Three Tips for Downloads Nick Fortugno Co-Founder/CCO
#1 – You have one hour…
#1 – You have one hour… The most important element is the try-before-you-buy model.
#1 – You have one hour… The most important element is the try-before-you-buy model. Players play the game for an hour for free. Then you have to get them to buy it.
#1 – You have one hour… The most important element is the try-before-you-buy model. Players play the game for an hour for free. Then you have to get them to buy it. Not easy – conversion rates hover less than 5% even on hit games.
Something in every level #1 – You have one hour… Diner Dash Something in every level
All the content in the 1st hour #1 – You have one hour… Arcadia All the content in the 1st hour
#2 – Your Mother is Your Friend
#2 – Your Mother is Your Friend Downloadable games are primarily purchased by middle-aged women.
#2 – Your Mother is Your Friend Downloadable games are primarily purchased by middle-aged women. Other people play them (e.g. families), but middle-age women buy them.
#2 – Your Mother is Your Friend Downloadable games are primarily purchased by middle-aged women. Other people play them (e.g. families), but middle-age women buy them. Content needs to reflect the concerns and interests of that audience.
#2 – Your Mother is Your Friend Carrie the Caregiver Family-Friendly Narrative
#2 – Your Mother is Your Friend Heavy Weapon Too Gamer (for downloads anyway)
#3 – Small Pond, Lots of Fish
#3 – Small Pond, Lots of Fish Low production costs + rising market presence = oh so crowded.
#3 – Small Pond, Lots of Fish Low production costs + rising market presence = oh so crowded. Game design is hard, so lots
#3 – Small Pond, Lots of Fish Low production costs + rising market presence = oh so crowded. Game design is hard, so lots (and lots and lots)
#3 – Small Pond, Lots of Fish Low production costs + rising market presence = oh so crowded. Game design is hard, so lots (and lots and lots) of cloning
#3 – Small Pond, Lots of Fish Low production costs + rising market presence = oh so crowded. Game design is hard, so lots (and lots and lots) of cloning (and lots and lots).
#3 – Small Pond, Lots of Fish Low production costs + rising market presence = oh so crowded. Game design is hard, so lots (and lots and lots) of cloning (and lots and lots). Distinguish yourself with some innovation.
#3 – Small Pond, Lots of Fish Build-a-Lot Original Play for Casual Space
#3 – Small Pond, Lots of Fish You Know Who You Are!
Nick Fortugno Co-Founder / CCO nick@rebelmonkey.com