graham.
© Anselm Spoerri Lecture 9 Augmented Reality –Definition –Visualization Approaches –Applications –Tools and Links.
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
A new layer of information in your world. Virtual Reality.
Google Now + Extending Google Now for Semi-autonomous automobiles JAMES STALLWORTH.
Power-point video games by maria kraakman. The history of video games A video game is an electronic game that involves human interaction with a user interface.
What is ‘Project Minotaur’? Home security robot capable of monitoring the user’s home while they’re away. Can be manually controlled through a website.
Campus Platform Effective mobile solutions for corporate communications.
February 2007 Commercial Vehicle Drivers Hours of Service Module 12: Special Permit – Research / Pilot Projects.
Augmented Reality & Virtual Reality Market – By Technology (Mobile & Spatial AR, Semi & Fully Immersive VR); By Sensors & Components (Accelerometer, Data.
Introduction to VR Ching-Chi Lin Institute of Information Science, Academia Sinica Department of Computer Science and Information Engineering, National.
Robert Kondratowicz 1, Lisa Matson 2, Nicole LaDue 2, Thomas Pingel 1 1 Department of Geography, 2 Department of Geology and Environmental Geosciences,
Prediction Games Players compete by making predictions about upcoming event/observation in the real world Predictions are scored after event At TAMU, we.
Altspace VR A Social VR Platform.
IMPART: The Intelligent Mobility Partnership
Hands On Learning: The Augmented Reality (AR) Sandbox
Charlie Kupets / Alex Mueller / Salina Wu
2.03A Evolution of Virtual Reality
Sishir Giri INDEPENDENT PROJECT
Augmented Reality And Virtual Reality.
Google Cardboard and VR
What is Augmented Reality?
Virtual reality V Apply game culture and game play. Recognize social game interaction.
- A new medium for social table top gaming? -
VR and AR In Education 010/10/2017.
Xbox Kinect (Microsoft)
Hargrave JROTC Falcon Battalion US Army Interactive Trailer
Results and Conclusions
Abhishek P, S3 ECE, Roll No : 3
Gigapixel Visualization
A seminar on Touchless Technology
augmented reality (AR) and the future
STAND TALL IN THE DIGITAL ERA. ●Improved public relations ●Alerting people ●Performance development ●Secure training environment ●Quicker and safer maintenance.
Electronics Engineering Division
2.03A Evolution of Virtual Reality
HUMAN COMPUTER INTERACTION HCI IN MILITARY. Use HCI in Military Survey of some military technologies of today and the future Battlefield reconnaissance.
SIMULATION DECSIONs engagement ANALYSIS
Natural User Interaction with Perceptual Computing
HCI Human Computer Interface
The Advancement of Game Device
Sharing Unique NASA Assets along with Science, Research, and Exploration with Students, Educators, & the Public NASA Astromaterials connected audiences.
Hargrave JROTC Falcon Battalion US Army Interactive Trailer
Preliminary Design Review Tablo Game Projection System
Video Game Market Report : Trends, Forecast and Competitive Analysis 1.
Welcome to 7th Grade Science
Technology and the NHS.
COE TTHP Third Annual Technical Meeting
Augmented Reality Apps
Overview of augmented reality By M ISWARYA. CONTENTS  INTRODUCTION  WHAT IS AR?  ROLE OF AR  EXAMPLES  APPLICATION  ADVANTAGES  CONCLUSION.
Presentation transcript:

Mobile Usability Lab Exhibit Army’s Mobile Usability Lab Exhibit, (MULE). The MULE Semi is an 18-wheel tractor-trailer that is self-contained and climate controlled. It is an Interactive exhibit with state of the art technology, used to create excitement and interest about the Army. It offers a Humvee Simulator, an Augmented Reality Sand Table, HTC Vive System, the Occulus Rift System, the Distracted Driver System and an IRobot. All of which is Virtual Reality and S.T.E.M. based interaction.

AUGMENTED REALITY SAND TABLE The Augmented Reality Sand table (ARES) is a traditional sand table, filled with play sand, augmented with a commercial-off-the-shelf projector, LCD monitor, laptop, and Microsoft Kinect. The Kinect senses user gestures, changes to the sand “terrain,” and potentially, verbal commands as forms of user interaction. ARES projects moving military units, terrain features, and other data onto the sand.

HTC VIVE SYSTEM The Vive System allows individuals to us virtual reality to interactive with such things as Google Earth, taking a tour of the human body or just simply playing some games, testing their hand and eye coordination skills.

OCCULUS RIFT SYSTEM The Occulus System allows individuals to us virtual reality to interactive with such things as taking a tour of the daily Army life and its surroundings, parachuting into the Army Navy football game with the Army’s Golden Knights or just simply taking a ride on a roller coaster virtually.

DISTRACTED DRIVER SYSTEM The DDS is designed to promote the safe operation of a motor vehicle and the downfall and consequences of being distracted while operating a motor vehicle.

HUMVEE SIMULATOR The Humvee Simulator is an interactive system that allows individuals to operator the current equipment that today’s highly trained soldiers are using in the Army. It provides individuals the opportunity to work as a team. All while providing them with a sense of accomplishment and adventure.

Characteristics

Electronic Leads Capability All assets are equipped with the Interactive Electronic Leads Management Options (I-ELMO). I-ELMO is used to collect quality leads during USAREC or USACC recruiting events. I-ELMO streamlines lead collection process and drastically reduces processing time from the point of lead collection to a recruiter’s use.