Dimensional Trivia Clark, Savon White, James Simpson, Sabrina

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Presentation transcript:

Dimensional Trivia Clark, Savon White, James Simpson, Sabrina By: Watson, Isaac Clark, Savon White, James Simpson, Sabrina Carnowell, Jacob

This is a review of chapter 4 Vocabulary. Rules This is a review of chapter 4 Vocabulary.

2D Games Games that have characters and backgrounds that only play in length and width.

Game Frame A game frame is the entire game world for a specific scene.

The part of the game frame that is displayed on the video screen. Visible play area The part of the game frame that is displayed on the video screen.

Scrolling Where the game frame is moved so that the position of the player is always in the visible play area.

Sprite character set A collection of 2D assets, such as poses, for a character.

Coordinate system Three different axis that include X, Y, and Z coordinates. However in a 2D Game environment Z will always be 0.

Parallax Describes how objects in the distance seem to move slower than objects in the foreground.

2.5D Games Games that have three dimensional characters but use a two dimensional background graphics.

Hybrid Created by combining features from two different items.

Full articulation All of a characters body parts are able to move through a range of motions.

3D Games Have a three dimensional background with three dimensional characters. This dimension uses (x,y,z) unlike the traditional (x,y).