Human Computer Interaction

Slides:



Advertisements
Similar presentations
Design, prototyping and construction
Advertisements

User Modeling CIS 376 Bruce R. Maxim UM-Dearborn.
Designing the User Interface Theories, Principles, and Guidelines Course 4, CMC, 23/09/03.
UI Standards & Tools Khushroo Shaikh.
IS112 – Chapter 1 Notes Computer Organization and Programming Professor Catherine Dwyer 2003.
Fundamentals of Information Systems, Second Edition
1. Learning Outcomes At the end of this lecture, you should be able to: –Define the term “Usability Engineering” –Describe the various steps involved.
1. Human – the end-user of a program – the others in the organization Computer – the machine the program runs on – often split between clients & servers.
Ways for Improvement of Validity of Qualifications PHARE TVET RO2006/ Training and Advice for Further Development of the TVET.
16 1 Installation  After development and testing, system must be put into operation  Important planning considerations Costs of operating both systems.
CHAPTER TEN AUTHORING.
INTRO TO USABILITY Lecture 12. What is Usability?  Usability addresses the relationship between tools and their users. In order for a tool to be effective,
Fundamentals of Information Systems, Second Edition 1 Systems Development.
Copyright 2006 John Wiley & Sons, Inc. Chapter 1 - Introduction HCI: Designing Effective Organizational Systems Dov Te’eni Jane Carey Ping Zhang.
Creating & Building the Web Site Week 8. Objectives Planning web site development Initiation of the project Analysis for web site development Designing.
Chapter 1 - Introduction
IMPROVING THE HUMAN TECHNOLOGY INTERFACE NURSING INFORMATICS CHAPTER 4 1.
MANAGEMENT INFORMATION SYSTEM
Faculty Economics & Business EBS 2033 Systems Development Lecture 1 The Systems Development Environment Lecturer: Puan Asleena Helmi.
Dr. Ir. Yeffry Handoko Putra
Chapter 1 Computer Technology: Your Need to Know
CLE Introduction to Agile Software Acquisition
Chapter 1 The Systems Development Environment
Chapter 8 Environments, Alternatives, and Decisions.
Chapter 1 The Systems Development Environment
Domain 1: Preparation and Planning
Information Systems Development
Building Information Systems
Digital Images / Write Copy CUFIMA01A Produce And Manipulate Digital Images CUFWRT05A Write Content And/Or Copy.
Fundamentals of Information Systems, Sixth Edition
Modern Systems Analysis and Design Third Edition
CIS 376 Bruce R. Maxim UM-Dearborn
Human-Computer Interaction
Chapter 1 - Introduction
Systems Analysis & Design N106
Computer Software Lecture 5.
Globey's World Abstract End-Product Description Technical Approach
System Design Ashima Wadhwa.
ICT PSP 2011, 5th call, Pilot Type B, Objective: 2.4 eLearning
Chapter 1 The Systems Development Environment
The Systems Engineering Context
Usability engineering
Unit 5 Systems Integration and Interoperability
Chapter 1 The Systems Development Environment
Building Information Systems
This presentation uses a free template provided by FPPT.com Computer Name: Ojen Shrestha Class: XI Section: G 1 Date:
Chapter 1 The Systems Development Environment
USER AND TECHNICAL DOCUMENTATION
Design, prototyping and construction
Chapter 10 Development of Multimedia Project
MBI 630: Systems Analysis and Design
A BRIEF INTRODUCTION TO UNIX OPERATING SYSTEM
Ch 15 –part 3 -design evaluation
Chapter 11 Design, prototyping and construction 1.
Chapter 1 Database Systems
Modern Systems Analysis and Design Third Edition
Software life cycle models
Usability Techniques Lecture 13.
Modern Systems Analysis and Design Third Edition
Introduction UI designer stands for User Interface designer. UI designing is a type of process that is used for making interfaces in the software or the.
CHAPTER 10 METHODOLOGIES FOR CUSTOM SOFTWARE DEVELOPMENT
Human Computer Interaction
COMP444 Human Computer Interaction Usability Engineering
SDLC Phases Systems Design.
Map of Human Computer Interaction
Requirements Analysis Techniques
Chapter 1 The Systems Development Environment
Design, prototyping and construction
UML Design for an Automated Registration System
Presentation transcript:

Human Computer Interaction Raheela Firdos

Introduction New technologies provide extraordinary-almost supernatural powers to those people who master them. Great excitement spreads as designers provide remarkable functions in carefully crafted interactive devices and interfaces.

Conti…… Early computers were usable only by people who devoted effort to mastering the technology. The interdisciplinary design science of human computer interaction began by combining the data gathering methods and intellectual framework of experimental psychology with the powerful and widely used tools developed from computer science

Conti…… contributions accrued from educational and industrial psychologists, instructional and graphic designers, technical writers, experts in human factors or ergonomics, information architects, adventuresome, anthropologists and sociologists

Importance In the aftermath of the September 11, 2001 terrorist attacks, some members of the U.s. Congress blamed the inadequacies of user interfaces for the failure to detect the terrorists.

Conti…… At an individual level, user interfaces change many people's lives effective user interfaces for professionals mean that doctors can make more accurate diagnoses and pilots can fly airplanes more safely; at the same time, children can learn more effectively and graphic artists can explore creative possibilities more fluidly.

Conti…… A significant number of people take advantage of the World Wide Web's remarkable educational and cultural heritage resources, e-government services, and health-support communities. Making these diverse applications successful requires contributions from researchers and practitioners in many fields

Conti…… The plasticity of their designs must ensure smooth conversion across display-size variations, delivery by way of web browsers or the telephone, translation into multiple languages and compatibility with accessibility-support devices for disabled users.

Conti…… The inspirational pronouncements from technology prophets can be thrilling, but rapid progress is more likely to come from those who do the hard work of tuning designs to genuine human needs.

Usability Requirements Designers propose multiple design alternatives for consideration, and the leading contenders are subjected to further development and testing. User-interface building tools enable rapid implementation and easy revision.

Conti…… Evaluation of designs refines the understanding of appropriateness for each choice. Successful designers go beyond the vague notion of "user friendliness," probing deeper than simply making a checklist of subjective guidelines.

Conti…… Effective interfaces generate positive feelings of success, competence, mastery and clarity in the user community.

Human Engineering Design Criteria (1999) The U.s. Military Standard for Human Engineering Design Criteria (1999) states these purposes Achieve required performance by operator, control, and maintenance personnel. Minimize skill and personnel requirements and training time.

Conti…… Achieve required reliability of personnel-equipment/software combinations. Foster design standardization within and among systems. These functional purposes are good starting points, but effective interfaces might also enhance the quality of life for users or improve their communities.

Goals The first goal in requirements analysis is to ascertain the users/ needs-that is, what tasks and subtasks must be carried out. The frequent tasks are easy to determine, but the occasional tasks, the exceptional tasks for emergency conditions, and the repair tasks to cope with errors in use of the interface are more difficult to discover.

Conti…… A vital second goal is to ensure proper reliability actions must function as specified, displayed data must reflect the database contents, and updates must be applied correctly. Users/ trust of systems is fragile; one experience with misleading data or unexpected results will undermine for a long time a person/s willingness to use a system.

Conti…… The third set of goals for designers is to consider the context of use and promote appropriate standardization, integration, consistency, and portability. As the number of users and software packages increases, the pressures for and benefits of standardization grow.

Conti…… Incompatible storage formats and hardware and software versions cause frustration, inefficiency, and delay.

Conti…… Standardization refers to common user-interface features across multiple applications. Apple Computers 0992,2002) successfully developed an early standard that was widely applied by thousands of developers, enabling users to learn multiple applications quickly. When the Microsoft Windows 0999,2001) interface became standardized

Conti…… Integration across application packages and software tools was one of the key design principles of Unix. Consistency primarily refers to common action sequences, terms, units, layouts, colors, typography, and so on within an application program. Consistency is a strong determinant of success of interfaces.

Conti…… Portability refers to the potential to convert data and to share user interfaces across multiple software and hardware environments. The fourth goal for interface designers is to complete projects on schedule and within budget.

Conti…… Proper attention to usability principles and rigorous testing often lead to reduced cost and rapid development.

Usability Measures Multiple design alternatives must be evaluated for specific user communities and for specific benchmark tasks. A clever design for one community of users may be inappropriate for another community.

Time to learn. How long does it take for typical members of the user community to learn how to use the actions relevant to a set of tasks? Speed of performance. How long does it take to carry out the benchmark tasks?

Rate of errors by users How many and what kinds of errors do people make in carrying out the benchmark tasks? Although time to make and correct errors might be incorporated into the speed of performance, error handling is such a critical component of interface usage that it deserves extensive study.

Retention over time. How well do users maintain their knowledge after an hour, a day, or a week? Retention may be linked closely to time to learn, and frequency of use plays an important role.

Subjective satisfaction How much did users like using various aspects of the interface? The answer can be ascertained by interview or by written surveys that include satisfaction scales and space for free-form comments.